What are people doing in this game?

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

@killcannon

I don’t even think anything you said make sense.

Take for example orr farming. There are really like 50 people farming orr. So what good does splitting those people up do? Give 2 more people per zone?

You know why Anet can’t fill every zone of every server with people? Because there is no solution. There simply not enough player to do that.

And no, Anet have no intention to make every player rich by equalizing rewards. Only reason they don’t mind people bunching up for farming is because really not that many people even farm.

Right. Not that many people farm. So many don’t like to farm it causes some world boss events to go into overflow.

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

ya they cause overflow “for a few minutes”. And those people don’t spend all their online time farming.

The reality is very few people spend “all their online time” doing cof path 1 spam or orr farming (pent/shelter, fish oil, lyssa, which ever Anet havn’t nerf yet). If everyone is making 5 gold every hour, what do you think the economy will be like?

I mean, I make like 50-80 gold a day when I farm. Am I suppose to make those type of money when I dont’ farm. If that is the case I should have like 10,000 gold in my bank.

If you think those world chest crash the ecto price. Imagine everyone getting a rare item every 6 minutes. That is what like when you reward people with every activity they do.

(edited by laokoko.7403)

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Which is exactly what your “The solution is already in game” solution does, fixes nothing. And Guild Wars 2 is an exception. The servers for this game shows accounts bound to a server instead of players actually playing on a server. So there is zero way for a new person to know which server is busy or populated because they almost always show as full or very full, while most if not all other mmos rank servers by players actually on server playing.

I’m not frustrated, I’m dumbfounded. I can go back through your posts picking out ones where you agree with equalizing rewards, disagree with people for bunching up, and various other issues where you sorta flip flop. I’m starting to think you just like to disagree with anything unless Anet puts a stamp on it.

Regardless, I’m done here. I made my suggestions and had a good debate with some people on this topic. I’m not getting into quote wars 3.

I think you take what I say out of context when it suits your needs. Every MMO has ways of keeping players in the same areas, and I’m not against that at all. I think it’s necessary. That’s that.

By the same token, I don’t like events like the dragon events which are completely trivialized by the number of people doing them. Why is this hard for you to understand?

It does get people into the zone doing other events, because the wait for the meta event is often long. So people do other stuff. It’s not a win/win situation, it’s a win/lose situation but it’s better than the alternative. People so spread out that there’s not enough people do do anything in any zone.

Maybe it’s because you’re in the US and you play at US hours. But there are people all over the world playing this game, and if you do it your way, no one outside of the busiest hours will ever have anyone to play with…without some way to draw them all together in the same place.

You think your idea will work and make the game better. I think your idea would be disastrous for the game and it would make the game worse. No, I don’t like over-crowded events that are trivialized, but I don’t see any logic in the solution you propose. Maybe if you proposed something I thought would work, it would be different.