[AwM] of Jade Quarry.
GG, who necro’d this topic??? The picks are fine! The advantages from sprockets are minimal. The pic will keep a large supply of sprockets floating around the market which will keep prices at rock bottom. Benefiting everyone in game and especially those whom do not have a node in their home instance. So, from another point of view, I paid real money so others can get benefits too. Otherwise, if not for the chance of getting sprockets, I would have kept buying Ori tools with karma.
For the Pay to Win argument, why not for gathering??? Spending time gathering in this game is the slowest path to obtaining gold. I’m much more concerned about the (game)Play to Win in this game. Where playing the market is WAY too beneficial. Why aren’t there aging/decay timers to stop hording and endless flipping? Where running dungeon paths are WAY too lucrative. Why are instance runners treated better???? Why is running around the zones doing hearts and gathering treated so poorly? Gathering is more than likely not even keeping up with the CPI/inflation rate. Thus, a little something to encourage players to gather is good thing. Even though gatherer’s and crafter’s won’t have the in game gold to convert to gems. So, they’ll have to spend real money on gems. Which, if not painfully obvious, is needed to keep the game running!
btw… all rhetorical questions.
/thread
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