"expansion is about laying the groundwork"
Pretty sure they used a similar phrase in a couple other updates…
Nothing to get worked up about.
Considering they were working on an expansion I think the delivery of content has been pretty good already.
Considering they were working on an expansion I think the delivery of content has been pretty good already.
2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.
Considering they were working on an expansion I think the delivery of content has been pretty good already.
2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.
Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.
What we know about this expansion so far leaves me very skeptical and cautious. I will be waiting to hear more and maybe even waiting for a sale if I don’t find it worth what they’re asking. I’m in the boat of the doubters, but we really do need much more information before making an informed decision.
Considering they were working on an expansion I think the delivery of content has been pretty good already.
2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.
Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.
GW2 is maybe as big as Prophecies(minus Maguma Jungle and Crystal Desert) and EotN. A-Net also had about 1/4 of the staff they do now when they put out Factions, Nightfall, and EotN. Also, we don’t know if HoT will be released this year or next since they haven’t given a release date. And even IF it is this year, it would still be 3+ yrs from release to FIRST expansion.
Considering they were working on an expansion I think the delivery of content has been pretty good already.
2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.
Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.
GW2 is maybe as big as Prophecies(minus Maguma Jungle and Crystal Desert) and EotN. A-Net also had about 1/4 of the staff they do now when they put out Factions, Nightfall, and EotN. Also, we don’t know if HoT will be released this year or next since they haven’t given a release date. And even IF it is this year, it would still be 3+ yrs from release to FIRST expansion.
Yep, newflash. More ambitious projects require more time. There is no way you can compare an MMO to a lobby game, no matter how hard you try. A lobby game without a z axis, mostly pathed, a whole lot less work than that.
And having less people means very little, considering often it takes longer to do things with more people, even though you need them.
I’m not even sure what you’re point is. A non-MMO lobby game, a CORPG was updated faster than an MMO?
Nothing to see here folks. Move along.
2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.
Yes but the “content” in GW1 was so devoid of meaning or game that it really didn’t matter much, does it now?
Not really a useful comparison. “Hey, you produced only 3 zones for this game” vs “Hey, you produced a ton of for-pay content for this weird non-game”.
Yep, newflash. More ambitious projects require more time. There is no way you can compare an MMO to a lobby game, no matter how hard you try. A lobby game without a z axis, mostly pathed, a whole lot less work than that.
Someone understands!
Do people even look at what they’re playing for two seconds? Have they taken the time to actually compare it to the original Guild Wars?
Standards have gone way up since 2005, and Guild Wars 2 is still setting some of those standards. You can’t expect a whole new continent to be done in a year or so with the breath-taking quality and attention to detail that’s been put in Tyria so far.
It’s not just your old terrain with a few objects here and there and invisible walls everywhere else, like it was back in the original Guild Wars. I mean, that was fine back then, but it wouldn’t cut it today. And while we have the technology to make games prettier, all of these models and textures don’t take any less time to make, on the contrary.
Considering they were working on an expansion I think the delivery of content has been pretty good already.
2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.
Firstly you’re not quantifying the content correctly, we had several map changes, several temporary maps etc, a couple of map wide events, a retooling of Tequatl, Marionette and Triple Wurm. Counting only the permanent content and then saying they didn’t produce any content is not accurate.
Secondly, given the massive differences in the game you can’t possibly liken the production difficulty of GW1 content to GW2 content. More complex systems and higher graphical quality means more effort.
Also where are you coming with this 6 months business? https://forum-en.gw2archive.eu/forum/game/hot/It-s-going-to-be-a-long-wait/4724295
Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.
I still think we’re quantifying content incorrectly. One map like Silverwastes can provide more engagement for a longer period of time than some of the other current maps in game. I don’t think we should measure maps by their size (although I do think we can expect large maps), but by how much we can do in those maps. So even if HoT has less maps or smaller maps, we should measure them by the amount of content we can engage in on those maps.
What we know about this expansion so far leaves me very skeptical and cautious.
Fair enough we really haven’t been all that well informed about HoT yet. Skepticism is understandable and probably a good idea.
Yep, newflash. More ambitious projects require more time. There is no way you can compare an MMO to a lobby game, no matter how hard you try. A lobby game without a z axis, mostly pathed, a whole lot less work than that.
Someone understands!
Do people even look at what they’re playing for two seconds? Have they taken the time to actually compare it to the original Guild Wars?
Standards have gone way up since 2005, and Guild Wars 2 is still setting some of those standards. You can’t expect a whole new continent to be done in a year or so with the breath-taking quality and attention to detail that’s been put in Tyria so far.
It’s not just your old terrain with a few objects here and there and invisible walls everywhere else, like it was back in the original Guild Wars. I mean, that was fine back then, but it wouldn’t cut it today. And while we have the technology to make games prettier, all of these models and textures don’t take any less time to make, on the contrary.
Exactly, I’ve been saying this for ages now, yeah Gw1 released a ton of content very quickly but it was content that was much faster to create in every aspect. Terrain was just a plain height map with fixed paths, Cities were much smaller with only a few low poly models, it only had one plain, no need to model under water and above ground areas. No water access meant no need to animate and script swimming for most characters / mobs. Environments were a lot simpler with only a few props here and there. Environments didn’t have their own mechanics like the sandstorm. Environment had only one type of content (questing) you didn’t have additional content like Jumping puzzles, Vistas, skill challenges, secret areas / events.
Most modern MMOs which have intricate environments take around 2 years to develop expansions thats without pumping out content every two weeks in tandem.
Gw1 was and actually still is a great game but there is no denying that its much less intricate then Gw2.
Look it’s more than that when you compare this game to Guild Wars 1. If you add up all the missions and quests in Guild Wars 1 from Prophecies through Eye of the North, all four titles, there are less quests/missions than there were dynamic events in Guild Wars 2 at launch. It doesn’t count the different races. It doesn’t count different starting zones. Or 30 jumping puzzles. Or Guild Missions. Or minigames. Or hearts. Or personal story (and there’s a lot of that) or living story.
If you want to compare dungeons, Guild Wars 1 eventually came out with about 16 dungeons, but there were 33 dungeon paths in Guild Wars 2 at launch and fractals were added soon after.
There was nothing like WvW in Guild Wars 1.
In fact, the FREE content added to Guild Wars 1 after launch was Sorrows Embrace and maybe hard mode. The rest of it was paid expansions.
We’re only getting our first paid expansion now, in a true MMO that is more ambitious than Guild Wars 1 ever was. And that doesn’t take away from GW 1 being an amazing game for its time. It was tremendous. But it doesn’t have the same expectations about it this game has. 1500 dynamic events at launch. More quests and missions than all the paid Guild Wars 1 games put together.
I think the “groundwork” was in some of the systems introduced last year. The Collections, adding items to your Home Instance via clickables, Wardrobe, Wallet . . . Guild Missions, non-standard currency in “Perseverence”, Story Journal . . .
I think it’s that list more than anything else.
Oh, really wish they’d go back and clean up the Achievements tab. Again.
Biweekly is too much. 3-week delay is just enough, they should polish more…
Look it’s more than that when you compare this game to Guild Wars 1. If you add up all the missions and quests in Guild Wars 1 from Prophecies through Eye of the North, all four titles, there are less quests/missions than there were dynamic events in Guild Wars 2 at launch. It doesn’t count the different races. It doesn’t count different starting zones. Or 30 jumping puzzles. Or Guild Missions. Or minigames. Or hearts. Or personal story (and there’s a lot of that) or living story.
If you want to compare dungeons, Guild Wars 1 eventually came out with about 16 dungeons, but there were 33 dungeon paths in Guild Wars 2 at launch and fractals were added soon after.
There was nothing like WvW in Guild Wars 1.
In fact, the FREE content added to Guild Wars 1 after launch was Sorrows Embrace and maybe hard mode. The rest of it was paid expansions.
We’re only getting our first paid expansion now, in a true MMO that is more ambitious than Guild Wars 1 ever was. And that doesn’t take away from GW 1 being an amazing game for its time. It was tremendous. But it doesn’t have the same expectations about it this game has. 1500 dynamic events at launch. More quests and missions than all the paid Guild Wars 1 games put together.
But by saying GW2 had as much or more content at release compared to all of GW1, you also say anet managed to create as much or more content between 2007-2012 compared to 2002-2007 even though GW2 is a lot more complex.
Doesn’t this prove that anet in fact can and did produce just as much content in the same time period in a more complex game?