Unidentified gear - Please No, No, No, Nooooo

Unidentified gear - Please No, No, No, Nooooo

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.

The unid loot includes ALL loot drops including exotics. You right click, salvage all, and just salvaged a pre-cursor you didn’t know about.

As much as I despise the identification annoyance that is looming …

The loot in the UnID’d container is not going to be rolled until and unless you ID. What that means is that players will be salvaging chances to roll a precursor if they salvage. That’s also assuming that IDing uses the same loot tables as other containers and random drops from mobs throughout the game. If it’s a separate loot table, with Elona-themed items, for instance, the table may or may not include precursors.

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.

The unid loot includes ALL loot drops including exotics. You right click, salvage all, and just salvaged a pre-cursor you didn’t know about.

As much as I despise the identification annoyance that is looming …

The loot in the UnID’d container is not going to be rolled until and unless you ID. What that means is that players will be salvaging chances to roll a precursor if they salvage. That’s also assuming that IDing uses the same loot tables as other containers and random drops from mobs throughout the game. If it’s a separate loot table, with Elona-themed items, for instance, the table may or may not include precursors.

The chance for a precursor is small enough that most people probably wouldn’t give two cruds if they salvaged it. I mean, we’re talking about a chance that is only SLIGHTLY better than winning a lotery. And you can get it from killing a freaking level 5 tuna.

I’d rather play than spend the time bashing through thousands of unid loot worrying about this being the one.

Unless they give higher chances of exotics, named exotics, precurssors, or interesting skins… I don’t see it being worth the effort if you’re going to get a massive heap of masterworks.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.

The unid loot includes ALL loot drops including exotics. You right click, salvage all, and just salvaged a pre-cursor you didn’t know about.

As much as I despise the identification annoyance that is looming …

The loot in the UnID’d container is not going to be rolled until and unless you ID. What that means is that players will be salvaging chances to roll a precursor if they salvage. That’s also assuming that IDing uses the same loot tables as other containers and random drops from mobs throughout the game. If it’s a separate loot table, with Elona-themed items, for instance, the table may or may not include precursors.

The chance for a precursor is small enough that most people probably wouldn’t give two cruds if they salvaged it. I mean, we’re talking about a chance that is only SLIGHTLY better than winning a lotery. And you can get it from killing a freaking level 5 tuna.

I’d rather play than spend the time bashing through thousands of unid loot worrying about this being the one.

Unless they give higher chances of exotics, named exotics, precurssors, or interesting skins… I don’t see it being worth the effort if you’re going to get a massive heap of masterworks.

And this is the fundamental dichotomy, folks. This new system by ANet caters to the mindset that loot stinks. Identification aids and abets players who think the way this one does, while kittening anyone who dares to actually enjoy the loot aspect of play.

There’s a way to please both groups, though. All they’d have to do is remove the cost and the need to go to a heart vendor. That way, no one loses. People like Leo salvage to their hearts content. People who want to open the containers open them the same way they do bags now. No, but we can’t have a win/win, we have to have a win/lose.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.

The unid loot includes ALL loot drops including exotics. You right click, salvage all, and just salvaged a pre-cursor you didn’t know about.

As much as I despise the identification annoyance that is looming …

The loot in the UnID’d container is not going to be rolled until and unless you ID. What that means is that players will be salvaging chances to roll a precursor if they salvage. That’s also assuming that IDing uses the same loot tables as other containers and random drops from mobs throughout the game. If it’s a separate loot table, with Elona-themed items, for instance, the table may or may not include precursors.

The chance for a precursor is small enough that most people probably wouldn’t give two cruds if they salvaged it. I mean, we’re talking about a chance that is only SLIGHTLY better than winning a lotery. And you can get it from killing a freaking level 5 tuna.

I’d rather play than spend the time bashing through thousands of unid loot worrying about this being the one.

Unless they give higher chances of exotics, named exotics, precurssors, or interesting skins… I don’t see it being worth the effort if you’re going to get a massive heap of masterworks.

And this is the fundamental dichotomy, folks. This new system by ANet caters to the mindset that loot stinks. Identification aids and abets players who think the way this one does, while kittening anyone who dares to actually enjoy the loot aspect of play.

There’s a way to please both groups, though. All they’d have to do is remove the cost and the need to go to a heart vendor. That way, no one loses. People like Leo salvage to their hearts content. People who want to open the containers open them the same way they do bags now. No, but we can’t have a win/win, we have to have a win/lose.

Even if they remove the cost (or just lower the cost, which I think would be sufficient) and put in a basic ident vendor so people don’t have to do hearts, people still won’t be happy until the unid’s are sorted by color. People don’t want to be bothered by blues and greens and the sigils / runes they’ll absolutely get from them after id-ing.

I sort of feel that was mildly the purpose of unid’s to begin with – an answer to all the complaints about minor and major runes and sigils cluttering up inventories. (Because it’s so tedious to merch them) And this does address that. If you salvage w/o id-ing, you don’t go those items. Do you potentially salvage an exotic? Yes. The trade off is you get a bit more in materials and you don’t have the minor/major sigil/rune clutter. If you are worried about potentially missing out on that rare or exotic, then it’s your choice to id things. At which point, its your choice to deal with that clutter. Trade offs are not necessarily bad things.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: WARIORSCHARGEING.2637

WARIORSCHARGEING.2637

wonder how long before they even come out with a unlimited iding kit . and if they charge 800 gems or 2000 gems . glad I will not have to worry about it myself

no new system upgrades coming

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Posted by: Yunjii Sun.3512

Yunjii Sun.3512

I’d really like to hear someone from ArenaNet about that feature, especially after reading 504 posts in the thread…

“We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

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Posted by: WARIORSCHARGEING.2637

WARIORSCHARGEING.2637

I’d really like to hear someone from ArenaNet about that feature, especially after reading 504 posts in the thread…

good luck hate to say it tho be a long wait before that happens . for what ever reason it be the company is not saying much of anything at all . and keeping tight lips . but than again they kinda are known to not say much hardly at all . wish they would change that tho

no new system upgrades coming

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.

The unid loot includes ALL loot drops including exotics. You right click, salvage all, and just salvaged a pre-cursor you didn’t know about.

It’s not like the unid trophy is an actual precursor. It’s just a raffle ticket which you can trade in for a chance at one.

Or, if you feel like maybe since you’ve never had a precursor drop yet and have already had literally a million drops, then you can just salvage the trophy for 200% more materials than you would get from blue/green gear.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Even if they remove the cost (or just lower the cost, which I think would be sufficient) and put in a basic ident vendor so people don’t have to do hearts, people still won’t be happy until the unid’s are sorted by color. People don’t want to be bothered by blues and greens and the sigils / runes they’ll absolutely get from them after id-ing.

I sort of feel that was mildly the purpose of unid’s to begin with – an answer to all the complaints about minor and major runes and sigils cluttering up inventories. (Because it’s so tedious to merch them) And this does address that. If you salvage w/o id-ing, you don’t go those items. Do you potentially salvage an exotic? Yes. The trade off is you get a bit more in materials and you don’t have the minor/major sigil/rune clutter. If you are worried about potentially missing out on that rare or exotic, then it’s your choice to id things. At which point, its your choice to deal with that clutter. Trade offs are not necessarily bad things.

The trade-off of getting more mats and not dealing with runes and sigils versus losing a chance to get a whatever ought to be sufficient. Why does the side that chooses the latter also get added cost and inconvenience?

Assuming the runes/sigils complaints were the driving force behind the ID system, why does a change designed to benefit those complaining have to have a negative effect on some of those who were not complaining? Why should one have to go to a vendor to see what one’s loot is? Why does there have to be a cost? Surely ANet could have designed a system to benefit group A while having no impact on B.

A solution to bag space issues does not have to be a win-lose scenario. Absent more info, it sure looks like a lose for me and anyone else who likes seeing their loot. Under other circumstances, I’d be happy to wait to complain after seeing more about this system. However, once it’s implemented, it’s going to be too late — if it isn’t too late already.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Even if they remove the cost (or just lower the cost, which I think would be sufficient) and put in a basic ident vendor so people don’t have to do hearts, people still won’t be happy until the unid’s are sorted by color. People don’t want to be bothered by blues and greens and the sigils / runes they’ll absolutely get from them after id-ing.

I sort of feel that was mildly the purpose of unid’s to begin with – an answer to all the complaints about minor and major runes and sigils cluttering up inventories. (Because it’s so tedious to merch them) And this does address that. If you salvage w/o id-ing, you don’t go those items. Do you potentially salvage an exotic? Yes. The trade off is you get a bit more in materials and you don’t have the minor/major sigil/rune clutter. If you are worried about potentially missing out on that rare or exotic, then it’s your choice to id things. At which point, its your choice to deal with that clutter. Trade offs are not necessarily bad things.

The trade-off of getting more mats and not dealing with runes and sigils versus losing a chance to get a whatever ought to be sufficient. Why does the side that chooses the latter also get added cost and inconvenience?

I’m guessing they feel there needs to be another gold sink in the game. This seemed like the logical option to stick it on. Would you be fine if they dropped the cost completely, but still required you to do the heart grind? Or drop the heart and lower the cost? Or introduce a purchasable indent kit like gw1 that we need to lug around? It wasn’t free there either. Cheap, but not free.

If magic find does affect what can drop from the unid’s, maybe they have a better loot table which should result in better drops = potentially more money gained? As opposed to just salvaging the materials and selling them, since the glut of materials will likely drive those costs down. Its one theory behind the cost, but since I’m not in the dev’s head, I honestly don’t have an answer as to ‘why’

Either way, I don’t think their mind set was ‘how to we kitten over our players today?’ After all, they are players too. They get to deal with this the same as we do.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.

The unid loot includes ALL loot drops including exotics. You right click, salvage all, and just salvaged a pre-cursor you didn’t know about.

As much as I despise the identification annoyance that is looming …

The loot in the UnID’d container is not going to be rolled until and unless you ID. What that means is that players will be salvaging chances to roll a precursor if they salvage. That’s also assuming that IDing uses the same loot tables as other containers and random drops from mobs throughout the game. If it’s a separate loot table, with Elona-themed items, for instance, the table may or may not include precursors.

The chance for a precursor is small enough that most people probably wouldn’t give two cruds if they salvaged it. I mean, we’re talking about a chance that is only SLIGHTLY better than winning a lotery. And you can get it from killing a freaking level 5 tuna.

I’d rather play than spend the time bashing through thousands of unid loot worrying about this being the one.

Unless they give higher chances of exotics, named exotics, precurssors, or interesting skins… I don’t see it being worth the effort if you’re going to get a massive heap of masterworks.

And this is the fundamental dichotomy, folks. This new system by ANet caters to the mindset that loot stinks. Identification aids and abets players who think the way this one does, while kittening anyone who dares to actually enjoy the loot aspect of play.

There’s a way to please both groups, though. All they’d have to do is remove the cost and the need to go to a heart vendor. That way, no one loses. People like Leo salvage to their hearts content. People who want to open the containers open them the same way they do bags now. No, but we can’t have a win/win, we have to have a win/lose.

For now, lets put it at a wait and see. It could be more valuable to identify then salvage. Unless salvaging Unidfied loot happens to give lower tier leather and cloth… then well… you bet your kitten that I’m going to skip iding.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Even if they remove the cost (or just lower the cost, which I think would be sufficient) and put in a basic ident vendor so people don’t have to do hearts, people still won’t be happy until the unid’s are sorted by color. People don’t want to be bothered by blues and greens and the sigils / runes they’ll absolutely get from them after id-ing.

I sort of feel that was mildly the purpose of unid’s to begin with – an answer to all the complaints about minor and major runes and sigils cluttering up inventories. (Because it’s so tedious to merch them) And this does address that. If you salvage w/o id-ing, you don’t go those items. Do you potentially salvage an exotic? Yes. The trade off is you get a bit more in materials and you don’t have the minor/major sigil/rune clutter. If you are worried about potentially missing out on that rare or exotic, then it’s your choice to id things. At which point, its your choice to deal with that clutter. Trade offs are not necessarily bad things.

The trade-off of getting more mats and not dealing with runes and sigils versus losing a chance to get a whatever ought to be sufficient. Why does the side that chooses the latter also get added cost and inconvenience?

I’m guessing they feel there needs to be another gold sink in the game. This seemed like the logical option to stick it on. Would you be fine if they dropped the cost completely, but still required you to do the heart grind? Or drop the heart and lower the cost? Or introduce a purchasable indent kit like gw1 that we need to lug around? It wasn’t free there either. Cheap, but not free.

If magic find does affect what can drop from the unid’s, maybe they have a better loot table which should result in better drops = potentially more money gained? As opposed to just salvaging the materials and selling them, since the glut of materials will likely drive those costs down. Its one theory behind the cost, but since I’m not in the dev’s head, I honestly don’t have an answer as to ‘why’

Either way, I don’t think their mind set was ‘how to we kitten over our players today?’ After all, they are players too. They get to deal with this the same as we do.

Yeah, well, I don’t think so, either. However, I don’t trust them to take the desires of anyone but the loudest group into consideration. I also don’t trust them to get things right. Dwayna knows they’ve gotten plenty wrong.

For now, lets put it at a wait and see. It could be more valuable to identify then salvage. Unless salvaging Unidfied loot happens to give lower tier leather and cloth… then well… you bet your kitten that I’m going to skip iding.

Wait and see is all we can do besides let our feelings be known. Oh, well, if this system works as I fear it will, it won’t be the first time ANet has given me the short end.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…Unless salvaging Unidfied loot happens to give lower tier leather and cloth… then well… you bet your kitten that I’m going to skip iding.

It does.

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Posted by: tairneanach.8427

tairneanach.8427

Their complaint? Dying a ton and not having enough gold to tp.

[…]

They didn’t like HoT maps because they didn’t make enough gold to tp when they died and so they sat there waiting for someone to help them or had to log out and wait for me to log in and give them enough cash to tp some place safe.

Sorry to go off topic, but have your family members tried waypointing without money while defeated? According to the wiki’s discussion page, it doesn’t cost money if you don’t have any (and presumably it doesn’t cost the full amount if you don’t have enough). It’d be supremely stupid of ANet to not allow people to get up without help after being defeated.

It’s also worth noting that doing any three dailies will net you 2 gold so even if my information is wrong, there’s an opportunity to have enough money to at least get up again.

By the way: I think you’re the one who said that a new player using a boost to get to level 80 wouldn’t have any money to identify gear, aren’t you? I used such a boost yesterday on my only non-80 and received 2 gold. That’s not much, but it’s enough to identify some gear, and in my experience you’ll never not have more gold at the end of the day – that’s before selling crafting materials you don’t need, of course -, so there’ll always be enough to identify some gear, and what you can’t identify you can salvage for more crafting materials to sell.

Note that I still balk at the price of identification. I usually don’t use waypoints for short hops because they’re too expensive in my mind, and they’re about in the same price range. But I also think with a modest amount of forethought there will always be enough money (which is probably why ANet invented this gold sink).

While I don’t like the idea of having to identify gear, especially if said service is stuck behind a heart, I can see why they did it – see above. I used to play WoW back in the day, and my partner still plays it today. Back then, 100 gold were a lot. Today, that’s pocket change. She regularly has several tens of thousands of gold on her, and she’s one of the poorer players because she spends it all on mounts and free play time. I’m not sure whether Blizzard have upped the flow of gold for newer players to compensate, but it’s still daunting for a new player to enter a world with nothing and note that everything is way too expensive to buy, from vendor stuff to, especially, everything in the auction house. It’d be great if that process could be slowed down as much as possible for Guild Wars 2, and this is one way to do it.

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Posted by: mazut.4296

mazut.4296

Whats the problem? That’s just another item in your inventory, that stacks!

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Posted by: Ferelwing.8463

Ferelwing.8463


I’t too late for me I pre-purchased before the demo

You can issue a ticket for a refund; I did, and got my money back.

Speak with your wallet.

I want to give them the benefit of the doubt and see if this is the actual direction they go… Would I still be able to get a refund if they implement this and I don’t want to play it?

If you are unsure how you feel about the direction, get your refund now. You can always buy it again later if you change your mind. Speak with your wallet.

Make sure you go through the support page, do not issue a charge-back with your credit card.

I need to think about it a bit… I’m still sort of waiting for them to update us on whether or not this will be added or if they are going to listen….

We very rarely get any kind of communication about anything like this so I think you’ll find that out sometime on the 22nd of September.

I was afraid you’d say something like that… Would you still be able to get a refund if you didn’t like that content or are you stuck with it by then?

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Posted by: Ferelwing.8463

Ferelwing.8463

Sorry to go off topic, but have your family members tried waypointing without money while defeated? According to the wiki’s discussion page, it doesn’t cost money if you don’t have any (and presumably it doesn’t cost the full amount if you don’t have enough). It’d be supremely stupid of ANet to not allow people to get up without help after being defeated.

It’s also worth noting that doing any three dailies will net you 2 gold so even if my information is wrong, there’s an opportunity to have enough money to at least get up again. Today, that’s pocket change. She regularly has several tens of thousands of gold on her, and she’s one of the poorer players because she spends it all on mounts and free play time. I’m not sure whether Blizzard have upped the flow of gold for newer players to compensate, but it’s still daunting for a new player to enter a world with nothing and note that everything is way too expensive to buy, from vendor stuff to, especially, everything in the auction house. It’d be great if that process could be slowed down as much as possible for Guild Wars 2, and this is one way to do it.

I do the dailies all of the time, my kids not so much. The dailies require a certain amount of map completion. If you don’t have Kryta for instance because you started in the Norn area and it’s not been unlocked yet then you have to go through Lion’s arch and walk into the main city and find your way to the exit. All of that might be fun for some people (like me) but to teenagers who have been playing different RPG’s it’s not nearly as much fun. They did the personal stories to a degree but then started getting frustrated that all of the things that they wanted cost more than they had and could reasonably get in a few months of play. I’m a patient person, my teenagers not so much. I have zero idea if it costs money to come back if you die, I know that getting rez’d is what most people expect and I never really checked it. As, I’m their mom and I just handled the situation by either tping to them and rezzing them myself OR just sending them cash when they were low. I will probably now have to go and check it. The problem is that if you have some silver and some copper but not really any gold and you’re level 80 because you boosted your toon to level 80, you’re NOT going to have the gear/money/inclination when you find out that everything that you want to do in the game is more than what you can reasonably expect to make in an hour of game play. If you get 2 gold “yay” but if you don’t realize that you’re going to have a slow gold flow for quite a while and you spend it all on “cool dyes” or on buying things in the TP, then you’re going to be in for a major shock. Especially when you’re coming from other RPG’s where gold sort of drops like candy and you are only going after rare drops (rarely if ever spending said gold). In this situation, you have different expectations. Not everyone wants to play 8 hours in a zone to get gold and whether you like it or not, doing the dailies requires at least some map completion. You have to know where to go and where something is to complete them.. I didn’t start doing dailies until I had map completion because then it was easy.. For those who do not have map completion if they are missing a map for a daily their choices are run through all these other areas to get to the location of the daily OR just don’t do the daily. The majority of the people do not want to spend all that time running to figure out where the heck a daily is and would rather just not do it.

That is the situation I’m dealing with. They do not want to grind (complete the hearts, find all of the way points etc). They wanted to do the things that were related to the story and explore. They didn’t want to do things they felt were tedious. When it got to the point that the only way to make money in the game was to do the tedious stuff (they don’t like PvP either) they went back to other RPG games.

As to the comment you made about WoW, I agree that it can be a problem but the majority of new players are coming from those style games. They have zero idea that the gold they start with is going to be hard to get for quite a while afterwards. I’m not really a big spender, my kids on the other hand were different. They also didn’t sit around killing monsters all of the time, nor did they spend time doing the gathering because when they ran out of gathering tools they didn’t have enough to buy more (higher end areas require different gathering tools then lower end ones and when you don’t have the unbreakable tools it gets expensive). The same thing with breaking things down into mats… Most people who have been playing don’t think about how much it costs to buy each of those things and newer players aren’t made aware of the fact that gold is harder to come by in GW2.

As I said, these are things that probably should be explained and if I could write a handy “Here’s what you need to know about Guild Wars 2” intro guide I would make certain to put those in there. Right now I have the most gold in my family (I also play the most and do the dailies everyday that I’m on.) the rest tried to rush for things and found it frustrating. My middle son is now playing on a completely different MMO because the gold flow is easier and the events drop rare items (such as rare mounts and he’s so excited about mounts that I’m worried that if this fails I’ll have wasted all the money).

My point is there are a LOT of things that are different about Guild Wars II that the average person coming from a different MMO or RPG is not going to know going in and it puts them at a major disadvantage.

This is something that should be addressed but the way to address it should NOT be a pointless redoable heart AND identifying gear.

(edited by Ferelwing.8463)

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Posted by: Ferelwing.8463

Ferelwing.8463

Whats the problem? That’s just another item in your inventory, that stacks!

Please read the entire thread… Thanks, we explained the problem quite well I would think.

(edited by Ferelwing.8463)

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Posted by: Absconditus.6804

Absconditus.6804

Whats the problem? That’s just another item in your inventory, that stacks!

The problem is — that currently, when you salvage let’s say a green or a blue, you are looking at potentially getting, e.g., a single Thick Leather Section out of it. That can be sold for 2 silver and 27 copper right this moment on the Trading Post. Listing it would net you 1 silver 93 copper after the listing- and sales fee has been deducted. You also have to subtract the 3 copper it costs to salvage with a Copper-Fed Salvage-o-Matic for a total of 1 silver and 90 copper gained. If we are now to be forced into paying an additional 1 silver and 68 copper to identify our loot beforehand, we are then looking at a measly 22 copper profit from that item! Sure, sometimes you may get 2 Thick Leather Sections. Sometimes you get a Rune or a Sigil that adds a few more copper when vendored, but I hate the idea of needing to pay to identify the gear. I do like the idea of having stackable items that needs identifying. I do not like the idea of it costing money. I am perfectly fine with visiting an NPC every so often after having garnered a stack of unidentified items, I am not fine with it costing money. That is the problem. It costs money.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

(edited by Absconditus.6804)

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Posted by: kurfu.5623

kurfu.5623


I’t too late for me I pre-purchased before the demo

You can issue a ticket for a refund; I did, and got my money back.

Speak with your wallet.

I want to give them the benefit of the doubt and see if this is the actual direction they go… Would I still be able to get a refund if they implement this and I don’t want to play it?

If you are unsure how you feel about the direction, get your refund now. You can always buy it again later if you change your mind. Speak with your wallet.

Make sure you go through the support page, do not issue a charge-back with your credit card.

I need to think about it a bit… I’m still sort of waiting for them to update us on whether or not this will be added or if they are going to listen….

We very rarely get any kind of communication about anything like this so I think you’ll find that out sometime on the 22nd of September.

I was afraid you’d say something like that… Would you still be able to get a refund if you didn’t like that content or are you stuck with it by then?

I doubt you will be able to get a refund after launch. If this issue matters to you, get a refund now. Speak with your wallet.

You can always buy the game again later if you change your mind.

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Posted by: Absconditus.6804

Absconditus.6804

Identified all drops I received during the stress test. The majority were blue (item value 99 copper), some were green (value from 1 silver to aprox. 1 silver 60 copper) — every single item identified was in itself a negative impact on the wallet. Salvaging items that yielded Mithril Ore, loss of money. Salvaging items that had some profit tied to the material, very low profits. The system is horrible with the cost attached to it. Loot is not rewarding at all in Path of Fire with this being how things are, you lose money from getting loot. I hate it.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: sorudo.9054

sorudo.9054

so that concludes it, ether remove the cost from IDing the items or remove the need all together.

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Posted by: MFoy.3284

MFoy.3284

I hate it too. It makes it feel like you’re not getting any drops.

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Posted by: WARIORSCHARGEING.2637

WARIORSCHARGEING.2637

Identified all drops I received during the stress test. The majority were blue (item value 99 copper), some were green (value from 1 silver to aprox. 1 silver 60 copper) — every single item identified was in itself a negative impact on the wallet. Salvaging items that yielded Mithril Ore, loss of money. Salvaging items that had some profit tied to the material, very low profits. The system is horrible with the cost attached to it. Loot is not rewarding at all in Path of Fire with this being how things are, you lose money from getting loot. I hate it.

it was good at the time for guild wars but honestly it is not good for guild wars 2 . oh it,s a nice toss back and all that.

but with what you found out and posted here . well I think you can agree this is something not good for the game . and in guild wars you never got no rare drops from this stuff at all . just blues and greens like now .

no new system upgrades coming

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

I do the dailies all of the time, my kids not so much (lots clipped for space saving)

This is something that should be addressed but the way to address it should NOT be a pointless redoable heart AND identifying gear.

OK, sorry, there is more here that is definitely not HoT related. Your kids are teens, playing an MMO, but don’t want to be bothered with playing the game content to get rewards, but would rather get boosted to 80 then try high level content, but not the “grindy” kind, and then complain when they have no loot/money???

Setting aside all the other stuff you mentioned since all new characters can wp to all starter areas right out of the gates and never have to go through LA, and forgetting that simply fighting random mobs will still drop enough loot to earn even a modest income when trying to run to events that I’d assume maybe matter to your teens, I have to ask:

What is the point of them playing this game at all? Honestly want to know why they are bothering to play the game if they don’t want to do things in the game.

Its like they want to start a game of Trivial Pursuit with their token already filled with the pie pieces and answering the final question for the win. And to that end, why are you tping to them to res them??? Holy enabling Batman. I just don’t get the point at all to them even loading up the game.

I hate the idea of paying for identifying loot, but this is literally the least of your and your kids’ problems.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Yagudo.6759

Yagudo.6759

Eh, I like unidentified gear. It’s certainly better than filling my inventory with green and blue trash gear. It lets me go longer without having to stop and salvage/vendor everything. I also like that I can salvage the unidentified items without being stuck dealing a bunch of trash sigils/runes.

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Posted by: Kumouta.4985

Kumouta.4985

So the argument is that you’d salvage a precursor you never had?
Dies everyone hoard rares and exos? No? Then you, upon salvaging/selling 4, lost a precursor you never had. Whoopie-die-doo. See it as a currency for a scrub lvl mystic forge, not disguised items.

I can apply over 3 stacks of bleeding.

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Posted by: tairneanach.8427

tairneanach.8427

This’ll be my last post on this particular topic because I don’t want to derail the thread more than I already have, but this thing about dailies and gold needs clarifying:

The dailies require a certain amount of map completion.

They don’t, not really. You only need to finish three in any combination, so most days you can step out of two of six cities and be done with two of them, because gathering and vistas are that easy. Those dailies’ descriptions tell you where to go, and if you’re unsure you can just open the world map and check the names of regions directly adjacent to the major cities. Many people do a WvW daily for their third slot because it’s usually just a matter of finding a camp with five guards, dolyak caravans or some occupied areas – dunno what they’re called.

As for the flow of gold versus the cost of gathering and salvaging tools: Sell the stuff you get from those activities and you’ll easily make way more gold than the tools cost. Yes, I’ve a copper-fed salvage-o-matic, but that costs me the same per use than a salvaging kit. I barely ever sell anything but vendor trash – in fact I’m spending money to convert my materials overflow into other materials – and even I’m making quite a bit of money – more than enough to afford the highest-level gathering tools, and you don’t even need orichalcum picks and axes since mithril and elder wood sell so well. I also have enough for wp fees and anything else short of buying expensive stuff from the trading post, but as I said: I don’t sell stuff.

Just running around, exploring and playing the story should get them enough money to get by, really. But if they do keep spending all their money in the trading post, maybe encourage them to keep a gold or so on the side for things they need. Games can teach real-life lessons, too.

And lastly: It’d be sad if your kids missed out on this game because they suffer from a culture shock coming over from Diablo or whatever ARPG they play, but to each their own. Just don’t say this game has low gold flow. That’s misinformation and that I cannot stand. If you don’t insist on buying the rarest dyes and best equipment off the TP whenever you have a bit of money, you can easily get enough gold to afford the essentials while saving up for the more desirable things.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Identified all drops I received during the stress test. The majority were blue (item value 99 copper), some were green (value from 1 silver to aprox. 1 silver 60 copper) — every single item identified was in itself a negative impact on the wallet. Salvaging items that yielded Mithril Ore, loss of money. Salvaging items that had some profit tied to the material, very low profits. The system is horrible with the cost attached to it. Loot is not rewarding at all in Path of Fire with this being how things are, you lose money from getting loot. I hate it.

What’s your account Magic Find at?

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Posted by: tairneanach.8427

tairneanach.8427

This’ll be my last post on this particular topic because I don’t want to derail the thread more than I already have, but this thing about dailies and gold needs clarifying:

The dailies require a certain amount of map completion.

They don’t, not really. You only need to finish three in any combination, so most days you can step out of two of six cities and be done with two of them, because gathering and vistas are that easy. Those dailies’ descriptions tell you where to go, and if you’re unsure you can just open the world map and check the names of regions directly adjacent to the major cities. Many people do a WvW daily for their third slot because it’s usually just a matter of finding a camp with five guards, dolyak caravans or some occupied areas – dunno what they’re called.

As for the flow of gold versus the cost of gathering and salvaging tools: Sell the stuff you get from those activities and you’ll easily make way more gold than the tools cost. Yes, I’ve a copper-fed salvage-o-matic, but that costs me the same per use than a salvaging kit. I barely ever sell anything but vendor trash – in fact I’m spending money to convert my materials overflow into other materials – and even I’m making quite a bit of money – more than enough to afford the highest-level gathering tools, and you don’t even need orichalcum picks and axes since mithril and elder wood sell so well. I also have enough for wp fees and anything else short of buying expensive stuff from the trading post, but as I said: I don’t sell stuff.

Just running around, exploring and playing the story should get them enough money to get by, really. But if they do keep spending all their money in the trading post, maybe encourage them to keep a gold or so on the side for things they need. Games can teach real-life lessons, too.

And lastly: It’d be sad if your kids missed out on this game because they suffer from a culture shock coming over from Diablo or whatever ARPG they play, but to each their own. Just don’t say this game has low gold flow. That’s misinformation and that I cannot stand. If you don’t insist on buying the rarest dyes and best equipment off the TP whenever you have a bit of money, you can easily get enough gold to afford the essentials while saving up for the more desirable things.

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Posted by: Carighan.6758

Carighan.6758

I’ll stick with my opinion after multiple evenings of trying it:

  • It’s not perfect yet (I still get some green and blue item drops which are just there to salvage and process).
  • It would be better if it were split by rarity.
  • However, it is already a really cool change, because it massively reduces the amount of trash loot I get, and instead of having to salvage through a lot of items taking up lots of space, I can salvage a single stack “equipment tokens”, directly.

As someone who always disliked how overly complicated the drop/loot system in GW2 is, this is a wonderful change, even if it doesn’t go as far as I’d personally like it to do.

My idea for an even better version:

  • All gear drops this way.
  • However, split by rarity. So I have one stack of unidentified exotic gear, one of rare, etc.
  • I can either salvage these directly, which gives exactly the components (sans Sigils/Runes!) as salvaging the items would have.
  • Or I can go to a vendor and pay some minor money to turn them into items, say because I know the exotics are worth it, or because I am gambling on skins I don’t have yet.

Eh, I like unidentified gear. It’s certainly better than filling my inventory with green and blue trash gear. It lets me go longer without having to stop and salvage/vendor everything. I also like that I can salvage the unidentified items without being stuck dealing a bunch of trash sigils/runes.

Exactly this. People need to realize that identifying the items will be the exception. The main way to handle unidentified gear is to salvage it directly. Because that’s what it is meant to do, provide a shortcut for the thing we do all the time, clean out our inventory.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

(edited by Carighan.6758)

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Posted by: Shiki.7148

Shiki.7148

I got like 6 yellow items from 23 unidentified gear. You basically have to ID the stuff if you don’t want to get kitten. And it really is completely unneccessary, because if they really just wanted to reduce clutter in the inventory, they could have just made everything drop lootbags that contain a piece of gear instead of gear in itself. Or made like Diablo 3 and identifying for free. Which would make them like lootbags.

Or if they have to send us to the NPC, make it free there, or like 5 copper. Almost 2 silver is kitten.

I’ll stick with my opinion after multiple evenings of trying it:

  • It’s not perfect yet (I still get some green and blue item drops which are just there to salvage and process).
  • It would be better if it were split by rarity.
  • However, it is already a really cool change, because it massively reduces the amount of trash loot I get, and instead of having to salvage through a lot of items taking up lots of space, I can salvage a single stack “equipment tokens”, directly.

As someone who always disliked how overly complicated the drop/loot system in GW2 is, this is a wonderful change, even if it doesn’t go as far as I’d personally like it to do.

My idea for an even better version:

  • All gear drops this way.
  • However, split by rarity. So I have one stack of unidentified exotic gear, one of rare, etc.
  • I can either salvage these directly, which gives exactly the components (sans Sigils/Runes!) as salvaging the items would have.
  • Or I can go to a vendor and pay some minor money to turn them into items, say because I know the exotics are worth it, or because I am gambling on skins I don’t have yet.

Eh, I like unidentified gear. It’s certainly better than filling my inventory with green and blue trash gear. It lets me go longer without having to stop and salvage/vendor everything. I also like that I can salvage the unidentified items without being stuck dealing a bunch of trash sigils/runes.

Exactly this. People need to realize that identifying the items will be the exception. The main way to handle unidentified gear is to salvage it directly. Because that’s what it is meant to do, provide a shortcut for the thing we do all the time, clean out our inventory.

No, it is not the EXCEPTION. Because if you want actually good mats, you have to ID. This system is majorly flawed. If the unidentifyed gear was colour-coded, sure. Then it would be the EXCEPTION to id green and blue stuff. But it isn’t. And thus you are pretty much forced to ID if you actually want to get the mats you need.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

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Posted by: Shirlias.8104

Shirlias.8104

Can u sella unidentified stuff?
Or salvage it?
If you decide to salvage it, you have a chance to know what it is?

I mean i find an unidentified hide armor chest.
I don’t know his hidden qualities ofc, but I should be able to understand if is made of cloth, Wood or metal… isn’it?

Or would be something like a magic trick and everything could be everything?

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Posted by: Shiki.7148

Shiki.7148

Can u sella unidentified stuff?
Or salvage it?
If you decide to salvage it, you have a chance to know what it is?

I mean i find an unidentified hide armor chest.
I don’t know his hidden qualities ofc, but I should be able to understand if is made of cloth, Wood or metal… isn’it?

Or would be something like a magic trick and everything could be everything?

It is , literally, just saying “Piece of Unidentified Gear”, and is a Green stacking item. You can immediatly salavage it, but you will only get mats you could get from any type of green/blue gear, no chance of sigils or runes. And if you identify it you could get rares or exotics. So, complete lottery bumkittenery. ID’ing costs ~1.8 silver per item, and no, there is no way of knowing if that gear is green, blue, yellow, orange, cloth, leather, metal, wood, light, medium, heavy, NOTHING.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

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Posted by: Shirlias.8104

Shirlias.8104

Useless then.
It should be at least divided by kind of equipment.
1 stacks for Swords, 1 for foci, 1 for leather armor boots, and so on.

Then will be
18 slots for armor
2 slots for offset ring and necks
14 if i am right for weapons

God. How is it possible that I drop a sword and mystake it for a pari of leggins.

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Posted by: Shiki.7148

Shiki.7148

Useless then.
It should be at least divided by kind of equipment.
1 stacks for Swords, 1 for foci, 1 for leather armor boots, and so on.

Then will be
18 slots for armor
2 slots for offset ring and necks
14 if i am right for weapons

God. How is it possible that I drop a sword and mystake it for a pari of leggins.

I’d be fine with it if they just made it “unidentified masterwork” “unidentified rare” and “unidentified exotic”. At most 4 stacks, and you can immediatly salvage green and blue stacks and identify the thing that matter.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Shirlias.8104

Shirlias.8104

Would be better also that Way, but still,really, i find ridiculous that you can’t determine what you have in your hands.

Edit: Though with your proposal Everybody will salvage Green blue and yellow. I guess it won’t Fit Very Well.

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Posted by: Shiki.7148

Shiki.7148

Would be better also that Way, but still,really, i find ridiculous that you can’t determine what you have in your hands.

Edit: Though with your proposal Everybody will salvage Green blue and yellow. I guess it won’t Fit Very Well.

Yeah, but like it is now it is really stupid. Make it loot bags, or free to identify, or even just make rares and exotics unidentified if they really have to keep the ID costs, but get outta here with that lottery BS. Also, It is exactly what happens currently, you salvage any and every blue green and yellow anyways. Which also means the only thing those unidentifyed gear things do is make you waste money, because you can easily keep your inventory relatively empty right now by rightclicking a stack of salvage tools, click “salvage all masterwork or lower” and then click deposit materials + compact. And everyone that has a lv 80 should have a full set of at least 18 slot bags.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Do I get that right? We only get greeen unidentified gear and this may contain everything from green to exotic? It is not rarity specified? Please tell me there are rare and exotic unidentified gear. Otherwise we will miss out a ton of ectos? Aside from that, it is a huuuuuge convenience as it won’t clutter your inventory with a kittenton of useless sigils and runes.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Shiki.7148

Shiki.7148

Do I get that right? We only get greeen unidentified gear and this may contain everything from green to exotic? It is not rarity specified? Please tell me there are rare and exotic unidentified gear. Otherwise we will miss out a ton of ectos? Aside from that, it is a huuuuuge convenience as it won’t clutter your inventory with a kittenton of useless sigils and runes.

Nope. All green. Salvaged ~23 of them yesterday, 5 rares, rest blue and green. If you want ektos, have fun paying almost 2 silver per item .

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: WARIORSCHARGEING.2637

WARIORSCHARGEING.2637

Do I get that right? We only get greeen unidentified gear and this may contain everything from green to exotic? It is not rarity specified? Please tell me there are rare and exotic unidentified gear. Otherwise we will miss out a ton of ectos? Aside from that, it is a huuuuuge convenience as it won’t clutter your inventory with a kittenton of useless sigils and runes.

Nope. All green. Salvaged ~23 of them yesterday, 5 rares, rest blue and green. If you want ektos, have fun paying almost 2 silver per item .

paying almost 2 silver per item now put that to a stack of 250 . that would make it a gold sink

selling to a vendor I bet only maybe give you 16 or maybe 25 copper . and then if after you id said items . the mats could be sold on trade post if you not be needing them .

as well as the magic find you would get from them I believe as well would add up. but yet if you got your magic find all maxed out this would not help you at all .

still leaving this to become a major gold sink ..

no new system upgrades coming

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Posted by: GreyWolf.8670

GreyWolf.8670

Seems to me the easiest way to fix loot bloat would be to drop less of it and increase the amount of gold you get instead. The problem is that there’s too much trash loot. Reduce it and then getting even blue/green might be more meaningful as it could be a skin you haven’t collected yet.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Seems to me the easiest way to fix loot bloat would be to drop less of it and increase the amount of gold you get instead.

The entire point of unid gear is to be a gold sink. It will also just happen to increase the amount of materials in the economy and also be a QoL improvement. You get more rares from these by identifying them than you get from regular drops, so more ectos and you also get like 200% more materials just by salvaging the unids.

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Posted by: Carighan.6758

Carighan.6758

No, it is not the EXCEPTION. Because if you want actually good mats, you have to ID. This system is majorly flawed. If the unidentifyed gear was colour-coded, sure. Then it would be the EXCEPTION to id green and blue stuff. But it isn’t. And thus you are pretty much forced to ID if you actually want to get the mats you need.

Didn’t really feel like that during the beta events, sorry.

As the income of rare items is majorly based off of champions, and you still get those champ bags, income of rares to salvage felt ok, only slightly lower than normal. While income of “trash filling up my inventory” (that is, greens and blue) was noticeably lower.

Ofc, this is a half-measure. I realize that. A proper lootsystem would just drop crafting mats and money, without making me spend extra clicks to sort out my inventory. But well, what can you do…

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.