Thx for making casual step up!

Thx for making casual step up!

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Posted by: Valento.9852

Valento.9852

@Zalavaaris, for many people hardcore equals time played, and for other many it means how skillful someone is, regardless of time spent. I take the latter.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Some “casuals” enjoy difficult challenges too. Please stop equating “casual” to “bad” or “easy mode” for kittens sake. Many of us do not appreciate it.

Not going to happen it’s patented elitism claptrap. Typical that most people need to try and build themselves up by tearing others down and this caters to the worst of that demographic.

No, it is just fact. By definition casuals put less time into the game and thus less time to get better or to practice.

casual is a term for people that don’t want to put in the effort, but just wanna have fun without anything that makes them put effort into it which isnt immidiately entertaining or rewarding.

You know nothing John Snow.

I’m a Casual. Why? Because I work full time. I don’t have the time to play the game. I’ve done the content. I’ve got at least one 80 of every class. Some things I can’t be bothered with, like Legendaries. Because I can’t do it? No, I have multiple components in my bank for one, I just hate all of them and won’t waste the resources/gold on them.

I don’t play the game for the rewards, I don’t care about the rewards… well some of them I do. I play the game for the sake of the game. I’ve done all the Jumping Puzzles, for instance. I got 100% map cleared, not just map completion. There are not many Events I haven’t experienced, I think. I am not, and will never be hardcore because that mentality is not for me. I’m content to do what is fun not burn out on things that are not fun because of an infinitesimal chance of getting some good reward that is ultimately meaningless. I have grinded dungeons for skins for a particular character look, however. I just can’t be bothered to grind for all the skins for those AP, it’s just not worth it.

I don’t devour content at nearly the rate of a hardcore. But I will run it and I will seek the unique rewards. I just will usually stop once I got them. That’s why I stopped running Tequatle once I got Lightbringer. If I can do raids I’ll do them. I kinda like the idea of Legendary Armor, even if I’ll end up skinning over it. If I can’t, then that’s how that goes. I don’t need it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: nexxe.7081

nexxe.7081

Or you know, they could’ve actually balanced raids for casuals and non-casuals, like other MMOs do. Making raids exclusive to hardcore players is the worst thing you can do for your MMO. Just ask WoW and Wildstar.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

@Zalavaaris, for many people hardcore equals time played, and for other many it means how skillful someone is, regardless of time spent. I take the latter.

Neither is true. The difference between Hard Core and Casual is a mentality. It isn’t skill and it isn’t time. If I had more time I would play more and do the same things I do. I wouldn’t grind dungeons or try to get to Fractal 50. Not because I’m not capable, but because I really don’t care about the “prestige” nor the rewards involved. That is specifically what a Hardcore player craves and the reason they are hardcore, prestige and rewards. To be fair, it is difficult to be Hardcore if you don’t have skills, but having those skills doesn’t make you Hardcore, and lacking them doesn’t prevent you from playing that way, it just makes you bad at it.

Honestly, the people you would call Casuals are most likely the unskilled players who want to be Hardcore. Because they want the rewards but can’t seem to get them they complain and whine and try to bring things to their level. The actual Casuals didn’t care in the first place, whether they could obtain them or not.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Gimli.9461

Gimli.9461

How I’m sick of people ripping on casuals. Because a person has a job and can only play 1-3h a day, doesn’t mean they should be disregarded. They are the ones who pay real money to Anet, so if you’re hoping they are going to cater to 5% who stick to well organized groups, never pug, and rip through content, have thousands of gold and never buy gems with money, think again. I am hoping raids will be challenging and fun, but not undoable.

And also if you find the game lacking in interesting content, stop using Dulfy. Figure things out from scratch for yourself. People whine too much about the game being easy, but that is not true. There’s plenty hard stuff in fractals and even some dungeons, just get a pug, hop on a class you don’t main, and enjoy.

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Posted by: Erebus.7568

Erebus.7568

casual is a term for people that don’t want to put in the effort, but just wanna have fun without anything that makes them put effort into it which isnt immidiately entertaining or rewarding.
often these are grouped with exploiters, cheaters, hackers, or people that just don’t care enough for it.

hardcore is a term for people that put in the effort.
this would be meta gaming, insane amount of hours to specificly train aspects of the game. doing spreadsheets, figuring out the mathematical formula’s for ingame stuff. using the time to optimize strategise statistically (again most of that is done in a spreadsheet). etc.
hardcore players actually use very High amount of their free time(hours for gaming) planning their playsession instead of actually playing the game itself.

Excuse me?

In this game and others, I’ve known both hardcore and casual players. Of the two, in every game it has ALWAYS been the “hardcore” players that are more likely and willing to hack, cheat, and exploit.

Why? It’s simple, really. Hardcore players are more likely to be driven by rewards and obtaining them is their main goal. Casuals are more likely to be enjoying the game itself, not the rewards.

Look at dungeons. A casual may run one a few times, then move on when it gets dull. But a hardcore will find the one that’s the best for rewards, and grind on it. Hone their skill until they’ve got it down pat and there’s no real challenge left, to make sure they don’t waste time by failing a run. They run it until it becomes boring, a chore. Then someone says “Hey, jump up here and run along this wall, and you’ll glitch through and skip some of the fights!”, and that sounds good to them. They’re tired of that fight, so they do the glitch and skip it. It’s just how people work.

Hardcore do not generally NEED shortcuts or easy modes to complete something, because they have done the vast research to know EXACTLY how to beat a design as it was intended, and they put in the effort to TRAIN themselves to do so.
Using exploits, hacks etc. dulls your abilities and makes you worse. Something you generally do not see hardcore players want.

There is a single exception: if the game design FORCES exploiting to compete, due to casuals wanting to be able to compete as well and devs being stupid, then you will see some hardcore players follow suit.
But that is basic psychology; you could take the most morally correct person in the world, put him with the wrong people, in the wrong situation and his morale will be compromised to keep existing in that environment.
(you often see this with Botting; when botters are allowed to run amok, you can either “buy gold”, start to bot yourself, or be left behind in the dust:: again this is an issue due to casuals f’ing it up and devs not doing their jobs: very sad but true).

The so called “hardcore players” that uses hacks, exploits, cheats etc. in general are not hardcore players.
They are usually casuals that doesn’t want to put in the effort to be hardcore, but they want to be seen as one, so they Cheat. (typical it’s a player mentality of “I don’t care about gaming integrity. I just want to feel cool without putting in the effort to learn the game, and train enough in the game, to reach that point myself”).

Casuals just want to enjoy the game and they do not care what it will take to do so.
If they do not enjoy it without putting the effort into it, they will leave or cheat.
Harcore on the other hand will continue to try and find the best way to overcome the issue, if they can’t they will most likely leave (due to it not being a design they can accept, and cheating is not their tasted).

Dungeons are a perfect example of the so called hardcore players, which are actually casuals, going “we don’t want to have to LEARN how to get good, so instead we cheat, break mechanics and exploit to complete the content”.
This is the easy mode solution, the VAST majority of the exploiters would NEVER EVER put in the effort to actually figure any of this out, they simply just get the info from some one that got it from some one, etc etc etkittenil you hit the FEW hardcore players that after ages of optimizing realised that “hey this is a bug” reported it and shared it with their friends.

Sadly as time goes by and devs give the opinion of “we don’t care if you bug abuse” the hardcore players which doesn’t care if they need to do it as intended (because that is what they are using their time optimizing and learning to do), will be FORCED to either do the easy mode exploiting, or get an insanely limited reward for their time.

Which leads to the “exception” I mentioned in the start (when you FORCE them to either quit or do it, some hardcore players will do it, but most will leave. Since cheating is not in the hardcore players natural playstyle: else he wouldn’t have come to a point where he puts enough effort into gaming to be called a hardcore gamer).

Most people don’t realise how Few hardcore players there actually are.
Check around in your guild/friends, ask how many is using hours on spreadsheets for optimizing stats output. Trying to figure out the mathematical calculations of dps depending on which mobs where. Setting up scheduled plans for reward/hour on days, for specific goals. Training the same rotations upwards of 1.000.000 times to truly master it (science says it takes roughly 1.000.000 repetitions to truly master a psychical movement (within elite sports, I assume I can transfer that knowledge to motor movement and coordination in games)). Using vast amount of time studying the mechanics and workings of the game to see if there would be better ways to optimize it. Etc etc.

Stuff like that. I bet you it is VERY few that actually continually use many hours on these things.

I am not a hardcore player in gw2.
I never was; it just never cought my interest enough to invest the extra effort because of several core design mechanics which i couldnt accept (downing mechanics, slowdown in combat, lack of balanced roles/trinity setup, and later on the “exploit or fall behind” attitude, which generally turns my interest down for games.).
But for a good time when the game released I did play it a lot and I did use a good amount of time to understand it (where amongst the handfull of first to complete all dungeons etc. before people found the exploits etc.).
but i never but the effort into it to the extent that I would call myself a hardcore player of gw2.

Being a hardcore player in a game takes A LOT more then just enjoying the game, knowing the basic mechanics, being good at it and/or being a fanboy of the game.

Which is what most casuals don’t understand and one more reason they are not hardcore gamers.

btw:
all the talk about casuals, and hardcore is always subjective since there isnt a clear difinition of it.
the explanation i gave you is the attitude the hardcore players i have run with, and myself included when i do hardcore gaming, has.
ofcouse different players sets a lower bar or requirement for calling themselves hardcore…
some people also think mobile gaming is a hardcore gamer disciplines (and if we are talking statistics then the most hardcore gamers in the world is 36 year old females playing mobile games: but well…
our standards are much higher, we hardly even consider people playing mobile games, for actual gamers)

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Posted by: Substance E.4852

Substance E.4852

How I’m sick of people ripping on casuals. Because a person has a job and can only play 1-3h a day,

Playing 3 hours a day after you get home from a9-5 doesn’t make you a casual.

Spoiler: that’s how much a vast majority of players play which is why things pick up around NA prime time and die down near midnight.

If you want to spend those hours grinding nodes or idling in LA that’s your choice.

Connection error(s) detected. Retrying…

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Posted by: dom.2748

dom.2748

How I’m sick of people ripping on casuals. Because a person has a job and can only play 1-3h a day,

Playing 3 hours a day after you get home from a9-5 doesn’t make you a casual.

Spoiler: that’s how much a vast majority of players play which is why things pick up around NA prime time and die down near midnight.

If you want to spend those hours grinding nodes or idling in LA that’s your choice.

Seriously, 3 hours a day is a lot of time to spend on a video game. Casuals are the people who pop on every few days, spend longer than they should doing something and then logging off again.

If 3 hours of your day is spent on GW2 then you are not a casual because you are spending an 8th of your day on GW2. And you can do full clears of like 4 or 5 dungeons in that time.

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Posted by: Fernling.1729

Fernling.1729

This is probably spot on with what I’ve always thought a casual gamer was.

https://en.wikipedia.org/wiki/Casual_game#Casual_gamer

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Posted by: Obtena.7952

Obtena.7952

I don’t get the excitement here. No casual is going to step up because I don’t even think raids (based on what I hear about how they will work) will be something most casual players will give a care about.

While I’m happy for people for whom the game didn’t deliver the difficulty that will now happen for raids, it’s a little dumb to thumb your nose at casuals because of it.

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Posted by: elkirin.8534

elkirin.8534

The OP was trying to express an opinion. Perceptions differ. Those taking offence to the OP’s faulty or insensitive choice of words could consider just letting it pass as the OP’s opinion.

MMO Raids throughout the years have polarised communities. Many of us have enjoyed raiding on a range of difficulties and actually enjoy the raids themselves, some do not.

For me, I like to complete raids. I do not like rolling against anyone else for an item and I am not happy with what some people become when RNG item drops go against them.

Please add a method that helps raiders not become THAT guy or girl that nobody wants on future raids because of their attitude.

Dubain – Sea of Whoever we are Linked to now

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

As a non-casual player I was always told that i should find another game, because this game is casual! And guess what, i’ve been with ArenaNet for over 10 years now, yes i’m a GW1 beta player, and it’s kind of disrespectful when a casual GW2 player that never touched GW1 is telling you to move on to another MMO is kind of sad!

BUT HAH! There you go, I really believe RAIDING will be hard, and i truly hope there will be high chance that you fail if you are not coordinated a lot! I did miss hard challenging content, because only two things that i was enjoying in my playtime was Fractal50 & GvG 15v15, every thing else is casual, even TT.

Thx anet for listening to our desire for something more advanced! <3

I really doubt it will be that hard.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: mulzi.8273

mulzi.8273

I enjoyed the game up to this point. I like the way someone like myself can get a legendary in my own way. If i don’t do dungeons/raids/fractals, i can still get resources/items from other sources and make my legendary (or buy it outright). It might take me longer, more coins, etc but at least its something i can work towards.

But if what i’m hearing is true, that once again, Anet is taking choices out of the hands of people like myself and forcing me to do stuff I wont do (and beating on an AI that is predictable over and over is not difficult to me, just boring), and i’ll have nothing to work towards, then I guess i’ll just move on…