Hi guys,
I already mentioned this in another thread of mine about the economic impact of the last balance patch but wanted to make a seperate topic.
Since the start of the year, the bulk of 8 million quartz on the tp has been used up at a rapid pace and as of now, we are left with a mere 350k on the tp.
Some threads already creeped up on the forums since then and some claimed it was market manipulation. I have been trading with quartz and related items, like celestial recipes, sheets of ambrite, grow lamps, and charged ambrite ever since its release and have done some additional research in order to find out what caused the mass consumption of quartz.
What got me baffled is that in the 10 months between its introduction during the bazaar of the 4 winds 7/2013 and the festival of the 4 winds in 5/2014 the supply of quartz was way less, usually hovering between 100 and 400k. During the festival in June 6 million quartz got dumped on the tp and in July, Dry Top opened. It contained 3 quartz nodes, which were harvestable once per day per account, which isnt much but due to the majority of the player base constantly farming DT, another 2 million quartz ended up on the tp.
The problem was that there werent enough sinks for quartz as most players already crafted their celestial gear. In August 2014, supply and demand were pretty much level until the end of the year. Reasons for that are certainly the end of the festival, which diminished supply greatly compared to the limited faucets in DT and the the introduction of mawdrey, which added an addtional sink.
Until the end of the year, there were some additional shifts in supply and demand, Halloween in October spilled out charged quartz from t&t bags, Wintersday Gifts in December/January as well and Additional content in DT during November had people flocking back there from the silverwastes.
Sheets of Ambrite (which need 5 quartz) for Nomads gear were also introduced in August but the stat combo wasnt very popular and quite expensive to craft, as ambrite was quite pricy at that time. In November, sinister stats and SW were introduced, which were a bit more popular. Its also noteworthy, that at that time, a huge amount of ambrite got farmed which brought it down to vendor value. That might seem insignificant but is in my opinion one of the main reasons, why we used up so much quartz in 2015. Its not that nomads gear got any more popular but crafting sheets of ambrite did.
As already mentioned i have been trading in sheets of ambrite alot since its introduction and for most of the time this year, it has been traded for far less than crafting value, which can only have one reason:
We are crafting more of it than we consume. Its a lvl 400 refining recipe used by all armor and weaponcrafting professions and people mass produced it to level from 400-425. There is not much sheets of ambrite on the tp, less than 4k, which would only mean 20k quartz but I suspect a huge amount of sheets of ambrite lying around in peoples material storages.
While leveling crafting professions, many people struggle with inventory space and use the deposit material option a few times. When people start out from lvl 400, refining mats is the first option to advance your level. Since SW, people got plenty of ambrite, it filled up our inventory, was at vendor value and in general a hassle to have. At that time, most people also had at least a stack of quartz left in their storage, enough for 50 sheets of ambrite. It was a great way for many to level their crafting and free inventory slots by burning through 5 stacks of ambrite.
If only 20k people did that, it would already consume 5million quartz.
Hovever, that was already possible in November, which also saw sinister gear being introduced. That was more popular and charged sheets of ambrite even needed 25 quartz but the 8 million supply stayed on the tp until the middle of January when suddenly supply went down hard and constantly.
So what happened there?
First of all, WIntersday ended, which gave a steady supply of charged quartz drops but that alone couldnt have been the cause alone.
At the end of January, HoT was announced, which brought alot of old players back and also started a series of 75% rebate sales for the game, which brought in tons of new accounts. I read some numbers recently I think they sold more account keys in the last 6 months than in the 2 years before combined.
Quartz is such a unique material because every end product that it is used for (nomad/sinister/celestial gear, mawdrey) is account bound on acquire, which means you cant buy it with gold. Therefore all the new accounts that opened this year had to level their crafts in order to obtain them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.