(edited by Fiontar.4695)
Warrior and Thief are clearly the favored professions. Extreme survivability, excellent mobility and extreme damage.
None of the other professions have advantages that make their weaknesses/strengths balanced vs. Warrior and Thief.
For some professions, too much weight is given to ranged capabilities as a counterbalance to lower dps/survivability. Same goes for AoE damage. AoE skills are too often balanced by horrible single target dps.
DPS-Range-AoE-Survivability-Mobility-Utility. Those seem to be the six attributes GW2 professions/builds are balanced around, but the balance between them is skewed and some professions are overloaded with the attributes most overpowered in the game, while others are stuck with underpowered combinations.
We were once told that profession choice was more about how you did something and style, rather than a question of capability. Presumably any profession was to have builds that were viable for any role. Well, it hasn’t worked out that way, has it?
(edited by Fiontar.4695)
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