Title: My personal views on the future of PVP in GW2, and other desired game aspects
Preface: I do not intend to get infracted for this post. (Move the topic if needed, but it is meant as a civil discussion.) This is merely a very active player posting his opinions about the current state of PVP and hopes for the future of PVP, all respectful and in accordance with https://forum-en.gw2archive.eu/forum/rules. I also apologise in advance for this long rant. In my defence, this is my 9th forum post, and I have over 1850 hours played.
About PVP: First of all, Anet has made a great game, with great pvp. This is in no way intended to belittle that. I only seek to point out possible improvements as I see them. As I see it, all the pvp modes (spvp & wvw) of this game revolve around defending points: rings (spvp) or towers with rings in them (wvw).
What a true pvp’er really seeks in a game can differ, but in my opinion it is confrontation, or a way to directly show or measure skill. This is all in favor of PVP modes that make offense or assualt the superior choice.
The way this game currently works, such behavior is not properly rewarded, and thus not the logical thing to do, in order to win. I hope that this will either change in the future, or that game modes where it is more true will be made available.
Example – Spvp: The winning team is the team that plays strategically best in capping and defending points, and not necessarily the team with the players that are the best in combat.
Example – WvW: The winning server is the server that plays strategically best in capping and defending keeps/towers, running supply, and not necessarily the server with the players that are the best in combat. The winning server is also an arrowcart .
Simply put: I want to see a game mode where more individual skill is needed, where better teamplay is needed, and where deaths matter more. Now, this may sound like a difficult task, but what I ask for is actually very simple:
I could for example take the form of a simple 5v5 deathmatch, where there are no respawns until one team is wiped out or a timer goes down (and then either a winning point is counted, or a draw – if equal number of players are alive when timer ends). Then there could be multiple rounds, with best out of 5 rounds, or similar.
Similarily, one could do exactly the same, but at a guild level, 25v25, which is probably the most desired feature amongst active players, that the game does not currently have.
I would very much like to see some simpler spvp modes also. An example would be a simple point A to point capture the flag, which would promote coordinated teamplay, with spiking, control and tanking. Currently Spvp has the orb, but I seek a more pure capture the flag mode, where one absolutely has to retrieve or capture the flag, as that is the only key to victory. Yes, I’m reminiscing
My main point about pvp is that given that I, with my limited creativity, can come up with something like this, I hope that you, Anet, can dedicate some resources to something like this, and come up with better (or more ideas). I also hope I clearly demonstrate which type of PVP gameplay it is that I miss.
I don’t know if you are aware, but most PVP’ers are content starved (atleast the hardcore ones I know). I would gladly pay for more PVP content, and not minor tweaks on existing content (of the type we are seeing currently). I do not mean to belittle your efforts with this, since they are extremely appreciated! I just really need that Guild versus Guild
Earlier my friends suggested an asuran anti-siege device for wvw, that would disable the use of siege within a certain range. As I see it, holding a tower becomes easier and easier, which makes for more and more dull gameplay (in my opinion), so any step in the other direction development wise would be extremely appreciated.
Other game aspects / suggestions:
- Inspecting other characters equipment, necessary for serious guilds wvw/pve, and pug pve.
- Ingame Mail Cash on Delivery, would enable safe transactions (trade) outside the Trading Post, and therefore without the commissions.
- Revamping some legenary skins, personally I dislike the metallic / flat look of the Bifrost for example.
- An action bar on the right hand side of the screen (maybe 5 slots?), as an optional part of the interface – for food, oils, and gear (for quicker use, gearswap).
Other than that, you are doing everything correctly, and that is alot, so congratulations =)
Warning: I might edit this when I wake up again, to make it even longer, especially the last section
PLEASE KEEP THE REPLIES CIVIL