After weeks of being crazy about this new Feature, I’m a bit disappointed now.
I don’t want to say the way you (ANET) did it is wrong. I loved this idea in GW1, i love to see it in GW2. But this “Kill this, Kill that” isn’t the right way i think. Especially because nearly everyone killed the most of this “Monsters” dozens of times before.
I’d really enjoy to see a progress in the way I play my character. And I would play to see progresses. These types of progress are finished in 2 hours – how can it be a point of interest if you can get it in a few minutes?
Yes I want to be a Grandmaster, but wait… grandmaster in 10 minutes?
When i red about it, I thought about a -maybe- huge story instance, or a -epic- quest that leads me to the new grandmaster Traits!
I want to train with the best “insert random class” to increase my own knowledge!
I want to explore old and forgotten places to increase my own knowledge!
Maybe like “The Way of Fire” for the new +33% burning-damage Trait (Guard), where i can earn even the honour to get this trait, just because it is a old and legendary type of concentrated guardian-power.
Maybe by exploring a old Guardian-Abbey where I fight against old Guardian-Ghosts who died, because someone betrayed them. And by helping them to get their peace (or by finding and kill the betrayer) I get a chance to learn this old Way of fire.
I dont want to kill the priest of grenth! Why should this increase my power and make me to a master of my class? I want to proof, that I’m a master – by doing things like no one other (except the other Guardians)
I’d be happy if you, Anet, could think about this. It’s the beginning of trait-character-progression. I’d enjoy to see a development to more story and character-identification.
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