features u didnt like on paper

features u didnt like on paper

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Posted by: Knighthonor.4061

Knighthonor.4061

Have there ever been some gameplay features that didnt seem interesting to you on paper when you first heard of them, but turned out to be quite fun once you got hands on with the feature?

features u didnt like on paper

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Posted by: Ben K.6238

Ben K.6238

Jumping puzzles are the only one that comes to mind at the moment. Not a factor in my picking the game up at all, but they’ve added a lot to the enjoyment of it.

features u didnt like on paper

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Posted by: Hamfast.8719

Hamfast.8719

The only experience I can think of is the opposite one, I’m afraid. The Megaserver sounded good on paper to me at first, and I was eager to see it in action. But in practice it has nearly destroyed the game for me. I would gladly pay a monthly subscription fee to be able to play on a lower population server again, with people that I recognize. The world has become one giant zerg full of strangers. A major disappointment from my initial excitement, and lately it just seems to be getting more and more congested.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

features u didnt like on paper

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Posted by: Donari.5237

Donari.5237

I’ll go with Guardians. I was absolutely sure I had no interest in them. I’m not a tank, I don’t go for Paladin classes.

Then after getting to 80 on my Thief, dying left right and sideways, I started work on my Guardian. And she lived through everything. She turned into my dungeon main for a long time (nowadays I seem to like Mesmer more for that). It’s just made me aware that GW2 has a unique spin on most everything and one has to try it out before discarding the option.

features u didnt like on paper

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Posted by: Danikat.8537

Danikat.8537

I can’t think of anything that actually sounded bad and I ended up liking, but there are plenty of things I thought I’d be indifferent to and ended up liking.

For example I didn’t think the wardrobe update would affect me because I rarely change the skins on my equipment. But apparently without me realising it a lot of that was down to the difficulty in acquiring the skins.

Before the update if I transmuted my HotW coat (for example) and decided actually I liked the original skin better I’d have to buy a splitter or run the dungeon another 5 or so times to get another one. Now I can switch the skin and if I change my mind and want the original back all it costs me is a transmutation charge.

If I used one of the one-time-only Living World skins I’d have to make sure I kept the item it was on (and if it was soulbound the character too) or I’d lose the skin forever. So as a result most of them sat unused in my bank waiting until I was 100% sure I’d found the perfect character and would never change my mind. Now I can use them on all my characters or none of them and keep the skin no matter what.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

features u didnt like on paper

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Posted by: Guhracie.3419

Guhracie.3419

The world boss schedule. I feel like some of the larger bosses could run more often, but overall, it’s handy.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?