gw 2 big change (pve)
To promote new play you could do stuff like this, but quick note im not a WoW fanboy ive actually not even played it due to it being such an awful game XD
HEAL/UTULITY/SUPPORT THINGIE
have dungeons that inflict the dwayna statue effect (disable skill 6) but at the same time 100 % healing on you from allies. and 20 % boonduration for you. perhaps have things like a gap which you need a 600 range leap to pass by to activate a switch and pass by. perhaps have you deal less damage to bosses but they’re more vulnerable to vulnerablity this would promote the debuffing aspect.
TANK:
or and give bosses continusly 10 k hits, which is just basehp of the lowest hp classes,
continusly 10 k damage can be lowered to around 5 k and it becomes so frequent you cant dodge it all and perhaps have like a taunt ability
DPS: (yes dps but not diret damage thats fine already BUT)
You could easly remove condi limit on champ/legendary people easly.
In dungeons dps is better then anything, so glasscannon is a must for hardcore and elitists, mob and bosses hit hard but it seems full glassy party have a faster way for compete it…
Couldn’t this be resolved if they increased the armor on certain enemies?
Not only this, cause if they increase armor u still need more dps… imho they have to balance all classes and give more specific purpose on it, and change dungeons mechanics… atm 80% of content need dodge for stay alive or u will get downed too fast, and dps for kill mob and boss, dodge is too important in front of any kind of support, funny on pvp, not too much on pve, if the hit less harder and introduce some mechanics u will give a sense for a support classes… for example: now 20 trash mob hit u for 10k dmg per second, so u have to dodge and kill him, u dont need someone that heal u for 1k hp every 3-4 seconds cause its ridicolous in front of 10k dmg per second, so best way is dodge and kill… immagine now 20 trash mobs hit u for 2k per second, now if u have someone in party will help you u can manage those dmg, with healing, stun etc.. and as dps u can focus your build on it, but u still need someone that carry u, cause with some modify if u r fully dps u cant manage alone dmg and condi ( with traits and utility change they shoudnt allow u to do everything) so if u wanna play glass u need a support team mate, if your party wanna run full balanced build u can do that… as full dps u shoudnt stack alot of boons for example, if some defensive/support three will allow u to do that u have to make a support build for give those boons to ally, otherwise u should have an harder or just little access… also condi its freaking, necro in pve sucks alot cause everyone spam condi also if u r fully dmg.. so there is no place for necro or condi build i pve.
U wanna have and give boons? Perfect u have to chose a support three, u wanna have a big dmg? Awesome but u cant also stack 25 might alone, fury and regen.. classes and mobs are op, they should tone down everything and give a purpose to classes.. delete all infiite mobs ppl kill or skip and introduce something that need everyone not only glassy mate
Let me be sarcastic but atm the name of this game should be ‘dodge and shot 2’
In dungeons dps is better then anything, so glasscannon is a must for hardcore and elitists, mob and bosses hit hard but it seems full glassy party have a faster way for compete it…
Couldn’t this be resolved if they increased the armor on certain enemies?
No because then it’d take nigh on forever for a party of non-zerks to finish a dungeon.
The problem isn’t that a party of zerkers finish a dungeon in X amount time or even that they finish it faster, they always will. The problem is down to risk and reward. At the moment once you know the encounters there’s no point focussing on anything other than damage. The problem is the predictability of PvE.
The only true way to make zerker builds less effective is to make it harder to predict bosses
To promote new play you could do stuff like this, but quick note im not a WoW fanboy ive actually not even played it due to it being such an awful game XD
HEAL/UTULITY/SUPPORT THINGIE
have dungeons that inflict the dwayna statue effect (disable skill 6) but at the same time 100 % healing on you from allies. and 20 % boonduration for you. perhaps have things like a gap which you need a 600 range leap to pass by to activate a switch and pass by. perhaps have you deal less damage to bosses but they’re more vulnerable to vulnerablity this would promote the debuffing aspect.TANK:
or and give bosses continusly 10 k hits, which is just basehp of the lowest hp classes,
continusly 10 k damage can be lowered to around 5 k and it becomes so frequent you cant dodge it all and perhaps have like a taunt abilityDPS: (yes dps but not diret damage thats fine already BUT)
You could easly remove condi limit on champ/legendary people easly.
Look at this…
that’s an idea, i’d like to listen other guys and maybe anet if they wanna give their opinion on it… classes is better then only dpsing, anet should promote that, there is a lot of way for realize classes differences, and viable builds
Great idea and good solution, i hope that more people will propose here some idea about that. For me the elimination of the trinity is a great thing but it is unacceptable the only dps pg, they must diversify class and requilibrate the game and the mob to make a more competitive game, just like they have done with Tequatl.