"expansion is about laying the groundwork"

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: nexxe.7081

nexxe.7081

http://massively.joystiq.com/2015/01/25/pax-south-2015-o-brien-and-johanson-on-guild-wars-2-s-heart-of/

O’Brien offered a similar thought when asked if players could expect future expansions following Heart of Thorns. “This expansion is about laying the groundwork,” he says. “We are building Guild Wars 2 to be the game that we want to be evolving over the long-term.”

This is an interesting quote. I wonder if it means we’ll be seeing more frequent updates and content than we have before. If the foundations are already set, this could very well happen.

If you think about it, the Mastery and Specialization systems will already be in, so it’s not like they need to redo it for the next expansion. The living story is already laid out, so this might free up the expansion teams too? I’m just speculating of course, but what does everyone else think? Do you think we’ll get more frequent updates now (as if they weren’t frequent enough, lol)?

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Zero Day.2594

Zero Day.2594

Pretty sure they used a similar phrase in a couple other updates…
Nothing to get worked up about.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Considering they were working on an expansion I think the delivery of content has been pretty good already.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Galphar.3901

Galphar.3901

Considering they were working on an expansion I think the delivery of content has been pretty good already.

2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Considering they were working on an expansion I think the delivery of content has been pretty good already.

2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.

Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: BilboBaggins.5620

BilboBaggins.5620

What we know about this expansion so far leaves me very skeptical and cautious. I will be waiting to hear more and maybe even waiting for a sale if I don’t find it worth what they’re asking. I’m in the boat of the doubters, but we really do need much more information before making an informed decision.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Galphar.3901

Galphar.3901

Considering they were working on an expansion I think the delivery of content has been pretty good already.

2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.

Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.

GW2 is maybe as big as Prophecies(minus Maguma Jungle and Crystal Desert) and EotN. A-Net also had about 1/4 of the staff they do now when they put out Factions, Nightfall, and EotN. Also, we don’t know if HoT will be released this year or next since they haven’t given a release date. And even IF it is this year, it would still be 3+ yrs from release to FIRST expansion.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Considering they were working on an expansion I think the delivery of content has been pretty good already.

2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.

Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.

GW2 is maybe as big as Prophecies(minus Maguma Jungle and Crystal Desert) and EotN. A-Net also had about 1/4 of the staff they do now when they put out Factions, Nightfall, and EotN. Also, we don’t know if HoT will be released this year or next since they haven’t given a release date. And even IF it is this year, it would still be 3+ yrs from release to FIRST expansion.

Yep, newflash. More ambitious projects require more time. There is no way you can compare an MMO to a lobby game, no matter how hard you try. A lobby game without a z axis, mostly pathed, a whole lot less work than that.

And having less people means very little, considering often it takes longer to do things with more people, even though you need them.

I’m not even sure what you’re point is. A non-MMO lobby game, a CORPG was updated faster than an MMO?

Nothing to see here folks. Move along.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Carighan.6758

Carighan.6758

2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.

Yes but the “content” in GW1 was so devoid of meaning or game that it really didn’t matter much, does it now?
Not really a useful comparison. “Hey, you produced only 3 zones for this game” vs “Hey, you produced a ton of for-pay content for this weird non-game”.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Rangelost.4857

Rangelost.4857

Yep, newflash. More ambitious projects require more time. There is no way you can compare an MMO to a lobby game, no matter how hard you try. A lobby game without a z axis, mostly pathed, a whole lot less work than that.

Someone understands!

Do people even look at what they’re playing for two seconds? Have they taken the time to actually compare it to the original Guild Wars?

Standards have gone way up since 2005, and Guild Wars 2 is still setting some of those standards. You can’t expect a whole new continent to be done in a year or so with the breath-taking quality and attention to detail that’s been put in Tyria so far.

It’s not just your old terrain with a few objects here and there and invisible walls everywhere else, like it was back in the original Guild Wars. I mean, that was fine back then, but it wouldn’t cut it today. And while we have the technology to make games prettier, all of these models and textures don’t take any less time to make, on the contrary.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: CureForLiving.5360

CureForLiving.5360

Considering they were working on an expansion I think the delivery of content has been pretty good already.

2.5+ years to give us 3 new maps and some Living Story? This is the same company that produced 2 stand-alone games and an expansion every 6 months between 2004-2005. I’d say they fall short of what they did in GW.

Firstly you’re not quantifying the content correctly, we had several map changes, several temporary maps etc, a couple of map wide events, a retooling of Tequatl, Marionette and Triple Wurm. Counting only the permanent content and then saying they didn’t produce any content is not accurate.
Secondly, given the massive differences in the game you can’t possibly liken the production difficulty of GW1 content to GW2 content. More complex systems and higher graphical quality means more effort.
Also where are you coming with this 6 months business? https://forum-en.gw2archive.eu/forum/game/hot/It-s-going-to-be-a-long-wait/4724295

Except that you haven’t seen the expansion. And that the game at launch was bigger than all three guild wars games put together. No, it hasn’t fallen short.

I still think we’re quantifying content incorrectly. One map like Silverwastes can provide more engagement for a longer period of time than some of the other current maps in game. I don’t think we should measure maps by their size (although I do think we can expect large maps), but by how much we can do in those maps. So even if HoT has less maps or smaller maps, we should measure them by the amount of content we can engage in on those maps.

What we know about this expansion so far leaves me very skeptical and cautious.

Fair enough we really haven’t been all that well informed about HoT yet. Skepticism is understandable and probably a good idea.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Yep, newflash. More ambitious projects require more time. There is no way you can compare an MMO to a lobby game, no matter how hard you try. A lobby game without a z axis, mostly pathed, a whole lot less work than that.

Someone understands!

Do people even look at what they’re playing for two seconds? Have they taken the time to actually compare it to the original Guild Wars?

Standards have gone way up since 2005, and Guild Wars 2 is still setting some of those standards. You can’t expect a whole new continent to be done in a year or so with the breath-taking quality and attention to detail that’s been put in Tyria so far.

It’s not just your old terrain with a few objects here and there and invisible walls everywhere else, like it was back in the original Guild Wars. I mean, that was fine back then, but it wouldn’t cut it today. And while we have the technology to make games prettier, all of these models and textures don’t take any less time to make, on the contrary.

Exactly, I’ve been saying this for ages now, yeah Gw1 released a ton of content very quickly but it was content that was much faster to create in every aspect. Terrain was just a plain height map with fixed paths, Cities were much smaller with only a few low poly models, it only had one plain, no need to model under water and above ground areas. No water access meant no need to animate and script swimming for most characters / mobs. Environments were a lot simpler with only a few props here and there. Environments didn’t have their own mechanics like the sandstorm. Environment had only one type of content (questing) you didn’t have additional content like Jumping puzzles, Vistas, skill challenges, secret areas / events.

Most modern MMOs which have intricate environments take around 2 years to develop expansions thats without pumping out content every two weeks in tandem.

Gw1 was and actually still is a great game but there is no denying that its much less intricate then Gw2.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Look it’s more than that when you compare this game to Guild Wars 1. If you add up all the missions and quests in Guild Wars 1 from Prophecies through Eye of the North, all four titles, there are less quests/missions than there were dynamic events in Guild Wars 2 at launch. It doesn’t count the different races. It doesn’t count different starting zones. Or 30 jumping puzzles. Or Guild Missions. Or minigames. Or hearts. Or personal story (and there’s a lot of that) or living story.

If you want to compare dungeons, Guild Wars 1 eventually came out with about 16 dungeons, but there were 33 dungeon paths in Guild Wars 2 at launch and fractals were added soon after.

There was nothing like WvW in Guild Wars 1.

In fact, the FREE content added to Guild Wars 1 after launch was Sorrows Embrace and maybe hard mode. The rest of it was paid expansions.

We’re only getting our first paid expansion now, in a true MMO that is more ambitious than Guild Wars 1 ever was. And that doesn’t take away from GW 1 being an amazing game for its time. It was tremendous. But it doesn’t have the same expectations about it this game has. 1500 dynamic events at launch. More quests and missions than all the paid Guild Wars 1 games put together.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I think the “groundwork” was in some of the systems introduced last year. The Collections, adding items to your Home Instance via clickables, Wardrobe, Wallet . . . Guild Missions, non-standard currency in “Perseverence”, Story Journal . . .

I think it’s that list more than anything else.

Oh, really wish they’d go back and clean up the Achievements tab. Again.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Biweekly is too much. 3-week delay is just enough, they should polish more…

Attempts at ele specs:
Shaman
Conjurer

"expansion is about laying the groundwork"

in Guild Wars 2 Discussion

Posted by: Scipio.3204

Scipio.3204

Look it’s more than that when you compare this game to Guild Wars 1. If you add up all the missions and quests in Guild Wars 1 from Prophecies through Eye of the North, all four titles, there are less quests/missions than there were dynamic events in Guild Wars 2 at launch. It doesn’t count the different races. It doesn’t count different starting zones. Or 30 jumping puzzles. Or Guild Missions. Or minigames. Or hearts. Or personal story (and there’s a lot of that) or living story.

If you want to compare dungeons, Guild Wars 1 eventually came out with about 16 dungeons, but there were 33 dungeon paths in Guild Wars 2 at launch and fractals were added soon after.

There was nothing like WvW in Guild Wars 1.

In fact, the FREE content added to Guild Wars 1 after launch was Sorrows Embrace and maybe hard mode. The rest of it was paid expansions.

We’re only getting our first paid expansion now, in a true MMO that is more ambitious than Guild Wars 1 ever was. And that doesn’t take away from GW 1 being an amazing game for its time. It was tremendous. But it doesn’t have the same expectations about it this game has. 1500 dynamic events at launch. More quests and missions than all the paid Guild Wars 1 games put together.

But by saying GW2 had as much or more content at release compared to all of GW1, you also say anet managed to create as much or more content between 2007-2012 compared to 2002-2007 even though GW2 is a lot more complex.

Doesn’t this prove that anet in fact can and did produce just as much content in the same time period in a more complex game?