I’m sure in 1 year from today Guild Wars 1 will be about where it is now. For every person who leaves, another person joins. For many of those people it’s their first MMO and they won’t move on.
It’s likely there are as many new players as long time vets right now. So I don’t know why anyone would think it’s not going to be fine. It’ll just be fine without some of us.
If you mean GW2, I find that statement highly unlikely. For every person leaves another joins is simply not true. Proof is on Xfire, in the first months GW2 had 17k unique logins, ~ 1 year ago the number of unique logins was 4k, now on the first day of halloween its 440. Even if we count with the data we have from 1 year ago means the active playerbase ~90% stopped playing
No one is talking about the first months. Do you realize 90% of everyone who’s ever played WOW doesn’t play WoW anymore?
We’re talking about sustained figures, not peak figures. That happens with all games.
The game is making millions of dollars a month. That’s a lot of money. It’s enough money to keep the game going for a long time. It’s just launched in China so the figures will go up, not down.
No one, and I mean no one, not Anet, not NcSoft and not me thought a 2 year old MMO will have the same playerbase as launch month. That’s not even close to reasonable.
The game has enough players and enough money to continue indefinitely…and it will. It’s not going to be a mega huge blockbuster and I never claimed it was. I claimed enough people like this sort of thing and have no real alternative to keep this game going for a long long time. And if you don’t believe it, have the bottle to come back in a year and then talk to me.
I’m sorry, but I didn’t talk about the first months I was talking about ~ year ago, otherwise your argument would be relevant.
On the GW2 is still making money thing , we saw decrease in revenue in Q2 from Q1 even with the launch of china. Also you saw this week’s gem conversion change, looks pretty desperate to me, and I’m pretty sure they knew what’s going to be the players reaction. Also you might know how much does GW2 make every month, but do you also know the expenses? Without that it’s hard to tell “GW2 is financially a succes”.
Also noone is doubting wether GW2 will be here 1 year from now , but some people got tired they get as much content in GW2 as they got in GW1 while they were working on GW2. The question here is wether GW2 is making enough money to take the development forward, not backwards.
You didn’t see a decrease with the launch in China. China sales aren’t listed under the Guild Wars 2 figures they’re listed under royalties.
My bad. Still, Q2 had the biggest update of the year so far and we saw a decrease without china, and all my other point stands.
Let’s be logical. You saw a decrease in a quarter that saw the launch of both Wildstar and ESO and you’re thinking that’s a big deal? Really?
The game was down 10% from the previous quarter. It’s nothing…when you take into account the fact that two games some people were waiting for launched.
The real test will be not even this next quarter, but the quarter after.
At any rate, its’ all meaningless. 10% drop and an influx from China is still successful period.
It’s not doom and gloom, because even though 60 people got laid off from Wildstar, Anet didn’t lose a single person. Why would NcSoft restructure, layoff people from NcSoft West and Wildstar, but not touch Anet…unless the game was performing to expectation?