(edited by Menadena.7482)
This HAS to be the most confusing Teq
yet they think there is no problem with these world bosses at all . doing this is not right ( defense squad as a personal taxi for their guildies then tries to kick out people who joined to actually do defense?) guilds doing this to taxi in there guild mates should not even get any drops and yet those that say there is not a problem with TT or some of the world bosses . yeah right what ever even tho it will not happen it be nice if this was fixed so it does not happen any more. but we know how that goes
Yes, I have been organizing Teqs daily for awhile (even with the multiserver system I would place good odds that there were people there that knew that). If I was confused and in the party they were doing this to I can just imagine what people not in the party thought. They made me come off as having some feud over who was doing defense when they had made it VERY clear they were only concerned with having a taxi.
Maybe they think it is easy because they have never seen it fail before? These bosses do fail and I have seen it (sometimes firsthand when I disconnected). They only SEEM easy because people start organizing well in advance (whether it is there or offline) and know what will happen if they do not.
I agree people AFKing or actively working against the event should not get any loot. Especially since RNG can wind up giving little (or bad) loot to people who give it their all. I am not sure how you could measure that though. Not damage as that would bias towards people who were using damage-causing skills that lower level players do not have.
Does anyone have any ideas how this could be done?
Tequatl is failable, yes, but you do not have to organize well in advance to complete it. I have seen “hail Mary” mmaps, instances that begin approx 5 minutes before the spawn be successful. People prefer maps that are securely organized, but it isn’t needed.
As far as what you experienced with that guild. Don’t worry about what they do. Then being at your preferred spawn location doesn’t matter, because even though MANY people think spawns scale based on local pooulation, they scale based on numbers in the entire event. So if there are 5 people or 30 people, as long as the total number of people within Tequatl’s event range, scaling is the same. So if anything, then being there helps you kill your stuff faster, with the downside being another area lacking, most likely the DPS.
tl;dr do not let things like that bother you, it doesnt matter in the grand scheme of things anyway
Restore that which was lost. And all shall be as one.”
I agree people AFKing or actively working against the event should not get any loot. Especially since RNG can wind up giving little (or bad) loot to people who give it their all. I am not sure how you could measure that though. Not damage as that would bias towards people who were using damage-causing skills that lower level players do not have.
Does anyone have any ideas how this could be done?
An adaptation of the WvW/PvP anti-AFK system that boots players to character selection if there is no input for more than one minute, except instead of booting it just silently resets credit for the event and scales the event down accordingly.
Also the event system needs to be adjusted to scale to people actually participating instead of just counting the number of people nearby. It’s always massively aggravating to be doing an event with a waypoint in the middle of it and suddenly having completion requirements jump up because 20 people zoned in and decided to AFK right there (karka egg collection in Southsun Cove or defending the camp against Skritt thieves in Drytop comes to mind).
I don’t understand this. They didn’t need to form a defense party to get guildies into the map, and kicking people from their party wouldn’t kick that person from the map. What advantage did it give them?
I started setting up a defense team as normal (north hills). …
- Did your map succeed?
- If yes, what difference does it make what this one group did or was intending to do?
Mind you, I’m sympathetic to the feeling. I’ve found myself in maps that had people typing out unhelpful (although plausible) ideas in /map. When that happens near spawn time, I have only three choices:
- Turn off /map and proceed with fingers crossed.
- [F12] and return to a new map, that might have trouble scrambling defenses at the last moment.
- Give up on Teq for that spawn (which might mean for that day, too).
The great advantage of a PUG map means that anything could happen & the great disadvantage is that…anything could happen. If I don’t want to live with those options, I’ll join a guild like [TTS] and stick with organized spawns, forgoing the easy-going options of PUGging.
I did not mind them doing what they wanted. In fact that is why I left, so they would have an extra slot for taxiing. They clearly were not interested in defense since they were so quick to kick players who joined after I said it was a defense party. So them insisting at the last minute they were THE defense party for north hills just caused confusion because they never had been before that point.
By kicking from a party their advantage was an extra slot to taxi people. Of course those slots would have become less and less over time if they did not keep kicking active defenders. The defenders of one area being in the same party brings many advantages: calling targets, seeing where everyone is running, communication, and even sharing resources at times (I try to have extra potions of undead slaying on me for my party, other people will do something like rez a bonfire near them). BTW, the reason I knew there were people there I have fought with before is I referred to being the solitary member of a defense team the night before as a warning and at least one person replied that they had seen me do that.
As to organizing well in advance there are non-afk people there early. It is better to get them in a party/turret before they do AFK so there is not a scramble to fill those places at the last minute because nobody knows if they will do so. Yes, you can have organization at the last minute. I have had RL things cause me to get there right when Teq was spawning. It is by no means ideal though.
While they did make it confusing at precisely the wrong time and in the process make me look bad that is not my primary concern. It is whether these individual people were all just puppies or if they were another teq troll guild forming by purposefully causing a mess of the organization going on. It is not just a matter of one or two bad eggs, it is ALL of them voting unanimously and fast to kick anyone who joined thinking it was a defense team (then saying the spot was ‘reserved’ for someone to be taxied). This is further supported by their running around the entire time and constantly firing off skills with big earth shaking effects with not even a skelk around, like they WANTED to annoy/disrupt anyone nearby by acting like spoiled brats. Like I said, this smells like a budding troll guild that just does not have the resources yet to spawn teq early. In fact, it was because of those anctics that I wanted to get enough defenses/turrets filled as fast as possible in case they did just that.