This game needs harder Content
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
delicate, brick-like subtlety.
people always ask for harder content and than they skip all dungeons (i.e. in arah you can now do only the boss fights), find the perfect stack point everywhere, never try to beat a champion alone, always asking for mesmer portal at the very sign of jumping and never tried to kill alpha in COE ranged. the harder content is there, but no one wants to run it
There is a difference between hard and tedious. Kill trash is not hard, jumping puzzles are relatively easy and have garbage loot, so no point in doing it other than having fun once in a while, AND why would I want to fight a champ with 100000000 hp? Thats not fun at all.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
I’d say he can’t see that working, because if the instance alters each time, they wouldn’t be able to farm it quick enough.
It’s about making gold which is what raiders do. Once they know how to do the instance.
With the organised groups (groups outside of the game) they can use multiple groups farming, the more the gold making opportunity is within a local area the better it is for them.
Go back in time to the early days of GW2 where even guild groups had huge problems clearing dungeons.
We don’t have a time machine… Idk why people keep bringing this non-answer up…
It keeps getting brought up because of the word “harder” in the OP. The content we have now is actually hard as hell, it’s just 3 years old. Most people don’t remember what a nightmare pugging dungeons used to be before the current strategies were developed. Now, if you phrase the request as “I want more content about the same difficulty as current dungeons and FOTM” then you won’t see posts reminding you of how difficult the current content really is.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
Honestly, other than something to work towards like a certain set of weapons or armor I cant think of anything else. Just look at LW season 2. The content was a step in the right direction and had some difficult/fun content but without rewards no one wants to replay it. Once the lumi set hit though, everyone and their mothers were in SW and doing the LW.
There needs to be that carrot, imo. It doesnt necessarily have to have way better loot but it would be nice if they took out the “RNG” factor and actually rewarded us based on the content we did.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
I’d say he can’t see that working, because if the instance alters each time, they wouldn’t be able to farm it quick enough.
It’s about making gold which is what raiders do. Once they know how to do the instance.
With the organised groups (groups outside of the game) they can use multiple groups farming, the more the gold making opportunity is within a local area the better it is for them.
You should win the award for Conspiracy Theorist of the year.