Whose builds are burned, and why?

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

So I finally had the opportunity to watch the video while simultaneous looking through each of my characters and how they’re currently traited. The only character who I’m going to have to completely rebuild from scratch is my sword dagger/shortbow thief who is primarily about teleporting a lot.

Most of his traits are not even things anymore. It’s not that big a deal, though. For one I don’t actually play him, and two his build doesn’t seem very strong and so I should probably rework it anyway.

I’m also very worried about engineer. Primarily because I run flamethrower. I don’t care if it’s good or bad, I runs it and I like it. But most of my traits were not represented there either. More importantly there wasn’t a dedicated flamethrower kit trait at all. I understand that it’s not even finished, but all the other kits were represented, even if only to say this is where that one will go.

Hopefully that will get remedied. I’m also really looking forward to the elite for engineer, which might just change everything about how I envisioned this character anyway.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Draconid.3264

Draconid.3264

But if your goal is to be a cleric engineer – a true healing engineer – what we’re getting is a step in that direction. If your goal is to stand toe to toe in the boss’s face and help your party while blowing up the enemy, that looks like it will be possible as well. The key, if the traits they have stay (and they said engi is the farthest from being polished), will be cycling blast finishers with your (and your party’s – very important) combo fields. Shield 4, big ol bomb, dodge rolls, your heal, overcharging turrets, detonate mine, flame blast, acid bomb, supply crate – you have a lot of choices (again, with dodge rolls and your actual heals probably being the primary source). The great thing is most of the kits we have that have blast finishers also have the ability to drop combo fields (including the bomb kit).

It will probably take a little more thought than blindly dropping bombs at your feet, but it will also, most likely be rewarded with more powerful and consistent heals.

Im not saying this is how it will absolutely be (it’s too early to do that) – Im saying the crazy exploding healing cleric frontline dungoneer should be just as viable (more so, most likely) than it is now. It may not look EXACTLY the same – it sounds like it will be even more fun.

But it won’t be a bomber crazy exploding healing cleric frontline dungeoneer, it will be a turret/shield crazy exploding healing cleric frontline dungeoneer, a or several bunker sustain builds may be maintained, but the manic style of playing it unique to the bomb kit will be gone.

What we will have in its place is either turretsplosion or kit cycling builds which will take advantage of the replacement trait far better than the bomb kit, adding more of the same to the class, more rote cycling through cooldowns, which I fail to see as being any better than bomb spam in any way, shape, or form.

Elixir infused bombs on the other hand was something truly unique and interesting and most of all, incredibly fun, if only the developers had ever given it some love so that players would even try it out. But completely sustainless bombs are just too risky with too little reward, especially when you can do the exact same thing with them at range with the grenade kit, and soon to be the ‘rocket’ kit.

And yes it was spammy, some people like that, like I did. However, you cannot have the build played with how you describe it, because unskilled and blindly spamming could not be farther from the truth. It is consistent use of skills with incredibly precise positioning and evasion that has to be maintained through all enemy control, debuffing, and significantly superior damage optimally within range of both your opponents and your enemies. If you are not spamming in range of both enemies and allies, are controlled or debufffed or downed, your allies aren’t getting heals, they aren’t getting DPS amp through might and vulnerability, and the enemy has an advantage in repositioning and resetting because of the control you aren’t contributing. And remember, all of that, at point blank range, with a fuse delay on all your abilities.

I run this build with double pistols (a huge sacrifice on a power build) because double glue fields is amazing, slick shoes, 60600, and clerics gear. Then I would alternate between Elixir C+Elixir H+fast acting elixirs, utility goggles+speedy gadgets, or most frequently sitting duck and a net turret or sitting duck and Elixir C. With any of those setups, you generally have one or less response to any amount of offense that the enemy could throw at you. This isn’t the only support build I’ve tried, and I have to be far more observant and more responsive than any support build I know of, just to maintain my stream of buffs, debuffs, DPS, and healing. Spammy does not inherently mean it is used blindly or is skill less, it is a particular play style that can be good or bad, skilled or unskilled, just like any other.

totally agree with you, i do it with cleansing formula, although it is a spammy heal build, but you are not doing crazy damage with it, and close range healing and supporting is very risky, challenging and FUN

hope that they can keep the trait for such a fun play style

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Mal.1670

Mal.1670

What the hell is with the new flame barrier? 20% chance to trigger a 3s Fire Aura? What the hell kind of passive skill is a 20% chance to activate so you’d get it maybe once a minute? That just sounds like a complete joke. 1s all the time when attuning to fire would actually be something you can freaking rely on…

Also, my thief build is toast. Not being able to have reduced CD on deception skills AND condi removal in stealth is pretty terrible. I’m kind of kittened off that we can’t double-up on adept level traits like we can now. That’s just crappy and pretty freaking annoying the number of builds that are burned because of this garbage. It’ll take some getting used to that’s for sure. At least they’re doing some interesting things with some other traits.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: krixis.9538

krixis.9538

engineers got buffed on super mega steroids

<3 you anet finally showing engies much needed love and attention. and no more focus on eles / warriors who have hogged the lime light for FAR TO LONG !!!!!

Desolation EU
Fractal lvl 80 – 126 AR

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Ocosh.5843

Ocosh.5843

A little sad. I play a lot of condi Necro in PvP (most played by far), and I’ve taken quite a liking to the 66xxx Parasitic Contagion build. I know it’s not as potent as Terrormancer, but I hate lockout builds (and it’s not like I’m a top tier player). Now that all Condition items were put in one line, the build is gone, and while each of the relevant traits (Parasitic Contagion and Lingering Curse) was buffed significantly, it’s not the same, and it became a little brainless. Which way to go remains to be seen, since a lot of changes seem to be coming to the land of condis.

That said, the Necromancer lines presented in the first rollout were a tad underwhelming, so maybe more changes are in store.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Wow, my guardian build will be Awesome!

Why becouse most traits that I use has been combined in to two GM traits! So now I have even more “points” to put on other traits! This is gonna be fantastic!

I can’t wait to see how my main Engineer will be.

BTW, I am not looking at how my class build will be butchered, I rather look how I can improve my class with a new build from this new trait system. I see alot of improvement for my classes here.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: nacario.9417

nacario.9417

My warrior gs hammer build 00626 will be weakened due to no longer having leg specialist so that ppl can dodge my hammer leap stun, and not being able to trait merciless hammer and burst mastery (only pick one) will reduce hammers utlity as a gap closer and controll, which could also affect gs burst.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: AdaephonDelat.3890

AdaephonDelat.3890

My warrior gs hammer build 00626 will be weakened due to no longer having leg specialist so that ppl can dodge my hammer leap stun, and not being able to trait merciless hammer and burst mastery (only pick one) will reduce hammers utlity as a gap closer and controll, which could also affect gs burst.

Leg specialist is still there. From what I understand your build will become 00666 but yeah the merciless hammer/burst mastery will be an issue for you.

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: nacario.9417

nacario.9417

My warrior gs hammer build 00626 will be weakened due to no longer having leg specialist so that ppl can dodge my hammer leap stun, and not being able to trait merciless hammer and burst mastery (only pick one) will reduce hammers utlity as a gap closer and controll, which could also affect gs burst.

Leg specialist is still there. From what I understand your build will become 00666 but yeah the merciless hammer/burst mastery will be an issue for you.

There is little incentive going 6 into tactics when u only need 2 for leg specialist. There are better options in strength which any gs build need. Im worried bout the builds overall sustain, paired with healing signets potential nerf.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Explosia.9164

Explosia.9164

For engineer, i concern for power shoes, cloaking device, adrenal implant, sitting duck, potent elixirs.

Power Shoes: This was a really good option when you didn’t want to go tools tree. Now that we can’t just put 2 point to tools tree for speedy kits, this trait should become more important to have.

Cloaking Device: This was a really good target drop trait. I would LOVE to see this one merge with power shoes and put back in inventions tree.

Adrenal Implants: This is where I am disappointed most. This one could have turn out being a build defining grandmaster trait. Now it will be forgetten because people will always pick speedy kits now that power shoes are gone. This trait should be sinergyzing with static discharge and gadget builds. Please consider rethinking about this trait.

Sitting Duck: This one was actually my go to trait if i ever put points in firearms. Useful for burst and pve builds for 5 instant vuln. Really good fill for condition builds. I dont know how and where to put this back but i think its worth not losing this trait.

Potent Elixir: Did i miss you talking about this one? Is this baseline or added to hgh? If its not, it really should be either of those.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

So far, the only one I can’t replicate is my mesmer’s death-clone build, which actually punishes bosses/players for hacking at clones. I didn’t see any on-death effects in the proposed mesmer trait lines. Not a huge loss, so it’s only a minor gripe.

Elementalist Arcana is taking a hit, which is sad, but I mostly use it for staff anyway, and Blasting Staff is getting rolled in. This actually frees me up for Earth/Fire/Water, which has some potential.

My current warrior’s getting a buff, so I’m definitely not complaining.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Most of my builds are better at the moment. I want to see what is Actually broken when the patch actually drops, so no comment on anything being burned atm.

Anet was actually surprisingly efficient at maintaining the spirit of many builds, and even added a reason to press #6 on a warrior/ direct counterplay to condi builds that dont require CI Spam.

None of that is set in stone though, so before I get my hopes up and start celebrating, I’m gonna keep my pokerface on until the patch actually gets released

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

So far, the only one I can’t replicate is my mesmer’s death-clone build, which actually punishes bosses/players for hacking at clones. I didn’t see any on-death effects in the proposed mesmer trait lines. Not a huge loss, so it’s only a minor gripe.

Yeah if you watched the stream that was the one playstyle they said they were purposely going to remove without any attempt at saving it. And if you’ve been in PvP much, you’d know why. Clone death builds are just not healthy or fun gameplay, they create a wall off defense that heavily punishes all but the most niche forms of offense. Either you change your build before the match to fit that niche they are weak against, or you don’t and hope there aren’t any clone mesmers, because if there are any and you don’t have the specific tools to deal with them, you will lose every trade against them the entire game.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

So far, the only one I can’t replicate is my mesmer’s death-clone build, which actually punishes bosses/players for hacking at clones. I didn’t see any on-death effects in the proposed mesmer trait lines. Not a huge loss, so it’s only a minor gripe.

Yeah if you watched the stream that was the one playstyle they said they were purposely going to remove without any attempt at saving it. And if you’ve been in PvP much, you’d know why. Clone death builds are just not healthy or fun gameplay, they create a wall off defense that heavily punishes all but the most niche forms of offense. Either you change your build before the match to fit that niche they are weak against, or you don’t and hope there aren’t any clone mesmers, because if there are any and you don’t have the specific tools to deal with them, you will lose every trade against them the entire game.

o_O Wow, thanks for the insight. I wasn’t going to watch an hours-long unscripted stream to get details that aren’t even set to go yet.

I had no idea a death-clone build was even viable for PvP, I was just doing it for the giggles and experimentation. (2+ years in game, ZERO PvP matches :P) I’m sad to see the build go, but I had no idea it was actively intentional instead of “oh these traits aren’t all that useful.”

So far, Mesmer is going to be one of those trait sets I’m going to have to completely relearn, so I’m hoping to see some good build options.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

Gotta say, I’m super psyched to finally have a big thread. I don’t start many threads, but they usually drop off very fast. Hopefully this one is actually accomplishing what they asked for in the SAS.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Gotta say, I’m super psyched to finally have a big thread. I don’t start many threads, but they usually drop off very fast. Hopefully this one is actually accomplishing what they asked for in the SAS.

Here’s to hoping. This is the kind of thing they want to know, so it should be very productive.

I can’t say I’d be too upset over most of the changes, though I almost killed a kitten over my warrior traits before I realized they just moved them around. In the end, it’s going to be a huge boost, though still seeing Merciless Hammer at a piddly and very conditional damage boost is mildly depressing.

I had a mug thief I was hoping would stay the same, but Thrill of the Crime got moved. Again, only a mild “foo” about it, and I’m sure it’s a design decision to accept a choice.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Possibly, but probably not. I don’t know off hand what that is from, though, so I can’t be more specific.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Most of my builds utilize four trait lines. For example, my necromancer is 0/2/4/6/4 in trait point attribution. Usually this is because I find an adept trait more useful than grandmaster.

That makes half of my builds inopt with this change, and the restriction to three trait lines (or “core specializations”).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

Most of my builds utilize four trait lines. For example, my necromancer is 0/2/4/6/4 in trait point attribution. Usually this is because I find an adept trait more useful than grandmaster.

That makes half of my builds inopt with this change, and the restriction to three trait lines (or “core specializations”).

Does a loss of one minor and one adept really counter inclusion of two minors and two improved grandmasters?

After going through the whole SAS one class at a time, running it next to my actual character builds I found that more often than not I could easily drop the errant 4th line sometimes because the trait wasn’t essential and sometimes because the trait was merged into another trait in a different line.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Possibly, but probably not. I don’t know off hand what that is from, though, so I can’t be more specific.

Warrior. I guess I would have to look myself… I dont understand why they would nurf it and make it have a higher opprotunity cost. Its like they are trying to cement bezerker meta more.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Possibly, but probably not. I don’t know off hand what that is from, though, so I can’t be more specific.

Warrior. I guess I would have to look myself… I dont understand why they would nurf it and make it have a higher opprotunity cost. Its like they are trying to cement bezerker meta more.

Can’t answer why they moved a GM trait (Spiked Armor) to Minor — but to do so they chose to move Armored Attack. They also moved Cull the Weak to Master, and slightly buffed it with a 25% health or lower Weakness proc .

As to the percentage reduction on Armored Attack… it might have to do with possible stat gains from moving stats from traits to armor. Maybe their spreadsheet says that 10% is too much for some (a lot?) of builds with the revised numbers.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Gerrand.3085

Gerrand.3085

I have a full heal guardian which I never use (yet to find somewhere which would benefit from her presence) and I’m not sure how to trait her with the new stuff yet.

My main is a tanky Necro with a minion zerg. I think he’s being burned slightly? There are now additional interesting options with grandmaster traits for minions – alas as I can only use one, the minions haven’t really gotten stronger. Below grandmaster my minions lose nothing (as some skills are grouped) but the additional traits in that line seem pretty pointless to me. The rest of the blocks seem to lock me out of the low level trait combinations I was using as well.

I dont think my necro will land up much worse, I just get the feeling that other classes may get slightly better – leaving my poor necro behind.

Thanks for the special mention that the “toughness while channeling” trait is being removed because no one was using it. Apparently I’m no one, and they find my usage of that trait offensive.

On the upside, it appears that I had good taste in traits – as they made most of my favorite low tier traits into grandmaster choices. Yay me -.-

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Possibly, but probably not. I don’t know off hand what that is from, though, so I can’t be more specific.

Warrior. I guess I would have to look myself… I dont understand why they would nurf it and make it have a higher opprotunity cost. Its like they are trying to cement bezerker meta more.

Can’t answer why they moved a GM trait (Spiked Armor) to Minor — but to do so they chose to move Armored Attack. They also moved Cull the Weak to Master, and slightly buffed it with a 25% health or lower Weakness proc .

As to the percentage reduction on Armored Attack… it might have to do with possible stat gains from moving stats from traits to armor. Maybe their spreadsheet says that 10% is too much for some (a lot?) of builds with the revised numbers.

Also the numbers aren’t solid right now. They’re a little freeform because they haven’t gone through any kind of testing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker