Weird Weapon Stretching
This is a design decision and is a normal part of the game. Its so you dont have weapons clipping through the ground, in the case of asura, yet they look normal when drawn.
This was first commented on by the devs when the asura gameplay videos became public as it is used on them the most.
I see what your saying but the hammer is stretched when drawn, not when it’s on my back. Surely that shouldn’t be?
it stretches when drawn, shrinks when stowed. thats the point =p
Yep. For the larger weapons, they shrink when they’re on your back.
I think it’s most noticeable with the Asura. I’ve been using the Halloween staff for my Asura necromancer and the staff literally doubles in size the second I draw it.
Makes sense, though, since the staff actually clips into the ground when I’m running with it out. I could only imagine the clipping if it was normal sized on my back. Not to mention how far up above my head the staff would stick out.
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30
I do totally see what’s being said, but it’s clear that the hammer is at it’s ORIGINAL scale when on my back. This isn’t a uniform deformation, it is literally being enlarged along one axis when in my hands, that’s what I’m finding odd. Surely, if anything, it should be distorted on my back, or at least uniformly scaled when drawn? I’m probably not making this very clear lol but I guess, either way, it’s a mountain out of a mole hill… I just REALLY hate stretching – would it have killed them to scale it properly?