Using individual pieces from outfits?
No, sorry. Unlike individual skins, outfits are all or nothing.
You can hide the same items as you can with normal equipment (although I have only tried it for the headpiece). Frustrating though, it means a worn headpiece as a normal skin will not appear.
Not that outfits do not have their uses. I like skins for mix and match but enjoy some outfits too. Kinda fun to have my staff ele switch to a d/d pirate character pretty fast.
You can only hide the headpiece, not the other parts.
Outfits are really at their best while leveling a new character, as you can keep dumping new equipment on your character without messing up your look. Same for passing around ascended gear.
Apart from that, they’re situational.
(edited by Evans.6347)
They won’t do that cuz it takes effort. It’s easier to just throw out an all-in-one outfit, and even then they kinda fail (monk’s outfit anyone?).
They won’t do that cuz it takes effort. It’s easier to just throw out an all-in-one outfit, and even then they kinda fail (monk’s outfit anyone?).
^This…
They won’t do that cuz it takes effort. It’s easier to just throw out an all-in-one outfit, and even then they kinda fail (monk’s outfit anyone?).
The point of outfits is that it’s all or nothing. If you could mix and match parts, then it would be another set of armor.
- The advantage to ANet is less effort, which means they can release more outfits.
- The advantage to the player is that the outfits mean you can swap/upgrade armor without changing looks and there are never transmutation costs.
If all things were equal, it would be better for the game and ANet’s bottom line to have more armor sets and fewer outfits. Since, however, all things aren’t equal, outfits are a reasonable compromise.
They won’t do that cuz it takes effort. It’s easier to just throw out an all-in-one outfit, and even then they kinda fail (monk’s outfit anyone?).
The point of outfits is that it’s all or nothing. If you could mix and match parts, then it would be another set of armor.
- The advantage to ANet is less effort, which means they can release more outfits.
- The advantage to the player is that the outfits mean you can swap/upgrade armor without changing looks and there are never transmutation costs.
If all things were equal, it would be better for the game and ANet’s bottom line to have more armor sets and fewer outfits. Since, however, all things aren’t equal, outfits are a reasonable compromise.
But it’s limiting the options to customize your character.
It might be easier for them to release “crap” content more often, but we’re talking about quality and variety of options here. The whole end-game is about appearance customization, since there’s literally nothing past ascended armor and there wont be(1 skin set for each type unlike weapons that have different colours), also the appearance of said armor is nothing to write home about.
Actually the only outfit that I dig is the Balthazar one, but you have only 3 options to dye it…so again, you get bored of it fairly quickly. Also if you remove the helmet, you look weird, like you lost your neck in the process of removing the head piece.
My main issue with the costumes is that you can’t hide more options, shoulders and hands like you can on a normal armor. That, and I miss the option from GW1 to have a separate hat. So if I wanted I could use the chef’s outfit with a wizard hat or bunny ears (or whatever, random example)
And the outfit like the crystal desert nomad thingy, those crystals poking out of the shoulders should be a should thing that could be disabled, would have loved the outfit then.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
This has long been a sore point of mine, and it’s only been made even sorer with the Monk’s Outfit. I can’t believe that players paid gems for something “top-of-the-line” in terms of appearance, that that purchase was bugged on races, then altered in appearance, altered again, and is still ultimately far worse looking than the original. I sort of hate ANet’s entire costume idea. It’s a lazy escape from releasing armor skins in game, and the worst part is, they aren’t even delivering quality work for the price of gems.
i have no idea why anet invented outfits, it has lost them so much money from alllllllll the people who wont buy them if we cant mix and match, balth set would be in my wardrobe right now if it was an armor set for heavy only
This is the part I don’t get … We get LESS value from an outfit than a skin, yet we have to pay for outfits and get most skins for free. WTH!
Anet, I’m willing to spend my money on your products, but this just doesn’t make sense. I’m not spending money just to look like EVERYONE else who spend money on the same item.
I love the Baltzahar regalia outfit, but can it be used in individual pieces? The outfit’s great, but you can’t really make yourself unique.
I like runnign Nightmare Dungeon set with Arah headpiece and generic karma shoulders on my Norns. It looks great once you get some of the “multi-shade” rare dyes on it.
I agree with the sentiments in this thread. What happened to pushing limits and taking charge of the genre? “It’s easier to do”, “that takes resources”, etc. Stop it. Innovate. It’s more impressive when companies overcome obstacles rather than fluff around. I think it’s what sold this game to people originally; that it was going to be different and have the attitude of a different game. A few years in and it’s the same slump you see in all those other MMOs – the easy solution – except with outfits it’s not even on par with other MMOs. The art style of this game is great. Take advantage of it.
They still charge nearly $10 for these things. Only a few bucks less than skins.
Making a game based around customization and then limiting customization seems like a mistake on paper, and it also turned out to be one when executed.
i have no idea why anet invented outfits, it has lost them so much money from alllllllll the people who wont buy them if we cant mix and match, balth set would be in my wardrobe right now if it was an armor set for heavy only
The exact opposite is also true, they’ve made so much money from those that wouldn’t buy individual pieces…half dozen of one, half dozen of the other…not going to please everyone on a cost effective basis…so go after the larger pie…which I would imagine market research shows to be outfit buyers.
GW2 cannot mix and match armor pieces of different type in the first place. We used to be able to at least preview a mix and match and in some situation, big rendering issues happened. I guess the different types have different shader settings or something.
So you cannot mix and match outfits either probably for this reason. Or rather, they made the outfits all one piece to not have to deal with that mix issues.
GW2 cannot mix and match armor pieces of different type in the first place. We used to be able to at least preview a mix and match and in some situation, big rendering issues happened. I guess the different types have different shader settings or something.
So you cannot mix and match outfits either probably for this reason. Or rather, they made the outfits all one piece to not have to deal with that mix issues.
It’s a mesh issue. The armors for each weight are designed differently- for example, medium armors have long chest pieces (trenches, mostly) while heavy and light chest pieces all stop at the waist with skirts/decorative length tied to the legs instead. This changes how the meshes are developed and assigned to the animation rigs, and it means that armor types cannot be combined without severe graphical issues.
This is also why wanting outfits to be “mix and match” is unfeasible- either they would only work with other outfits or they would require three times the work to be compatible with every weight of armor. So, fewer and/or more expensive outfits + the loss of the previously mentioned benefits to leveling characters.
You can only hide the headpiece, not the other parts.
Outfits are really at their best while leveling a new character, as you can keep dumping new equipment on your character without messing up your look. Same for passing around ascended gear.
Apart from that, they’re situational.
Shoulders and gloves too.
….. And Elementalist.