Things that bug me in Legendary Weapons

Things that bug me in Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Alaya.8765

Alaya.8765

Well I am not to sure if this was already a thing but well here I go.

There are a few things that bug me about some Legendaries that makes them less legendary to me. Well it could also be just for me so please tell me what you think about the things I am going to write up and if there are things that bug you a bit tell them too.

1. Kudzu: Skill 5 on ranger fires normal arrows and not the special Kudzu ones. Could be that it is to hard to change it or whatever but well it is just strange ^^ (well but very nice work they did on the new bowstring a lot better than the old one ^^)

2. Nevermore: It is a two handed weapon but only one arm has the feather animations. Also well the spirit ravens on crit are just to big on some enemies and fly the same way every single time. (I am looking at you thaumanova fractal) In my opinion it would look better if we had like a feather effect in hit like with Kudzu flowers on crit or if the ravens would fly around the enemy and not out of him in the ever same direction (well my personal opinion not like you have to agree).

3. Bolt: The lightening stops at your foot level. like if you have a plate below your feet. If you are on a slant one part of the lightning bolts just stops in the air (well this is probably because the bolts have no relation to the floor you are on and are generated from your character so it is bound to happen. This is just mentioning it I am aware that this one is likely not changeable even if they wanted to ^^)

4. Auras: On some character models you barely even see the auras. Compare human and charr with Eternity. ( this could be because I only use smallest character models and on some others it could be different.) On human the aura of Eternity is super clear and on charr you sometimes do not even see it all to clear. (could also be because of my graphic settings if so please tell me if not tell me how you see it)

5. In general the length of the footfall and some of the animations. Chuka and Champawat barely has 2 steps like most of the new leggys do and some old ones too. I do not want them all to be the same length but common Kudzu has like 20 steps and some of the new ones you barely even see. Again I am not to sure why it is designed like this and if there is some deeper meaning behind it if so please enlighten me. And some footfall effects are really hard to notice on certain floor types and others are super easy to spot. Bolt for example has a pretty long lasting effect but on some terrain you mostly do not notice it where the Frostfang animation is very clear even on snow itself.

This here is neither a rant nor anything else. It is just that I summarized the things that caught my eye and I would really like to know how others fell about the same things I wrote about. As if my opinions on these aspects are things that only I do not like all that much or if it is more widely representation of gw2 player opinion.

P.S. I crafted some of these leggys and it would not have really influenced me if any of the above mentioned things would have been changed.

(edited by Alaya.8765)

Things that bug me in Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Each one of those issues has had its own threads. If you so desire, you can use Google to look up players opinions posted in said threads on these forums.

Good luck.

(edited by Moderator)

Things that bug me in Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I’ve crafted Juggernaut, Frostfang, and Howler thus far. Juggernaut and Frostfang I’ve been pleased with. Howler however needs a bit of help to be really “legendary”. The foggy aura was pretty minimal, and the footfalls were very difficult to see and even when you could see them they disappeared after a few steps.