Posted this somewhere else. I know this isnt something they will even think about with an expansion coming up I just thought I would throw it in here while I had it.
I can see a shatterer fight where he runs in and does an initial scream. Shatterer is mobile and runs around a bit. On the sides of the field there are a couple other interactable objects one being harpoons. (there can, of course, be mobs attacking the players near these interactable things) As he runs, some players target him with harpoons. each one slows him down a little until some point when he is mostly immobile and he flails around trying to get away. At that point a break bar appears. If not broken he breaks free and that phase restarts (damage not resetting of course). If broken, he falls to the ground and begins a second phase. For the first little bit he is just grounded. Now, his break bar begins to refill, he thrashes some at the players around him. As it fills he is slowly getting up. This would be a pretty heavy duty break bar now and CC does some, but not too much to effect it. Players on each side can interact with ropes and shoot them from one side to the other. On the other side, more players pick up the other ends and fasten them to the ground (think gulliver’s travels http://i.dailymail.co.uk/i/pix/2014/02/13/article-2558813-030618B30000044D-345_472x423.jpg) These each chunk down his break bar to prevent him from getting back up. The break bar does keep going back up and one of these ropes is periodically broken so its a tug of war between the rope shooters and shatterer on the break bar. if he gets up, he breaks free of the tie downs and is able to some what slowly move around the arena (think a crippled shatterer, he has harpoons in him). He does heavier thrashing and a leap attack that shoots crystals up from around the battle field. This basically would return him to near the end of phase 1. players would need to harpoon him again to immobilize him (perhaps not as much due to some harpoons from before), reactivate the break bar to knock him down and tie him back to the ground. This wouldnt be hard set phases like tequatl, but phases that change based on what players are doing, number of harpoons, and number of tie downs. He would also be damageable through the entire fight, but obviously its easier to damage a target tied to the ground.?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.