Zerker was buffed in numerous zones (PvE)

Zerker was buffed in numerous zones (PvE)

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

TLDR version:
Your dungeon tour will probably now be even quicker than before!

Due to how stat scaling worked before the patch; the average output of a character with zerker stats has increased in any map lower than level 80. I have found that for any map lower than level 70, the increase in damage output due to the fixed ferocity scaling more than makes up for the ferocity nerf itself.
For more info on why pre-patch crit damage scaling was incorrect see here and here .

You will do more damage post-patch than you did pre-patch in :
AC, CM, TA (non Aetherblade path), SE.
*You will likely do the same damage as before in CoF. *
*You will do 10%-15% less damage in: *HotW, CoE, Arah and FotM.

You will also benefit from this whenever doing megaboss events in lower level maps where either the boss or minions can be crit.

== Below are my stats across various maps ==
LA
Pre patch:
51% crit chance
107% crit dmg
(180% avg dmg)

Post patch:
51% crit chance
76% crit dmg
(164% avg dmg)

Shatterer
Pre patch:
51% crit chance
52% crit dmg
(152% avg dmg)

Post patch:
51% crit chance
75% crit dmg
(164% avg dmg)

Dredgehaunt cliffs
Pre patch:
52% crit chance
37% crit dmg
(146% avg dmg)

Post patch:
52% crit chance
76% crit dmg
(166% avg dmg)

Harathi hinterlands
Pre patch:
52% crit chance
37% crit dmg
(145% avg dmg)

Post patch:
52% crit chance
75% crit dmg
(165% avg dmg)

Gendarran fields
Pre patch:
49% crit chance
24% crit dmg
(136% avg dmg)

Post patch:
49% crit chance
72% crit dmg
(160% avg dmg)

Kessex hills
Pre patch:
48% crit chance
20% crit dmg
(133% avg dmg)

Post patch:
48% crit chance
71% crit dmg
(158% avg dmg)

Queensdale
Pre patch:
33% crit chance
5% crit dmg
(118% avg dmg)

Post patch:
33% crit chance
47% crit dmg
(131% avg dmg)

Bonus points
Fiery greatsword & frostbow will now do 5% more damage with an ascended weapon (this 5% can be multiplied by other damage modifiers) for super dps!

Zerker was buffed in numerous zones (PvE)

in Guild Wars 2 Discussion

Posted by: daros.3407

daros.3407

I did COF 2 right now and i have to say that my DPS wasn’t certainly same. It was noticeably lower for sure.

Zerker was buffed in numerous zones (PvE)

in Guild Wars 2 Discussion

Posted by: iFruit.6190

iFruit.6190

TLDR version:

You will do more damage post-patch than you did pre-patch in :
AC, CM, TA (non Aetherblade path), SE.
*You will likely do the same damage as before in CoF. *
*You will do 10%-15% less damage in: *HotW, CoE, Arah and FotM.

This [if true] sounds infinitely awesome and fantastic! So the most underplayed dungeons will become even less visited, while the overfarmed instances will still be zerkfested by everyone and their granny! What great fun!

Zerker was buffed in numerous zones (PvE)

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

I did COF 2 right now and i have to say that my DPS wasn’t certainly same. It was noticeably lower for sure.

You would have lost 10-15% from the ferocity nerf, clawed back some % from the scaling fix. Overall you’re right the CoF damage is probably a bit lower, but not too bad.

Zerker was buffed in numerous zones (PvE)

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

The above was for explorable dungeons by the way.
Storymode dungeons are even easier post-patch because they are all lower level.

Zerker was buffed in numerous zones (PvE)

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

Can anyone remember which (if any) world bosses can be crit? This might be important for guilds trying to do megabosses.