(edited by Sardath.8524)
Vitality/Toughness
It’s a huge, gross can of worms, OP.
Zerk will cry out that it’s about skill/dodge/active defense, etc. And they’re partially right.
Non-zerk will.. well, half will kew about the lameness that provokes a dungeon-zerk meta.
Others will point out that PvP has bunkers, so defensive stats are for PvP.
Someone will inevitably point to that cornercase Lupi video. Yawn.
Honestly, Toughness is the best defensive stat we have. It’s good, it works, it’s solid.
Vitality is.. meh. Soft counter to condition damage and burst. Multiplies in effectiveness with Toughness.
Healing Power is terrible and needs reconsideration. There’s a half-dozen threads that have investigated options.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
With all the builds being zerkers it would be nice to have some diversity. I’m not saying you can’t play with other builds, but they’re suboptimal, especially in sPvP
Is this a typo? How many of of the meta sPvP builds are using a zerker amulet?
With all the builds being zerkers it would be nice to have some diversity. I’m not saying you can’t play with other builds, but they’re suboptimal, especially in sPvP
Is this a typo? How many of of the meta sPvP builds are using a zerker amulet?
Yup, edited Thanks!
PvE world: Any, pref. Zerker/Sinister
PvE WB’s: Any, pref. Zerker
PvE support: Any, pref Zerker
Dungeons: Any, pref. Zerker
WvW-Melee: Semi Defensive (Cavaliers/(Valkyrie)/Soldiers/Knights with pref. Zerker)
WvW-Ranged: pref. Zerker
WvW-Support: Nomads/Clerics (with Zealot)
WvW-Roaming: Dire/Rabid, Celestial, Sinister or Zerker.
PvP: Celestial
Only places where in order of importance
- toughness
- healing
- Vitality
are used, are locations where you expect HEAVY long duration presure from a lot of sources…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)