lets talk healing power and roles
Most players do not enjoy the current PvE dynamics which is why the game has steadily hemorrhaged players from day one.
I stopped reading at this point.
Data. Now.It’s intuitively obvious – the game’s core community and dev attention centers around PvP when player numbers have plummeted since launch, and they fired the dungeon guy with no attention given to dungeons in well over a year due to dungeons not being very popular among the player base.
You obviously aren’t open-minded to have this discussion, though, so I’m not sure why I’m bothering.
So, open-minded equals “agrees with Einlanzer?”
Every MMO hemorrhages players over time. What evidence do you have that lower player numbers in GW2 are due to players not enjoying the PvE dynamics, or that “most players” do not enjoy them? Everyone I know who has left did so for two other reasons: lack of content or dissatisfaction with PvP. I’m open minded, but I’m not gullible. Prove your assertions — or don’t use them as justifications.
You’re doing nothing different than I am. You are simply assuming the veracity of the claim that everyone loves the current status quo. Let’s just acquiesce that neither of us is going on anything but logic and intuition and instead focus on a more productive and thought provoking discussion regarding different ways roles could be handled in the game.
It is worth noting that they have already stated they are making some overhauls to various game systems to support more build diversity with HoT, so this is not a useless discussion. The mechanics of the game are not static and will evolve.
I am making no assumptions, other than the one that I don’t know why various people have left outside of a small percentage of posts and personal acquaintances. I’m not trying to stifle discussion, I’m trying to prevent unproven assumptions from being used as justifications. If you refrain from such practices, the only comments you’ll see from me will be about your ideas themselves.
Most players do not enjoy the current PvE dynamics which is why the game has steadily hemorrhaged players from day one.
I stopped reading at this point.
Data. Now.It’s intuitively obvious – the game’s core community and dev attention centers around PvP when player numbers have plummeted since launch, and they fired the dungeon guy with no attention given to dungeons in well over a year due to dungeons not being very popular among the player base.
You obviously aren’t open-minded to have this discussion, though, so I’m not sure why I’m bothering.
So, open-minded equals “agrees with Einlanzer?”
Every MMO hemorrhages players over time. What evidence do you have that lower player numbers in GW2 are due to players not enjoying the PvE dynamics, or that “most players” do not enjoy them? Everyone I know who has left did so for two other reasons: lack of content or dissatisfaction with PvP. I’m open minded, but I’m not gullible. Prove your assertions — or don’t use them as justifications.
You’re doing nothing different than I am. You are simply assuming the veracity of the claim that everyone loves the current status quo. Let’s just acquiesce that neither of us has hard data backing up our claims and focus instead on a more productive and thought provoking discussion about possible ways roles could be handled in the game.
The fact that game isn’t bankrupt is a fact of being succesful the way it is.
That’s a false dichotomy. Not bankrupt /= successful. Financial success is a spectrum, not a binary. The whole reason they’re releasing the expansion is to bring in more revenue, and they are trying to overhaul things people are unhappy with and shore up some of the game’s weaker systems to generate more interest and bring back lapsed players.
Of course they do. This is how MMOs are made. Release, patches, expansions and some tweaks here and there. A total overhaul of combat system is not what we’re getting with HoT.
Most players do not enjoy the current PvE dynamics which is why the game has steadily hemorrhaged players from day one.
I stopped reading at this point.
Data. Now.It’s intuitively obvious – the game’s core community and dev attention centers around PvP when player numbers have plummeted since launch, and they fired the dungeon guy with no attention given to dungeons in well over a year due to dungeons not being very popular among the player base.
You obviously aren’t open-minded to have this discussion, though, so I’m not sure why I’m bothering.
So, open-minded equals “agrees with Einlanzer?”
Every MMO hemorrhages players over time. What evidence do you have that lower player numbers in GW2 are due to players not enjoying the PvE dynamics, or that “most players” do not enjoy them? Everyone I know who has left did so for two other reasons: lack of content or dissatisfaction with PvP. I’m open minded, but I’m not gullible. Prove your assertions — or don’t use them as justifications.
You’re doing nothing different than I am. You are simply assuming the veracity of the claim that everyone loves the current status quo. Let’s just acquiesce that neither of us has hard data backing up our claims and focus instead on a more productive and thought provoking discussion about possible ways roles could be handled in the game.
The fact that game isn’t bankrupt is a fact of being succesful the way it is.
That’s a false dichotomy. Not bankrupt /= successful. Financial success is a spectrum, not a binary. The whole reason they’re releasing the expansion is to bring in more revenue, and they are trying to overhaul things people are unhappy with and shore up some of the game’s weaker systems to generate more interest and bring back lapsed players.
Of course they do. This is how MMOs are made. Release, patches, expansions and some tweaks here and there. A total overhaul of combat system is not what we’re getting with HoT.
It’s not really what I’m suggesting either; I’m not sure why you think it is. Small changes have the potential to have far-reaching impacts. A few new skills, a few improvements to existing skills, and improved attribute options for gearing is pretty much what I’m suggesting.
Most players do not enjoy the current PvE dynamics which is why the game has steadily hemorrhaged players from day one.
I stopped reading at this point.
Data. Now.It’s intuitively obvious – the game’s core community and dev attention centers around PvP when player numbers have plummeted since launch, and they fired the dungeon guy with no attention given to dungeons in well over a year due to dungeons not being very popular among the player base.
You obviously aren’t open-minded to have this discussion, though, so I’m not sure why I’m bothering.
So, open-minded equals “agrees with Einlanzer?”
Every MMO hemorrhages players over time. What evidence do you have that lower player numbers in GW2 are due to players not enjoying the PvE dynamics, or that “most players” do not enjoy them? Everyone I know who has left did so for two other reasons: lack of content or dissatisfaction with PvP. I’m open minded, but I’m not gullible. Prove your assertions — or don’t use them as justifications.
You’re doing nothing different than I am. You are simply assuming the veracity of the claim that everyone loves the current status quo. Let’s just acquiesce that neither of us has hard data backing up our claims and focus instead on a more productive and thought provoking discussion about possible ways roles could be handled in the game.
The fact that game isn’t bankrupt is a fact of being succesful the way it is.
That’s a false dichotomy. Not bankrupt /= successful. Financial success is a spectrum, not a binary. The whole reason they’re releasing the expansion is to bring in more revenue, and they are trying to overhaul things people are unhappy with and shore up some of the game’s weaker systems to generate more interest and bring back lapsed players.
Of course they do. This is how MMOs are made. Release, patches, expansions and some tweaks here and there. A total overhaul of combat system is not what we’re getting with HoT.
It’s not really what I’m suggesting either; I’m not sure why you think it is. A few new skills, a few improvements to existing skills, and improved attribute options for gearing is pretty much what I’m suggesting.
You are trying to cripple people not geared properly to suffer from weaker support abilities. This is how old mmos work, this is bad.
Most players do not enjoy the current PvE dynamics which is why the game has steadily hemorrhaged players from day one.
I stopped reading at this point.
Data. Now.It’s intuitively obvious – the game’s core community and dev attention centers around PvP when player numbers have plummeted since launch, and they fired the dungeon guy with no attention given to dungeons in well over a year due to dungeons not being very popular among the player base.
You obviously aren’t open-minded to have this discussion, though, so I’m not sure why I’m bothering.
So, open-minded equals “agrees with Einlanzer?”
Every MMO hemorrhages players over time. What evidence do you have that lower player numbers in GW2 are due to players not enjoying the PvE dynamics, or that “most players” do not enjoy them? Everyone I know who has left did so for two other reasons: lack of content or dissatisfaction with PvP. I’m open minded, but I’m not gullible. Prove your assertions — or don’t use them as justifications.
You’re doing nothing different than I am. You are simply assuming the veracity of the claim that everyone loves the current status quo. Let’s just acquiesce that neither of us has hard data backing up our claims and focus instead on a more productive and thought provoking discussion about possible ways roles could be handled in the game.
The fact that game isn’t bankrupt is a fact of being succesful the way it is.
That’s a false dichotomy. Not bankrupt /= successful. Financial success is a spectrum, not a binary. The whole reason they’re releasing the expansion is to bring in more revenue, and they are trying to overhaul things people are unhappy with and shore up some of the game’s weaker systems to generate more interest and bring back lapsed players.
Of course they do. This is how MMOs are made. Release, patches, expansions and some tweaks here and there. A total overhaul of combat system is not what we’re getting with HoT.
It’s not really what I’m suggesting either; I’m not sure why you think it is. A few new skills, a few improvements to existing skills, and improved attribute options for gearing is pretty much what I’m suggesting.
You are trying to cripple people not geared properly to suffer from weaker support abilities. This is how old mmos work, this is bad.
You can’t simultaneously be really good at everything, it defeats the purpose of having builds and Anet clearly wants to have build diversity. MMOs need to have build options to have compelling game-play.
Most players do not enjoy the current PvE dynamics which is why the game has steadily hemorrhaged players from day one.
I stopped reading at this point.
Data. Now.It’s intuitively obvious – the game’s core community and dev attention centers around PvP when player numbers have plummeted since launch, and they fired the dungeon guy with no attention given to dungeons in well over a year due to dungeons not being very popular among the player base.
You obviously aren’t open-minded to have this discussion, though, so I’m not sure why I’m bothering.
So, open-minded equals “agrees with Einlanzer?”
Every MMO hemorrhages players over time. What evidence do you have that lower player numbers in GW2 are due to players not enjoying the PvE dynamics, or that “most players” do not enjoy them? Everyone I know who has left did so for two other reasons: lack of content or dissatisfaction with PvP. I’m open minded, but I’m not gullible. Prove your assertions — or don’t use them as justifications.
You’re doing nothing different than I am. You are simply assuming the veracity of the claim that everyone loves the current status quo. Let’s just acquiesce that neither of us has hard data backing up our claims and focus instead on a more productive and thought provoking discussion about possible ways roles could be handled in the game.
The fact that game isn’t bankrupt is a fact of being succesful the way it is.
That’s a false dichotomy. Not bankrupt /= successful. Financial success is a spectrum, not a binary. The whole reason they’re releasing the expansion is to bring in more revenue, and they are trying to overhaul things people are unhappy with and shore up some of the game’s weaker systems to generate more interest and bring back lapsed players.
Of course they do. This is how MMOs are made. Release, patches, expansions and some tweaks here and there. A total overhaul of combat system is not what we’re getting with HoT.
It’s not really what I’m suggesting either; I’m not sure why you think it is. A few new skills, a few improvements to existing skills, and improved attribute options for gearing is pretty much what I’m suggesting.
You are trying to cripple people not geared properly to suffer from weaker support abilities. This is how old mmos work, this is bad.
You can’t simultaneously be really good at everything, it defeats the purpose of having builds and Anet clearly wants to have build diversity. MMOs need to have build options to have compelling game-play.
There is already a build diversity. Their mentality is “everybody is a winner” and it is executed with PvE where every build can beat it. There are builds that require more skill and organisation to succeed faster, there are builds allowing you to facetank champions and finish encounter. Both sides get same rewards. There is everything good with build diversity in GW2. No one is forced to play support or dps, you can be all at once. What you;re suggesting is limiting, taking away options.