Zerk Meta issues

Zerk Meta issues

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Posted by: Einlanzer.1627

Einlanzer.1627

Stupid forum bug

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Posted by: Einlanzer.1627

Einlanzer.1627

Guardians come somewhat close to achieving decent support builds, but not quite, and no other profession really does. Offensive builds should not typically specialize in boons. In other words – the soft trinity should really be a.) offense (damage and/or control), defense (healing and/or boons), and c.) tanking, with viability to hybridization, in particular with tanks (i.e. an offensive tank focused on damage and control, or a defensive tank focused on healing and boons).

offensive builds should not specialise in boons? why? because you said so? well here’s what I say. they should be able to. why? because I said so.

I stand corrected. There isn’t really a good reason why offense and boons shouldn’t work together, or healing and control, or healing and damage, for that matter. I was probably overreaching a little bit with that last point. It wasn’t a necessary component of my overall suggestion, though.

Your other points I won’t bother addressing as they were either objectively wrong, deflecting with an irrelevant argument, or made nonsensically inaccurate assumptions about the points I was making.

As I said above, every other suggestion I made in that post would do nothing but make PvE mechanically work more like PvP does, which is exactly what it needs.

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Posted by: maha.7902

maha.7902

and why does it need to work like PvP? because you said so?

you’re not answering my points because I dumped all of your points in to the ground.

Serah Mahariel – Death and Taxes

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Posted by: Jerus.4350

Jerus.4350

I love how simple people can’t comprehend nuances and throw-out knee jerk arguments using false dichotomies, black-and-white reasoning, and strawman tactics just to deny there’s a problem with the game when there clearly is one.

A note for the less savvy – the suggestions I made above are almost exactly how PvP works. Precision would only have a subtle influence on the hit rate for monsters, and they would go down in roughly the same amount of time as they do currently due to the reduced health pool.

I like how people use big words to try to act smart when they chose to play a game without healers or tanks and all they do is complain that there are no healers or tanks.

There are encounters with slow heavy damage, and there are encounters with passive damage from either multitudes of enemies, conditions, or simply fast attacks. You can look at it as two major categories of encounters. Simon Says and Battle of Attrition. Simon Says Dodge! simple, learn the tell, do the action, screw up and there are big consequences.

What you want to see more of is attrition based content. Here’s the problem. Historically, at least in the games I’ve played over the last 16 years of MMOs, this only strengthens the DPS meta. Why? Because there’s two ways to look at this problem. I’m taking 500 damage a second. I can either A) Boost my regen to match it or exceed it leaving me able to continue the fight indefinitely thoroughly conquering the attrition aspect of the fight. or… I have 15k health, I have 30s to kill this boss, can I do it? Yes? Ok, yeah I’m going with this method, it’s faster.

It simply doesn’t fix the problem it only enforces the elitist mentality even further and gets anyone underperforming kicked because people chose method B and kitten you if you feel like playing in method A in a method B group.

Of course you could make the attrition so severe that there is no way someone could survive it without nomads gear… but do people really want to have to carry around a set of nomads for that fight? Is that really a good thing? Isn’t that simply flipping the problem upside down and asking people fill their inventories with different gear sets?

I wish people could just accept GW2 for what it is gear wise and see the fact that your diversitya nd build is empowered mainly by your traits and utility choices. You can play supportive, it just doesn’t involve you being able to face tank Mossman.

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Posted by: Einlanzer.1627

Einlanzer.1627

and why does it need to work like PvP? because you said so?

you’re not answering my points because I dumped all of your points in to the ground.

Because the entire combat system is built around PvP and balanced around PvP. Your other points were asinine and did nothing of the sort.

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Posted by: Einlanzer.1627

Einlanzer.1627

What you want to see more of is attrition based content.

No. You clearly didn’t comprehend my post.

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Posted by: maha.7902

maha.7902

oh, it’s that guy. the one who just deflects posts by saying “you don’t understand”.

i’ll pass over to the next masochist who wants to “debate” this.

Serah Mahariel – Death and Taxes

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Posted by: Wynne.3908

Wynne.3908

This is a toxic, hate-filled thread. I became physically ill after reading it. Please lock and delete!

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Posted by: Einlanzer.1627

Einlanzer.1627

oh, it’s that guy. the one who just deflects posts by saying “you don’t understand”.

i’ll pass over to the next masochist who wants to “debate” this.

I responded to your post. I didn’t deflect it. The above poster hinged his entire post on an assumption about what I wanted that isn’t correct, so informed him.

This actually isn’t very difficult to understand. Zerker will always be the only meta in PvE because of how PvE combat is structured. The only way to change that is to either make Zerker mathematically terrible or to make the structure of PvE combat more similar to PvP combat.

Doing the latter would not only improve the situation with Zerker but it would also allow them to balance PvE and PvP in the same way instead of balancing PvP only and perpetually leaving PvE broken.