Why did you program your game this way?

Why did you program your game this way?

in Guild Wars 2 Discussion

Posted by: raenen.5807

raenen.5807

Why do they have 3 zones that are just for dynamic events but then make the timer so that its not worth doing? Part of the manifesto was about having a living, ever changing world and its not. If the harpies kill the cow oh well 5 minutes later the farmer has more cows that the harpies are killing. How about the centaurs attack a village wipe it out make refugees which move to the next village until there is an outcry for people to take out the centaur threat to Divinity Reach. Have random invasions of major towns on capital cities from the enemy forces. Inquest golems shooting rockets at stuff. People would love it and it would actually be what you told us you would do a year ago. The scarlet invasions are a small start but they are mostly meaningless to the world unless your trying to do something on that map but wait 15 minutes and its over and its like it never happened.

Why did you program your game this way?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Why do they have 3 zones that are just for dynamic events but then make the timer so that its not worth doing? Part of the manifesto was about having a living, ever changing world and its not. If the harpies kill the cow oh well 5 minutes later the farmer has more cows that the harpies are killing. How about the centaurs attack a village wipe it out make refugees which move to the next village until there is an outcry for people to take out the centaur threat to Divinity Reach. Have random invasions of major towns on capital cities from the enemy forces. Inquest golems shooting rockets at stuff. People would love it and it would actually be what you told us you would do a year ago. The scarlet invasions are a small start but they are mostly meaningless to the world unless your trying to do something on that map but wait 15 minutes and its over and its like it never happened.

In Queensdale, you have that farm when the Bandit take over and the farmers and their cows run to the village near by and stay there asking the players for help till, the farm has been cleared out of the bandits.

Why did you program your game this way?

in Guild Wars 2 Discussion

Posted by: Poplolita.2638

Poplolita.2638

I don’t care. No contents locks me out for not having x item level like every other mmos. I don’t need ascended or legendary to do the contents I want.

We will see how this turns out. Because it will be hard to balance content to make it challenging for people will ascended and at the same time not make it too hard for people without it.

When I said lock. I really meant lock like in the literal term. “You can’t enter this dungeon because you do not have an itemlevel higher than x”. For now, gw2 doesn’t have this system, and I’m happy with it. I’m not going to get stuck with assumptions or predictions that may happen or not like you seem to be.

I am pretty sure you can enter any content in any MMO without needing the gear. You just can’t use the queue system for it.

The last mmo I played, Wow, required me to get X item level to enter an instance. Queue or not. And even if they changed this ( didn’t play since cata), It was simply impossible to complete it which is not the case in guild wars 2. The gear was simply a huge requirement in order to complete contents in Wow.

Unless you think entering a content and watch yourself die because you gear is simply not good enough is “completing content”. I might as well tell to someone to port my lvl 1 char to X instance, heroic raid while we’re at it, butt naked and call it a day. Woot woot! Seriously, are you complaining for the sake of complaining?