features u didnt like on paper
Jumping puzzles are the only one that comes to mind at the moment. Not a factor in my picking the game up at all, but they’ve added a lot to the enjoyment of it.
The only experience I can think of is the opposite one, I’m afraid. The Megaserver sounded good on paper to me at first, and I was eager to see it in action. But in practice it has nearly destroyed the game for me. I would gladly pay a monthly subscription fee to be able to play on a lower population server again, with people that I recognize. The world has become one giant zerg full of strangers. A major disappointment from my initial excitement, and lately it just seems to be getting more and more congested.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I’ll go with Guardians. I was absolutely sure I had no interest in them. I’m not a tank, I don’t go for Paladin classes.
Then after getting to 80 on my Thief, dying left right and sideways, I started work on my Guardian. And she lived through everything. She turned into my dungeon main for a long time (nowadays I seem to like Mesmer more for that). It’s just made me aware that GW2 has a unique spin on most everything and one has to try it out before discarding the option.
I can’t think of anything that actually sounded bad and I ended up liking, but there are plenty of things I thought I’d be indifferent to and ended up liking.
For example I didn’t think the wardrobe update would affect me because I rarely change the skins on my equipment. But apparently without me realising it a lot of that was down to the difficulty in acquiring the skins.
Before the update if I transmuted my HotW coat (for example) and decided actually I liked the original skin better I’d have to buy a splitter or run the dungeon another 5 or so times to get another one. Now I can switch the skin and if I change my mind and want the original back all it costs me is a transmutation charge.
If I used one of the one-time-only Living World skins I’d have to make sure I kept the item it was on (and if it was soulbound the character too) or I’d lose the skin forever. So as a result most of them sat unused in my bank waiting until I was 100% sure I’d found the perfect character and would never change my mind. Now I can use them on all my characters or none of them and keep the skin no matter what.
“Life’s a journey, not a destination.”
The world boss schedule. I feel like some of the larger bosses could run more often, but overall, it’s handy.
-Mike O’Brien
Because we can’t be angry about both?