Your voice on improvement of GW2
1) sure why not.
2) no.
3) crafting is already very easy.
1) Hard mode, normal mode and relaxed mode dungeons
2) A one-button ping-equipped-gear-and-traits feature (to give the player whose stuff it is the choice)
3) More dynamism in dynamic events
4) Meaningful uses for Karma stockpiles besides the Legendary
5) Rebalancing the game so that Power/Precision/Crit Multiplier is less effective and other stats are more effective
6) Failing 5, revisit the class design philosophies for PvE — currently some classes do less damage than others because they have more control options, but control is less useful in PvE because of the nature of mobs
1) Class mechanics need serious overhaul. Love that they are looking at the Necros Death Shroud, but nearly every class has class mechanic problems as well. Some don’t work, are underpowered, and then a lot are just underwhelming and even plain boring. More classes need to be like the thief, which has a class mechanic and then a bunch of added little bits like stealth skills and dual wield. I don’t see why every other class’ mechanic was just written off as ‘good enough’.
2) Dungeons need difficulty scaling, other than this I think most of the dungeons are fine. But some are just impossible for pug groups and others are no challenge for veteran players. Makes everybody happy.
3) They need to pick up the pace on fixing the condition stack limit, A LOT. That should be near top priority until it’s done. If crit were broken like this, you can guarantee it would be top of the list, but condition damage gets shuffled to the bottom of the pile.
4) AI needs to be made to attack while moving! Seriously, there is no amount of buffs that will make up for this giant failing.
5) Transform skills and skillbar replacement skills need overhaul, especially elites. Rampage? Too situational. Tornado Form? Suicide. Conjured weapons? Laughable. Kits? One overpowered, four useless. And any basic attacks in a transform that requires you to stand still needs to be changed.
(edited by Conncept.7638)
I can only make a list of the suggestions I’ve made since this game launched.
1: Big set of requests
2: An examination of engineer traits
3: Things I miss from other games
4: Fix the GW2 (Un)Holy Trinity (not my video or post but I completely agreed with him on all points.
1. Class balances.
2. Monthly balance through all aspects of the game not just sPvP..
3. better dungeon trash (less hp sacks), more rewards and a reason to do dungeons.
4. More skills, skill caps and Dual classes again.
5. More end game content, less RNG and cash shop only gears
6. Open world loot restrictions eased
7. Other ways to sell items, trades, player shops (anything that goes around the trading post…)
8. Rangers pets perma stow..
1. Class balances in pve.
2. Class balanced to fight 1vs1: what if I’m roaming alone in wvw killing Dollys and capturing camps and meet a Phantasm Mesmer?
3. Balance dungeon rewards so harder and longer dungeons give better rewards than, say, cof path 1.
4. Give us an elite dungeon, a hard dungeon that only a really skilled group with perfect group coordination could clear, you can really de carried through today’s dungeons, I want a dungeon that requires every single party member to cooperate at his best level. And with a reward higher than cof speedrun, please.
5. Being able to get more than 1 friggin’ laurel per day.
6. More pvp modes.
(edited by Lucky Shot.7650)