Hello,
As far as I’m concerned, I’m a passionate gamer coming from a long run on daoc/gw1 and so far from what I have seen, gw2 is full of potential yet still missing some little things which could make this game greater and that’s what I’m going to talk you about (hope you don’t get bored during the lines tho :p)
WvW :
1. The fact you have to loot the bags from the players in WvW is greatly impacting your gameplay experience and this featured should be changed by a more convenient way, no?
2. Whereas I can understand you are playing for your ‘server’ , I also do think players should be rewarded when killing other players on a more personnal level. I mean, we are playing a mmo there, and people (atleast from my perspective :/) want to achieve something meaningful over time which is not the case atm in world versus world (considering the fact most of the players are already geared).
3. You are aiming to be an e-sport game but there are things you need take into account if you want the fight to be skill oriented ( those stealth skills and clones skills simply ruin it from my perspective when you are in a large scale battle ) . I mean, let’s say you don’t like to follow a massive gathering of people and you are more like a solo run fielder or a group player which is understandable then the odds not to finish someone is so huge between those steatlh abilities and those clones , and then you include the downed state and you are clearly out matched leaving you no chance to actually kill someone in wvw by being alone or in a group against a massive gathering of people.
Let me be clear there, I’m not asking for any instant win buttons, but I want you to give more credit for people taking up on challenges by taking out a greater number of people against them in World Versus World. (starting by removing the limit of spells to 5 players for instance and maybe starting to add some crowd control spells ? I mean real crowd control spells (great duration-daoc like if you see what I mean)
4. Concerning the siege weapons, they are great, maybe way too much due to their range and their high dmg for some giving too much credit to people camping their keeps all day long… When you take a look at the config of the world versus world map you are nearly nowhere safe from the range of a siege weapon. It may also be due to the map being too small leaving not much of a place for groups to roam. I don’t know if you have ever played daoc at all, but there were guild groups roaming at some places, fighting other groups with a fair spirit and a no-add policy. I could send you videos to show you a sample of those fights if you are interrested to look into it.
5. The interface : well what can I say except the fact you can’t clearly dissociate the combat window from the discussion window, there are a lot of option missing to clearly see the combat logs, like color, police and some design maybe ?
Also there is a thing, I do not understand why in world versus world you can’t really tell when there is a fight going on between two others servers and you really can’t tell what’s going on unless you pay attention to the server tag (which you can’t really tell from far away). I was thinking maybe to add a special color for each server to recognize them from far away.
SPvP :
1. The balance is not yet out but I do understand it takes time to balance things out but what I was wondering for is if you are planning to add other modes pretty soon, because I feel somehow bored with this only mode currently proposed (no offense taken there, this is just my opinion) I was hoping maybe for a deathmatch mode close to the HOH and the GvG offered by GW1 which were amazing to me.
2. Unlike WvW, the downed state in SPvP is great and has its place, so I just wanted to tell you that.
Well that’s all I apologize for my limited english, I’m a french fan ! I wish you the best for the upcoming updates and see you !
I don’t know if I will ever get an answer but I’m willing to take the chance
Thanks for reading me
(edited by merrydamn.9423)