Time to balance PVE
I don’t think the scaling is working in higher level zones like Orr. Events that should be soloable are spawning mobs far too quickly, and the karmatrain events have too few mobs. Eyetest says it’s about the same spawn rate and same number of mobs regardless of the number of players.
While we’re balancing PvE, the sustained damage of bosses/champions is far too high, creating fights were the objective is “don’t get hit”. This damage is beyond the current scope of the game, as no amount of defense, support, or healing can mitigate it. Remember, our tools are designed to fight against opponents of equal strength (other players), so when ridiculously-scaled-up PvE enemies come up to bat you’re just nowhere near their league.
Do not mistake me here. I’m not saying special attacks or big windup moves need to be weaker. I’m not saying there needs to be less adds. I’m talking about the sustained normal damage from the boss itself. Most cases, far too high.
Priorities, what to do?
Spend hours with dye