Time Gating Is -> NOT FUN

Time Gating Is -> NOT FUN

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Posted by: Timelord.8190

Timelord.8190

Seems to me like Anet doesen’t have the resources to bring us good and funny long lasting content. So instead they feel forced to give us boring time demanding grinds and timegates to keep people play this game. I think it’s rather insulting to us who play this game. We demand better than this. At least i do.

Far ShiverPeaks (EU)

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Posted by: champ.7021

champ.7021

No they have resources and thy have the manpower. There are many reasons why they wont bring things that you and i demand. Too many to go through and im getting a little tired lol

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Everyone knows Anet doesn’t make “grindy games”, just ask Anet, or watch their pre-release video. You know, the one that also states they won’t have a gear tread mill in GW2….yeah….that video.

Strange, I watched every Guild Wars 2 video and never saw one that said we won’t have a gear treadmill.

Like many companies, ANet uses vague terminology that can be interpreted multiple ways. Naturally, people make the interpretation that coincides with what they want to see.

Who could have known that when Colin Johanson wrote:

“When your game systems are designed to achieve the prime motivation of a subscription-based MMO, you run the risk of sacrificing quality to get as much content in as possible to fill that time. You get leveling systems that take insane amounts of grind to gain a level, loot drop systems that require doing a dungeon with a tiny chance the item you want can drop at the end, raid systems that need huge numbers of people online simultaneously to organize and play, thousands of wash/repeat item-collection or kill-mob quests or dailies with flavor text support, the best stat gear requiring crazy amounts of time to earn, etc.

But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?"

…that a subset of the players would convince GW2 to abandon this philosophy — with the exceptions of leveling speed, and that the loot drop systems with crazy low chance RNG are not in dungeons — within a year of launch.

I agree the game is grindier than it was originally supposed to be. I also think if the game wasn’t grindy and they just kept cosmetic upgrades, there wouldn’t be a game by now. That’s because people are conditioned to certain “universal MMO truths” that aren’t true, but they think they are.

So if Anet didn’t introduce the stuff, the five of us still playing could sit around in game and get a poker game. I’m exaggerating intentionally, but watching the reaction of people since launched has convinced me that the game I want isn’t the game most other people want. So I’m willing to live with the inconvenience to have an MMO I finally enjoy.

Because I don’t enjoy most other MMOs at all. I do enjoy/have fun in Guild Wars 2.

They simply can’t produce enough content fast enough to keep people playing. And if people don’t play…that’s not really good for the game either.

Honestly, I think ANet chased more players away by providing lackluster PvP than would have left if they had not implemented Ascended. Of course, by the time Ascended debuted, a lot of those who disliked GW2 PvP had already gone.

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Posted by: morrolan.9608

morrolan.9608

…that a subset of the players would convince GW2 to abandon this philosophy — with the exceptions of leveling speed, and that the loot drop systems with crazy low chance RNG are not in dungeons — within a year of launch.

Its worse than that though, it was basically abandoned within 2 months of launch.

I agree the game is grindier than it was originally supposed to be. I also think if the game wasn’t grindy and they just kept cosmetic upgrades, there wouldn’t be a game by now.

The fortnightly content release schedule hadn’t started when ascended items were introduced so that assertion really can’t be made with any certainty.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: Galen Grey.4709

Galen Grey.4709

But not everyone is like me or you.

Its not even the same between us who given the choice would have voted no Ascended armor in game at all.

Its not an easy thing to balance so many requirements.

On top of it all I loved the flexiblity and power gw1 gave to a class. No more locked to a single role. Gw2 did that even better in my opinion but unfortunately because the game was easy it never got a chance to shine. Well that seems to be changing if they follow up on what they said this weekend during the panel. So thats great.

I agree as such. We all have our personal preferences.

On the subject of classes, my view is that because they don’t have roles they all feel the same to me. What you can power for a class, I call lack of definition.

In essence it’s all dps with some support variations possible and that to me means the classes are meaningless. You could’ve had 2-3 classes to do what they use 8 classes for and even then it would just be a matter of look and weapon choice more than anything.

So yeh, everybody has their own preferences, but I like to feel that choosing a class matters, that what I do in the world matters and that my character is the hero and has many options to build up my character. That can be purely cosmetic as I enjoyed it in GW1 with many awesome looking armours to collect.

But to me GW2 feels a bit like a teenager who has all the flexibility and choices left but as he hasn’t made any real choices yet, but lacks character and definition.

The classes in Gw2 dont dictate what you can and cannot do for the most part and that makes a whole lot of sense. I mean what possible reason can there be that a warrior cannot do control? In most MMOs Control classes can fear, cripple, debuff and stuff control do but warriors cannot do any of that because we’ll they’re DPS. What sense does it make that a little puny hunter/ranger type class can cause fear in enemies but a hulking warrior with menacing looking armor and a weapon larger then life cant. Why can a warrior taunt and enemy but a puny mage cannot? Gw2 uses classes mostly as a cosmetic system so to speak. There is a little bit of stuff one class can do and another cannot, just a few things which is fine but for the most part the difference between class is how they achieve things. If a necro wants to slow you? s/he raises skeleton hands to grab you. If you an elementalist wants to slow you they use the ice and if an engineer wants to stop you they shoot grease. etc…

Its a great idea in my opinion, If I like Magic and such I am not forced to give mages up as a class simply because I actually like to play support and in this game thats rangers I can play my role with the class I like the most.

the choices you make then which will matter are which aspects of what your class does you choose to fortify. You do that with your choice of stats and traits. You might argue DPS is the only viable choice and I do agree that to a degree its the best choice if all you want is to be as efficient as possible but its by no means the only choice.

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Posted by: Odinsfury.8360

Odinsfury.8360

No, time-gated content is not fun. But that’s OK. We’ll leave the fun to other MMO’s.

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Posted by: Aeolus.3615

Aeolus.3615

No, time-gated content is not fun. But that’s OK. We’ll leave the fun to other MMO’s.

Funny how other mmo’s from NCsoft use the same “farm” system.

PS(hijack out of opic):It keeps me wonder if this GW2 stale and not prepared for the next gen(antiquated) engine architecture was imposed from NCSOFT, it kinda makes sense sence NCSOFT have now a sandbox P2P mmo.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Gehenna.3625

Gehenna.3625

The classes in Gw2 dont dictate what you can and cannot do for the most part and that makes a whole lot of sense. I mean what possible reason can there be that a warrior cannot do control? In most MMOs Control classes can fear, cripple, debuff and stuff control do but warriors cannot do any of that because we’ll they’re DPS. What sense does it make that a little puny hunter/ranger type class can cause fear in enemies but a hulking warrior with menacing looking armor and a weapon larger then life cant. Why can a warrior taunt and enemy but a puny mage cannot? Gw2 uses classes mostly as a cosmetic system so to speak. There is a little bit of stuff one class can do and another cannot, just a few things which is fine but for the most part the difference between class is how they achieve things. If a necro wants to slow you? s/he raises skeleton hands to grab you. If you an elementalist wants to slow you they use the ice and if an engineer wants to stop you they shoot grease. etc…

Its a great idea in my opinion, If I like Magic and such I am not forced to give mages up as a class simply because I actually like to play support and in this game thats rangers I can play my role with the class I like the most.

the choices you make then which will matter are which aspects of what your class does you choose to fortify. You do that with your choice of stats and traits. You might argue DPS is the only viable choice and I do agree that to a degree its the best choice if all you want is to be as efficient as possible but its by no means the only choice.

For 99% of the content your choices don’t matter. You can equally divide your trait points equip two random weapons and let your little sister pick the right side of your skill bar based on which skills have the prettiest colours and you will still be able to level to 80 and complete all dungeons.

It may take a little longer if you know the difference and you will not be able to do high level fractals like that, but that’s why I said 99% and not 100%

Just make sure you are geared up, don’t even worry about the exact stats on them or the runes or whatever, it doesn’t make enough of a difference.

What makes a difference is that you have the correct level of gear and that you are good at dodging and ressing team mates. For that it makes absolutely 0 difference which class you play.

There is no reason for classes here but just a bit of flavour. They might as well have done a clkitten system where you just decided which skills you want to use.

The whole point of a class is that you are trained and are training in specific skills that allow you to fill certain roles.

It’s not strange to expect a warrior to walk up front and take the brunt of the damage while other stay behind or in the shadows.

If you don’t want to commit to roles and such, there is not point in classes at all. GW2 just uses the labels of classes to give people the idea there is a point to them, when in fact there isn’t really cause they can all do the same thing. They all can do dps and support, they all can do ranged and melee range damage and they all need to dodge insta kill and 30 circles of death to survive. There just is no point to a class division in this game. It could’ve done without it.

Just be a person and choose what you want to learn. Why can’t my mesmer shoot a bow? That also makes no sense then. It’s just whatever.

It’s a game forum. The truth is not to be found here.

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Posted by: marnick.4305

marnick.4305

Time gating means you can’t get gear faster than me. For me, that’s fun because I won’t lag behind with my mere 1.5 hours played on the usual days.

Doesnt work for me because you’re going to get gear faster than me. I play 10+ hrs total on the weekend including friday which is about as much time as you spend in a week but i will get my gear much much slower. Like insanely slower

That’s not really true for two reasons.
1/ Several components can be traded which means you could get plenty during the weekends. I don’t know why you only play in the weekend, but you could probably log in to craft your daily stuff for a few minutes. I usually do so while my girlfriend watches her soap opera. Twenty minutes is plenty for that daily stuff, some days that’s all I get.

2/ The chance of getting an ascended weapon from dragons and WvW is not yet known, but if it’s the same as ascended rings from Maw, it’s a realistic chance. Worst case scenario, you end up with the necessary materials.

Optional third … big maybe … maybe ascended weapons are unbound. We’ll see that today. nope.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

(edited by marnick.4305)

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Posted by: Galen Grey.4709

Galen Grey.4709

For 99% of the content your choices don’t matter. You can equally divide your trait points equip two random weapons and let your little sister pick the right side of your skill bar based on which skills have the prettiest colours and you will still be able to level to 80 and complete all dungeons.

It may take a little longer if you know the difference and you will not be able to do high level fractals like that, but that’s why I said 99% and not 100%

Just make sure you are geared up, don’t even worry about the exact stats on them or the runes or whatever, it doesn’t make enough of a difference.

What makes a difference is that you have the correct level of gear and that you are good at dodging and ressing team mates. For that it makes absolutely 0 difference which class you play.

There is no reason for classes here but just a bit of flavour. They might as well have done a clkitten system where you just decided which skills you want to use.

The whole point of a class is that you are trained and are training in specific skills that allow you to fill certain roles.

It’s not strange to expect a warrior to walk up front and take the brunt of the damage while other stay behind or in the shadows.

If you don’t want to commit to roles and such, there is not point in classes at all. GW2 just uses the labels of classes to give people the idea there is a point to them, when in fact there isn’t really cause they can all do the same thing. They all can do dps and support, they all can do ranged and melee range damage and they all need to dodge insta kill and 30 circles of death to survive. There just is no point to a class division in this game. It could’ve done without it.

Just be a person and choose what you want to learn. Why can’t my mesmer shoot a bow? That also makes no sense then. It’s just whatever.

I agree. the content itself doesnt make you play optimally. You can have no trait points assign. You can even wear no armor at all ! (tried and tested on level 80 dynamic events) and you can still do well. But why does a game have to force you to play well for you to play well? Its not like it will hurt you doing a proper build and strategizing ? on the contrary it will help you finish content faster / survive more the very few times you end up in a hairy situation. Not just that but when the real challenging stuff comes (not nearly often enough) you can properly stand up to it.

Not really. Gear isnt as important as you make it out to be… playing with rares instead of exotic will put you 13% behind… 16% or so if you want to factor in the ascended trinkets armor wise. Character wise it puts you 7% – 8% behind because armor is 1/2 the stats you get. That 8% disadvantage will be less and less significant the more people are present. You know what will make a real difference especially if you’re a lot of people? Buffing. a full stack of might increases your damage by nearly 50% ! and most classes can do that for everyone in the party, A mesmer using timewarp can boost that damage up to 80%! per character… the 7% is negligible compared the advantage that skill can give you! Of course its entirely possible to have both so not saying armor is useless here dont get me wrong.

Why? where is it written that classes have to be synonymous with roles? Its like gender locking … having both genders doesnt serve any game play mechanic… that doesnt mean you should have just one gender in a game! in fact plenty of people refuse to play games that have gender locking!