add 30 new skills per class in xpac

add 30 new skills per class in xpac

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Posted by: SkiTz.4590

SkiTz.4590

Quality > quantity.

Give me 5 awesome skills I have to choose three of, and not three painfully obvious chooses, and I’ll be happy.

I’ll be happy if they JUST ADD SOMETHING

Been using the same kitten rotations as an ele for 2 years.

I don’t think they need 30 new skills per class lol, theres 0% chance of that happening
But they need to add something… 1 new weapon per class + new elite/couple utitlities would be OK by me.. just to shake things up a bit..

They just don’t seem to care at all.. if it ain’t about LS or gemstore, its not a priority at all

add 30 new skills per class in xpac

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Posted by: Serophous.9085

Serophous.9085

Let’s put it this way: remember the revs aren’t trying to be like all the other MMOs, they are trying to be different.

As for other MMOs having a bunch of other skills, 80% of those skills are worthless. Since WoW was the most successful, other MMOs tried to use that as a base, and even now WoW is removing and combining to REDUCE their number of skills.

As for them to ‘just add something’, when dealing in an mmo, just adding something can really screw up the balance (even moreso). I mean, we know whips are in the game since some NPCs use them, but then they have to decide what classes use them, then the abilities on each. Then they have to adjust the number values over and over so it isn’t OP. Meanwhile, the animation department has to work on the animations, the art department has to design multiple looks and skins, and programmers have to make sure it works and attacks. Then the balance department needs to see if any traits that work with said weapon would unbalance it or break something (see when traits worked on seige weapons and warriors + arrow carts). That’s just weapons!

Even when adding traits the team would have to look at as many combinations of other traits and weapons to make sure nothing becomes too OP or UP. And even then, because believe it or not, devs are human, something may slip by, become the norm, and they have to be the villian’s and ‘Nerf it’.

So, instead of just saying ‘give us something’ you should be saying ‘give us good quality’

add 30 new skills per class in xpac

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Posted by: SkiTz.4590

SkiTz.4590

Let’s put it this way: remember the revs aren’t trying to be like all the other MMOs, they are trying to be different.

As for other MMOs having a bunch of other skills, 80% of those skills are worthless. Since WoW was the most successful, other MMOs tried to use that as a base, and even now WoW is removing and combining to REDUCE their number of skills.

As for them to ‘just add something’, when dealing in an mmo, just adding something can really screw up the balance (even moreso). I mean, we know whips are in the game since some NPCs use them, but then they have to decide what classes use them, then the abilities on each. Then they have to adjust the number values over and over so it isn’t OP. Meanwhile, the animation department has to work on the animations, the art department has to design multiple looks and skins, and programmers have to make sure it works and attacks. Then the balance department needs to see if any traits that work with said weapon would unbalance it or break something (see when traits worked on seige weapons and warriors + arrow carts). That’s just weapons!

Even when adding traits the team would have to look at as many combinations of other traits and weapons to make sure nothing becomes too OP or UP. And even then, because believe it or not, devs are human, something may slip by, become the norm, and they have to be the villian’s and ‘Nerf it’.

So, instead of just saying ‘give us something’ you should be saying ‘give us good quality’

I would say “give us good quality” but dude , its been 2 years. If they haven’t figured out something by now, they sure as hell aren’t going to now.
It’s not going to be quality. Their quality is focused on the LS+gemstore side of the equation, not this kind of stuff. Why do you think we see balance patch only every 6-8 months lol

(edited by SkiTz.4590)

add 30 new skills per class in xpac

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Why do you think we see balance patch only every 6-8 months lol

Because doing it too often means less time to do anything else?

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

add 30 new skills per class in xpac

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Posted by: Nerelith.7360

Nerelith.7360

Quality > quantity.

Give me 5 awesome skills I have to choose three of, and not three painfully obvious chooses, and I’ll be happy.

I’ll be happy if they JUST ADD SOMETHING

Been using the same kitten rotations as an ele for 2 years.

I don’t think they need 30 new skills per class lol, theres 0% chance of that happening
But they need to add something… 1 new weapon per class + new elite/couple utitlities would be OK by me.. just to shake things up a bit..

They just don’t seem to care at all.. if it ain’t about LS or gemstore, its not a priority at all

For them LS = Expansion.

Many players have talked this to death. They are not listening. They will work on LS, and work on LS, and work on LS, because LS has to work.

They have turned their back on the model that worked so well with Guild Wars. Why?

I have heard 2 reasons provided, by people that seem to defend EVERYTHING that Anet does. If you are not these people, this does not apply to you.

1. Guild Wars is too deep for the average casual player they are trying to draw to play gw2

2. Guild Wars is too hard for Anet to balance, and Gw2 is easier.

That is why most of their focus is on Living Story ( No need to make expansions), and Gem Store ( No need to make expansions).

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

For them LS = Expansion.

Many players have talked this to death. They are not listening. They will work on LS, and work on LS, and work on LS, because LS has to work.

They’re hit the “sunk cost” problem with it – they’ve gone too far to back out now. If they did, it’d be an entire waste of all the time they tried to put into it, and all the resources they worked on to make it work as much as it does now. When we saw the “Story Journal” hit? That was your clue they were doubling down on red and hoping the spin doesn’t come up black.

They have turned their back on the model that worked so well with Guild Wars. Why?

I have heard 2 reasons provided, by people that seem to defend EVERYTHING that Anet does. If you are not these people, this does not apply to you.

1. Guild Wars is too deep for the average casual player they are trying to draw to play gw2

2. Guild Wars is too hard for Anet to balance, and Gw2 is easier.

I think it’s neither of these. I think it’s because they wanted to do something different than Guild Wars’ structure, and when LS came along this was what they came up with . . . and when people missed the more structured story flow of GW1’s campaigns we got the Story Journal steps we have now.

What we have right now is it being handled like GW: Prophecies but each mission and the quests leading up to it is parceled off into two-week bites with some content attached to it. I have less of a problem with this, as much as I do with the occasional misstep they make in the narrative (See: “Naming Mordremoth”, “Belinda Belacqua”…)

and Gem Store ( No need to make expansions).

More like “And Gem Store (this keeps the higher ups happy there’s a semi-steady income so the lights don’t get snuffed out like CoX did)”

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add 30 new skills per class in xpac

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Posted by: Palador.2170

Palador.2170

More like “And Gem Store (this keeps the higher ups happy there’s a semi-steady income so the lights don’t get snuffed out like CoX did)”

Ouch. True, but ouch…

We do not need a ton of new skills for each class. Refinement of existing skills and traits, including making the under-performing ones more appealing, will give you the change you want with less of a mess. If you can look at a class and say “Nobody uses (Weapon or Skill)”, then them making it so people would want to use it will be almost like getting entirely new skills.

Now, you’ll notice I’ve not said “balance”. There’s a reason for that. Balance is hard to get, and harder still to hold. And quite frankly, it’s not worth the effort. This is a place where “good enough” is good enough, as long as people are having fun. It doesn’t matter if one class or one build winds up a bit stronger or weaker than the others, as long as everyone’s having fun playing whatever they want. By the same token, if it’s perfectly balanced but not fun, then people won’t play it and all the effort is wasted.

ANet needs to loosen up some, and turn a few of their sacred cows into yummy cheeseburgers. When they’ve finally done that and regained their focus on fun, then a few new skills can come along and be our side of fries.

…crap. Now I’m hungry.

Sarcasm, delivered with a
delicate, brick-like subtlety.

add 30 new skills per class in xpac

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Posted by: Zaxares.5419

Zaxares.5419

A few new skills might be nice, but we don’t need THAT many new skills. All that will result in is content bloat, where you have some good skills that everybody uses, and the rest just gets abandoned.

add 30 new skills per class in xpac

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Posted by: Knighthonor.4061

Knighthonor.4061

I think this is too much to ask for. Even GW1 with its plethora of skills had redundant or simply copied ones (especially Factions with renamed Prophecies skills . . .).

Your created Elites don’t look like they work well with anything, or just seem a tad overpowered when looked at as “now let’s use this in WvW for instance” . . . especially “March With Me”. It’s either too awesome (charge instantly to the top of a wall, immediately drop three people on an antipersonnel siege weapon instead of needing to fight to it, chain it with two other warriors to pretty much never allow anyone to escape…) or if those are prevented, it’s not that useful.

Not to mention “Everything is a Weapon” summoning environmental weapons . . . is problematic. First off, it steps slightly on the toes of a ranger who bothers to use Forage. Secondly, it majorly steps on a thief who actively steals since it means a warrior can do it too, even if only random.

I don’t think your ideas of new skills are all that good to add to the game, for the sake of the game.

March With Me- like other distant closers dont travel up walls.

Forage is a Pet ability. That alone, makes it different. Everything is a Weapon is in no way like Thief’s steal in the sense, that its an environmental weapon. Steal isnt.

add 30 new skills per class in xpac

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I think this is too much to ask for. Even GW1 with its plethora of skills had redundant or simply copied ones (especially Factions with renamed Prophecies skills . . .).

Your created Elites don’t look like they work well with anything, or just seem a tad overpowered when looked at as “now let’s use this in WvW for instance” . . . especially “March With Me”. It’s either too awesome (charge instantly to the top of a wall, immediately drop three people on an antipersonnel siege weapon instead of needing to fight to it, chain it with two other warriors to pretty much never allow anyone to escape…) or if those are prevented, it’s not that useful.

Not to mention “Everything is a Weapon” summoning environmental weapons . . . is problematic. First off, it steps slightly on the toes of a ranger who bothers to use Forage. Secondly, it majorly steps on a thief who actively steals since it means a warrior can do it too, even if only random.

I don’t think your ideas of new skills are all that good to add to the game, for the sake of the game.

March With Me- like other distant closers dont travel up walls.

Forage is a Pet ability. That alone, makes it different. Everything is a Weapon is in no way like Thief’s steal in the sense, that its an environmental weapon. Steal isnt.

Steal isn’t environmental? Really . . .

“Most items that can be stolen can be found as environmental weapons, and usually function in the same way.”

Look, I’m not even going to get into splitting hairs with you, but I will point out – if you can’t come up with new skills which aren’t rehashed or “improved” versions of other skills, why should I agree it’s necessary?

I disagree the small pool of skills is the biggest problem with the game. Far more concerning is the tendency of large encounters to turn into “damage sponges” which aren’t all that challenging to deal with. New skills isn’t the answer to that, it’s just another layer of problems to heap on top.

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