anyone else not into living story stuff?

anyone else not into living story stuff?

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

Blame bacteria.

anyone else not into living story stuff?

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Posted by: Flitzie.6082

Flitzie.6082

Welcome to 2015.
Where MMORPGs are less and less about role play what it once used to be.
Sure some people still force the role play but the game itself does not encourage it.
Most MMOs today are quasi-single player games with a set story and course of events.
Once you are through with this there is instanced PvP and grinding score points of some sort.

(snip)

I’ve been MMOing since UO beta, and RPers have ALWAYS been a tiny, tiny minority. What is this golden era you speak of?

If you want to properly RP it isn’t going to happen in a video game anyway. Find a DM near you and start collecting dice.

Vayne already answered that for me but I want to add something to shed some light on what I mean.

I’ve play UO and Lineage a little bit back then (I prolly was to young) then eventually LineageII was my next/first big MMO (played it a total of 6 years by now), So my experience is based on those games.

Lineage, LineageII especially had it different than most MMOs and still consider it to be the best example on how to create a game of that genre.
Of course I might be biased a little bit because of nostalgia etc, anyway.
_______________

1. The game encouraged Roleplay on its own. Essentially it took so long to level up characters that you probably only ever played one during the first years or atleast heavily focused on one character.
This is important imo. Because you somehow grew onto your role. For example me being a Tank. If you would talk about me, you were talking about the tank of clan XY. Everyone had a very specific rule, and there were many jobs to do considering there are a total of 26(?) classes back then. Today the game has a total of 30 classes.

Today in Guildwars everyone plays all those characters with largely different names and you hop around between them everyday. There is no real connection to your toon anymore. Not to forget individual classes have no importance at all, but thats just a GW issue because of the riddance of the holy trinity.

2. Lets dive into it a bit more. Lets talk PvP. Look at all those games even WoW today. PvP is meaningless. You just slaugther or get slaugthered and thats it.

I remember when Clans split up because they actually had conflicts in Real life! Then they would go on and PK each other. And this is not only some “yea lets kill each other now.” I remember my first clan splitting up because the leaders, a married couple, had a horrible divorce. Of course its a sad story! But the impact it had on us ingame was impressive!

Suddenly you had to fight for your leveling spots, and many more clans were into it. Who wants to get the low exp mobs? Pk to claim the good spots. Even raids.
Not to forget that you could even drop your own gear that you farmed weeks for when you got caught with karma.

Heart-racing was a common issue when Pking someone. an “Oh kitten” moment when suddenly someone was after you.
This is no more in current MMOs.

Lastly, there was no way to escape all of this. The entire server was open world, no instances, no channels(!). All one world with the same players every day.
Today every game has multiple instances and channels were you can just avoid troulbe if you want. Its boring and socializing happens less. Wether its aggresive or friendly socializing.
Sad.

Look at guildwars, do you know anyone besides your guild?
Are there people you stumble upon regularily that are not within your clan?

But wait there is more considering Role play Pvp. You play as an elf? You see a dark-elf around your favourite spot? Noone would Invite a dark elf to his party as an elf. This is an open invitation to Pk him.
What happened with all of that?

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

anyone else not into living story stuff?

in Guild Wars 2 Discussion

Posted by: Flitzie.6082

Flitzie.6082

3. More examples of natural RP:
Lets take a look at WoW, Aion, GW all those large MMOs. Crafting is something that everyone can do today. Just pick up a profession and level it up.

No such thing in Lineage. You wanted something crafted? Seek a warsmith dwarf. A Class specifically desigend to follow your around the battlefield and be the ONLY one of all classes that can craft high level gear.
To bad this is not where it ends, because somewhere you also need to get the materials for it. Alrighty, lets pick up another dwarf whos class sepcific job it is to debuff mobs that they would drop any meanigful amount of materials.
Now if you were a tank thats not where it ends: You’ll likely need atleast one Nuker to actually get Some damage going, prolly some support buffer aswell.
Thats already 5 Players that work together for Days(!) Only to get something crafted for one person.
At some point this is how friendships were born left and right within a huge online world.
No such thing today anymore. Even for dungeon groups its a “one time task” and then you never see them again if it were random guys.

And I never said, min maxing gear cannot exists within an environment like this.
Infact Lineage was heavy on the gear, though it was kinda balanced because you dont go out alone, ever.

There are probably many more things that made games simply better back then. But it would not want to write a novel right now.
Games used to be more complex and challenging, even though they were simpler in their core structure.
When I play Guild wars today, I feel pretty isolated, even though I farm champion mobs between hundres of players. Its just not the same anymore.
No meaningful interaction anymore, no adventures to go on with friends.

PLAYERS made games.

You touched the shiny, didn’t you?

anyone else not into living story stuff?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.

WoW was just a more polished EQ. WoW may be more popular than EQ ever was but back in the day EQ drew in some (for then) impressive numbers.

It’s the EverQuest model everyone uses now. Too bad the sandbox types like UO didn’t have a lasting influence, because a level-less, skills-based system like UO has so much untapped potential.

Businesses adopted the WoW business model for the money it made. That’s all. EQ, from a business perspective, was largely irrelevant, even though I agree it was the forerunner of the format. It was also a niche game. Far more niche than WoW was. It was WoW’s success that drove other companies to emulate it, and so it’s WoW I blame.

Why would you blame WoW? The marked asked for a product with specific set of parameters and WoW managed to deliver what market wanted. This is how it works, if ppl stop buying cheap 3rd world products and start buying local products, stores will sell local products.

I don’t have to like McDonalds to acknowledge they’re succesful. And I can blame McDonalds and fast food in general for the obesity epidemic.

Well I blame obese ppl for overeating (ok just to be clear, Im not talking about ppl with some sort of medical condition with obesity as a result of their illness). That would be the main difference between us I gues

Actually you should read the book Why We Get Fat. It’s a great book, and you’d find that what you just said is sort of completely wrong. lol