GW2 has so much amazing content but yet the “best way to spend your time” is farming Risen in Orr, arguably the least interesting events in the whole game.
Some god temples sit for hours without being taken (and not just when they are bugged). People rarely do jumping puzzles more than once except for the PvP ones and even when people do participate in events like dragons and god temples it’s rarely worth their time and mostly just a gamble for a precursor.
I thought Orr was one of the best designed end-games I’ve ever seen in an MMO. It was basically a huge real-time raid instance with bosses and minibosses and events popping up everywhere.
Just the other day I did the jumping puzzle in Malchor’s Leap for the first time and it was honestly the most stunning thing I’ve seen in an MMO. I would love to revisit it, but the loot in the chests is barely worth more than the cost of the waypoint.
GW2 has so much great content but people often don’t want to see it more than once because it does not progress their character. The only real exception is dungeons, which is better than no exceptions – but I pose this serious question to ANet:
Why is all of the cool, fun, amazing content yielding only a ridiculously small fraction of the money/progression that we get from mindlessly killing risen in Cursed Shore events?