Why didn't they remove warp costs too?

Why didn't they remove warp costs too?

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

lol. The one game that gives you unlimited, instant teleportation to almost anywhere in the world, from absolutely anywhere in the world, and there’s a problem with it costing some pocket change?

Waypoint cost is not pocket change especially when you are exploring PvE areas only. PvE areas are highly unrewarding and very costly. The only way to get money is to Champ Farm and Dungeons.

Does ANet actively want to stop players from exploring the PvE world and herd players into farms? They should just delete PvE areas and only put in farm zones.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why didn't they remove warp costs too?

in Guild Wars 2 Discussion

Posted by: Atlas.9704

Atlas.9704

Honestly, I prefer they keep repair costs and way pointing, rather than nerf loot.

Though I agree loot nerfing is a bother, I am glad they did away with repair costs.
For one reason, it might help entice others to try out that zerg blob fight ‘o’ rama known as WvWvW.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!