So players who have more time but not necessarily more “skill” should be given a statistical advantage?
Why not? It’s the nature of MMOs. You invest more time in a game, you will get more rewards.
Skill in MMOs is pretty much non-existent. The closest thing to skill when it comes to games is fast reaction time and APM, and that’s not important in MMOs.
This is worse than complaining, IMO. Its just accepting whatever an MMO developer throws at you because its the nature of them. Why?
Yes, MMO’s have the tendencies that you say, why settle for that though? Why not voice for rewards beased on teamwork, coordination, strategy, actual gameplay. If someone got a statistical advantage through earning it via such means, I would have far fewer problems with it. Yes, its a game, but someone shouldn’t be rewarded for having more time on their hands. Someone could be an absolute terrible player, no idea how to use any skills, leeching off of players and have 60 hours a week to play. So this person deserves to have higher grade gears and stat advantages over someone who could be a skilled player but is limited to 10 hours a week? No, they dont IMO.
That’s a part of MMO’s that outdated and needs to be fixed, not just in this one. Its stuff like this that’s making the genre stagnant, noone strives for more because its the accepted nature.
get ready to LFG complaints . =/
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.