You skipped over my question. Anet is not incentivised to produce an expansion. Yes they would get more money and players if they did, but they already have a steady revenue stream. It’s easier for them to just nickle and dime us with the systems they already have in place.
And yes, giving the players what they want is in their best interest. But how do they know what players want? There’s a massive thread with over 1500 replies asking for Cantha that’s been around since launch and is still actively bumped every week. But where’s Cantha? All I see is gem store gem store gem store.
They seem to think that all players want is what they are currently paying for: gems and knick knacks to spend gems on.
No they’re not incentivized to produce an expansion but is that necessarly a bad thing? Personally I think its a good thing. Why?
Well lets say they go with the expansion business model. That means they need to release an expansion as quickly as possible in order to maximize their profit. If they release an expansion per year its more profitable for them then releasing one every 2 years right? An expansion needs to be pretty good, they cant just rush it so what would that lead to? Focusing all of their resources to produce an expansion. Which means if it takes them 1 year or even perhaps 2 years to produce an expansion thats 1 – 2 years we’d have with minimal new content and how do you keep people busy during those 1 – 2 years? well most games do repeatable dungeons and stuff which is what generally drives me away from those games.
With the current business model time isnt a major issue (it still is but not so much) they can afford to release new content every 2 weeks and take say 4 years to finish all the work it would take to create a single expansion. I have a feeling thats exactly what they did. Creating new zones is laborious and they needed time. Its now been 2 years and they’re ready to deliver at least some of them which we got enough hints to think this is actually gonna happen in Season 2 of the living story. Now lets assume they release a new zone every month they’d finish releasing a new continent size of zones in another 2 years but all the while we’d have new content to play every 2 weeks and a new zone every month.
Now that would have taken them perhaps twice as long if they had just focused on an expansion but at the same time we didnt have to live a 1-2 years repeating the same stuff. If thats actually what they’re going to do, for me personally I’d find it a much better model. But we have to see what happens in the next season of living story to be sure for now its just speculation.
Those repeating dungeons might scare people away but so does the LS. Maybe not you but many others.
A good expansion can easily keep people busy for a year. Imagine if all the dyes would be as specific color rewarded or drop from specific content. Do the same with only the mini’s they initially released with and many of the skins.. That sort of horizontal progression could keep people easily busy for a year or more. Part of it would indeed be repeating dungeons or what not.
So if they released once a year they should easily be able to keep people busy. Best is also to have one bigger patch inbetween (so at 6 months).
I don’t know why you seem to think we would get an map a month. You are however correct, to deliver the same amount as a expansion would give they would have to indeed give us a map a month. In S1 they failed doing so. Also I’m not sure why you think that when focusing on an expansion would take them longer to make the expansion then it would take them this way.
(edited by Devata.6589)