Timers problems and fix, post yours!
this boss tracker still does the job, it’s not based on a timer http://gw2es.com
Timer add challenge but don’t work for everything.
Low population server or people who don’t play on prime time have more than just a challenge, it become impossible for them. Before the timer patch, you could play in a low population server and kill those boss. It was already a challenge, but on high pop server those boss become zerg fest. Adding timer was made so high pop server get more challenge but it add overflows, zerg and made it impossible for low pop or frustrating for people in overflow. So it was to give challenge and solve a problems for some server but it create problems for other servers. A lot of people who love GW2 and playing in small group now have less possibility with the timer patch.
Timer encourage Zerg.
You have now a time limit to kill boss, so instead of trying it for yourself and a couple of friend you now need to get a lot of people to do more damage and kill the boss fast. So Zerg are becoming more popular than before and it’s now what you need to kill some boss. It remove the small group play.
Timer don’t scale.
When you were fighting a boss, the adds scale and become stronger when more people join or if people leave but timer don’t scale. They are not a dynamic mechanic but a static one.
Timer didn’t add someting new
High pop server still kill with a huge zerg world boss, but low pop server or player not in prime time now have to wait for more people to complete them. It lose the challenge thos boss was for low pop server add didn’t really add something for high pop who still kill them in zerg.
Suggestions
You can add difficulty without a Timer.
You can reset the boss if certain objectif fail and you need to start the boss again. That way the boss is more dynamic, it let low pop server have more chance to vanquis the boss and can be scale for the high pop server.
Boss counter kill aka bloodlust
Everytime a boss kill someone he got bloodlust, a buff(stackable) that give him more armor and damage and health regen for some time. So you want to mindless zerg him and die, fine, he got stronger and can wipe everyone, you need to wait for he’s bloodlust to go down and try again. Imagine how epic fight can become, some fight could take HOURS before getting a boss down. Your failure as a player make the boss stronger… Epic.
What you think about timer, or do you have suggestion so every server can have more challenging fight?
this boss tracker still does the job, it’s not based on a timer http://gw2es.com
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