"This is maybe just not the game for you"

"This is maybe just not the game for you"

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Posted by: triscuit.1238

triscuit.1238

Did anyone else stop reading at “ain’t”

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Posted by: Sad Swordfish.9743

Sad Swordfish.9743

Why do people think ArenaNet lied about anything? And why do people project their problems out on external things like a software company? It’s very rare that I see someone with the foresight to take responsibility for their own expectations, happiness and disappointing. It’s funny how it’s always someone else fault except their own.
It’s almost like they think that everyone views the world like they do. Like that people don’t see and interpretate the world differently. ?

It should be obvious, but the game is what it is. Nobody lied about anything. If you watch trailers and interviews, you should know, (unless you get mad unless everyone lives up to your utopian society) that companies sugarcoat and try to aim for the heavens, but rarely hits it.
So the game has problems, if you look at in grander schemes, it’s a really good game. I don’t know who can dispute that, and still retain their integrity. Even if the game is not to your own liking.:)

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Posted by: proteininja.5891

proteininja.5891

We don’t take kindly to outsiders…yup.

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Posted by: DirtyDeeds.6075

DirtyDeeds.6075

@DirtyDeeeds: Now your just being silly, I don’t like sushi, I really think fish should be cooked, so with that silly of ideas of yours, I should be able to go into a sushi only restaurant “and demand something else” because I don’t like sushi? What you fail to realize is Anet ain’t aiming for the usual MMO players most games go for. They aim for “my” group of players. You can never make everyone happy, and this time you guys ain’t the winners.

Your reply falls far short and is the silly one. If you don’t like sushi and came in to try my sushi I wouldn’t be telling you to take your business elsewhere. I would be thanking you for coming in to try mine and maybe think about offering additional menu items that also offered some cooked fish.

You are totally wrong with the “What you fail to realize is Anet ain’t aiming for the usual MMO players most games go for.” comments. You must be dreaming or something because they are aiming for Gamers from all types of MMO’s to come in and try theirs.

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Posted by: deriver.5381

deriver.5381

There absolutely should be random skinned drops or something. I guess most ppl just have to much content left. Im of firm belief if you havnt seen all the content. Dont post about how those who have finished it are being vocal.
b/c there isnt that much after 100%

But Death Aggro… There is sill WvsW, there is sPvP, there is alts, there is dungeons you can keep do, there is new stuff to craft, and there is random events and puzzles you can show your friends or do with them. If all that ain’t enough for you, then be happy for the fun you had with your 300+ hours played you paid 50£ for? Why do you think the dungeon will be more fun to play again, just because you will get a reward? i’s still the same dungeon.

Not a Pvp Player. That kills two points. As said by many threads crafting is useless. Costs more to craft than you can sell it for. Its a gold sink. or have you not maxed any crafting yet? Do the puzzles for………..exactly. While some are fun you get notta in the end. So what am i progressing there? And i paid for CE. 179 USD, but thx. Obviously you speak from fandom and not from an experienced lvl 80. You should reread my post you quoted. A dungeon with a reward is a dungeon worth doing. Obviously you sir have not completed them all yet.

You missed the “in my own personal humble opinion and point of view” in the end. Don’t talk for everyone, because for me, having fun with my friends is enough to make them worth doing.

So, who is right and who is wrong?

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Posted by: Rollingonit.1309

Rollingonit.1309

Read both

http://mmrg.pbworks.com/f/Ryan,+Deci+00.pdf – Intrinsic Motivation Vs Extrinsic Motivation

http://en.wikipedia.org/wiki/Bartle_Test – Bartle Test/Categorizing MMO Players

Attempt to apply what youve read to your own personal situation/feelings on the game. And then attempt to understand the opposite. Will make these posts alot more clear and could clean up alot of flame.

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Posted by: deriver.5381

deriver.5381

@DirtyDeeeds: Now your just being silly, I don’t like sushi, I really think fish should be cooked, so with that silly of ideas of yours, I should be able to go into a sushi only restaurant “and demand something else” because I don’t like sushi? What you fail to realize is Anet ain’t aiming for the usual MMO players most games go for. They aim for “my” group of players. You can never make everyone happy, and this time you guys ain’t the winners.

Your reply falls far short and is the silly one. If you don’t like sushi and came in to try my sushi I wouldn’t be telling you to take your business elsewhere. I would be thanking you for coming in to try mine and maybe think about offering additional menu items that also offered some cooked fish.

You are totally wrong with the “What you fail to realize is Anet ain’t aiming for the usual MMO players most games go for.” comments. You must be dreaming or something because they are aiming for Gamers from all types of MMO’s to come in and try theirs.

On a comercial point of view, yes, they are aiming for every single mmo player out there and even for those who never played a mmo before.

But it has nothing to do with the game itself. They had to start with a concept, else their game would lack personality from the beginning. Now, they made that concept a reality and will do their best to make it as good as possible. They can’t and they won’t ever try to please everyone! Its just impossible.

How silly would be a japanese themed/decorated restaurant, with sushi men making the orders, selling junk fast food?

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Posted by: Amadeus.5687

Amadeus.5687

Not a Pvp Player. That kills two points. As said by many threads crafting is useless. Costs more to craft than you can sell it for. Its a gold sink. or have you not maxed any crafting yet? Do the puzzles for………..exactly. While some are fun you get notta in the end. So what am i progressing there? And i paid for CE. 179 USD, but thx. Obviously you speak from fandom and not from an experienced lvl 80. You should reread my post you quoted. A dungeon with a reward is a dungeon worth doing. Obviously you sir have not completed them all yet.

So I’m awake again and ready to keep this discussion going.

Again, all you say is just something that can be used to prove my point: You don’t like PvP, which plays a major part in this game. Nor do you like to do anything just for the fun and challenges of it. You only do dungeons because of the reward, which is fine, I understand why you want a reward. But you just won’t get it in this game, it ain’t what it’s designed to do, hence this just ain’t a game that will give you that? I don’t get how it can be so hard to see it? If you want to get rewarded something else then fun for your time, go pick up one of the games that do nothing but stuff rewards down your throat all the time!

@ DirtyDeeds, That simply ain’t how the world works, you can never please everyone as a customer! Ofcause Anet want’s as many people to buy the game and play it. But if people come here, thinking this game is going to be like the games it try not to be, and start demanding them to change it to that direction, they won’t do it. It’s a core function of the game, and you don’t start to change that just because some people whine loud on the forums. Again, if I don’t like one of the main ingredients in a dish of food, you have at a huge buffet, that try to be difference and a lot of people like. Then the chef ain’t suddenly going to change it, just because you don’t like it that way, when he designed it to be different then what your used to, and lot’s of people like it that way. Deriver says it very well: You will never be able to please everyone

(edited by Amadeus.5687)

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Posted by: IanAwesome.3192

IanAwesome.3192

Let me take a second to distill the message of the original post, as it was a little to glib and unfocused:

If you are playing an aspect of the game for a “reward”, then this is not the game for you.

Sure, the various aspects of the game provide rewards, such as levels, items, and money; however, these rewards are ancillary to the actual game itself, which is instead focused on the EXPERIENCE of the game.

More or less meaning that the word “experience” itself (which is VERY subjective) now isn’t so much? We’re all catering to how people tell us we “should” play the game? Doesn’t sound much like a theme park, now does it? Everyone experiences a game differently, and will thusly want to play it differently. Telling people that those of them who want to feel rewarded for the amount of time they put into the game are playing the wrong game is simply inane.

This actual game you speak of is a number of different things put together, amongst those being rewards: Rewarded with dailies, monthlies, pvp ranks, titles, drops, etc. This game does reward people for every little thing they do; We even get rewarded with b-styled voice acting when we achieve something aswell as light particles here and there, achievement points for every little thing we do. Everything to rub us the right way. Claiming that the game isn’t for those who want to feel rewarded doesn’t make sense.

Here’s the problem, and I quote from another good sir hitting the nail on the head:

Open-world, theme parked games rewards you proportionally for the amount of effort you put into it. You spend more time, work harder, the game gives you what you legitimately earn.

Guild Wars 2 lacks this. In between anti-bot farming code (which isn’t perfect) comes the dungeon nerfs to the rewards. Making a dungeon hard is fine, but the rewards doesn’t reflect on the effort you put into it.
The anti-farming code doesn’t stop bots from farming events. Bots have infinite stamina. They never grow tired, they never need to eat, sleep or handle any other thing in real life. They exist solely to hit the same mob over and over again 24/7. They don’t care if they are getting 1% of drops anyway, they’ll just keep trucking on.
Human beings simply cannot compete with this, the time we spend on running DE is real, we spend real effort, real time, into doing events and dungeons.
However, the harder we work, the less we are rewarded.

Bots however, cannot do dungeons, so why the rewards for dungeons are reduced and a 30 minute timer cap placed on them makes no sense to me.
“But you don’t need to get that gear because normal gear gives you the same stats!”
That is a comment I hear often. Guild Wars is a game without a carrot on a stick, much like Minecraft. That’s why people complain there’s no endgame, because the game doesn’t provide them with that direction.

So what do people do in games where they’ve (somewhat) finished? People will make goals for themselves to give themselves something to do, it lengthens their game experience. People in Skyrim mod their games, some people start a new building project in Minecraft, some people start in harder game mode, or some people try to drive that motorcycle to see how high it can go off a ramp in GTA. People create goals for themselves in games all the time, and there is nothing wrong with that.
However, Guild Wars offers these goals, but they are from two extremes with no intermediates.
It is either regular gear and stuff that you can just get from levelling up, or extreme time consuming frustrating unrealistic time sinks.
There needs to be an intermediate spread of things to do that isn’t crazy easy or crazy hard (gear, vanity items, goals) that can be reached in intervals. What is wrong with having something of medium difficulty and others slowly scaling up to being hard, really hard and then to legendary hard?
Once a player realizes he can finish one goal, he will try for a harder one and so fourth challenging himself to do better.
I think Anet has the wrong idea of making things too expensive and scarce because they think that making people work longer for them will increase the lifespan of the game. It likely won’t, because there are human limits to patience, attention span, and interest.
The game needs to sprinkle a bit of reward for a player’s effort to encourage him forwards, to know that all his effort isn’t completely for nothing, instead of punishing people for putting honest effort into something.
It doesn’t come from boredom, it comes from too many restrictions on what I want to do in game, and restricting a theme parked game where you’re “freely” supposed to be able to do things doesn’t make sense."

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Posted by: Amadeus.5687

Amadeus.5687

@IanAwesome, There is no reason to quote someone that posted that long a post in a topic twice, we can go back just fine and read it!
When that is said, Yes, I do agree that there is plenty of small rewards for doing stuff in this game. That’s not the problem, there is titles and other goddies that works like rewards. But they are pure for show, and in he end they won’t matter for much but show off.

What many people is asking for, is they want to get an reward for spending time on the game, doing a dungeon if there is no reward, like “über 1337 gear with huge numbers” or something else that makes you more “awesome”, then the dungeon ain’t fun. This is what many of us don’t want, the dungeon won’t be more fun because there comes some shines with it, because it’s still the same dungeon. We want fun and hard dungeons we do with our friends because it’s fun and amusing to do the dungeon!

You won’t get new and better gear just because you PvP more then me, sure, you may get a rank and “better looking” gear to show of, but you won’t have an advantage against me. Just because you spent more time then me, you still won’t be rewared.

The entire point I try to raise, and I know there is all ready small rewards in the game, but they won’t matter for why you do things, is you should stop felling entitled to getting a “reward” for using your spare time on a game. It ain’t a freaking job! It’s a hobby you should be doing because you have FUN with it. I simply can’t understand the foolishness of people thinking: “That dungeon is super boring, I won’t do it EVER, it’s to hard as well.” But if they add in some sort of reward at the end boss, but won’t change anything in the dungeon it’s suddenly “OMFG THIS IS SO MUCH MOAR FUN”… But it ain’t, your just fooling yourself, there is plenty of games out there doing exact that for you, but this one ain’t one of them.