(edited by Sartharina.3542)
next class weapon you want and why
As far as Warrior opportunities for weapons go, though… theres:
Staff for a martial-artist.
Dagger for a brawler-type
Shortbow for a more skirmisher style (Because Chuka+Champawat is an amazing bow)
Mainhand Pistol for an Officer-type (Warriors need defensive support options)
It’s funny that I thought about similar things to these as well, but they all seem to be duplicates of other classes.
The first three are so like the thief/daredevil reasons, that I thought, “Why two of them.”
I know the skills/techniques would be different, they just feel like retreads.
The last one is a great one I didn’t think of. That would be great and I would be on board.
I guess my biggest problem is that every other weapon seems more caster and doesn’t really feel like something a warrior would use.
I know they will have to pick one, but Warrior already seems to be saturated with available weapons. I do like your pistol suggestion.
That was why I picked rifle in my list. It was my snarky attempt in saying they already have everything.
Warrior can be basically only improved by anet addign new Weapon Types, because except of the Staff have Warrriors already everything that should fit to their Class Design.
Warriros aren’t about Pistols, nor Shortbows, nor Daggers. Warriors are neither Rangers, nor are their thieves in Heavy Armors. These Weapons are absolute NO GOs for Warriors.
Warriors have with Longbows and Rifles already 2 Longrange Weapons, no need for a 3rd one with either Shortbow or Pistol.
What Warriors need now is access to MIDRANGE Weapons that are original, thats way they need to get Halberds (Spears) and Greataxes as two alternative new Midrange Weapons as both are literally polearms with bigger combat range than any other weapons the Warrior uses now, while having lesser range than a Longbow/Rifle, but in fact do fit better to the Warrior, because it are conventional melee weapons that are used in direct confrontional combat and thus fit alot better to the Warriors Class Design, than a Pistol, Shortbow our small Daggers ever will do
ANet has to show us, that they can deliever also new Weapon Types as new content.
Theres anyways a flaw on the weapon type concept of anet that they should get rid of quickly by merging finally Rifles with Harpoon Guns and Staffs with Tridents to get rid of these two obsolete Weapon Types and make Speaks universally useable everywhere makes Spear as renamed “Halberd” basically obsolete too as weapon type, and the polearms are essentially the best and easiest new weapon type Anet could add to the game nowfor first, to show, that they actually can deliver new interestign weapon types that do enrich the game and make fights more interesting and visually compelling.
next easiest addition would be Chain Whips, the animations already exist and just ned to get expanded a bit.
Then Tower Shields, the next very simple addtion, again animation exist, just this time with bigger/longer shields that are main hand wielded instead – paragons in GW1 already used those.
Cesti also already existed in GW1, but the combat mechanics and animations would be for this weapon type new, as some classes woudl use Cesti for a martial artistical combat style, whiel others would use them more for mystical magic spells whiel performing magic signs with them in the air and having magical spheres float aroudn their hands or having them in their palms while castign spells.
The only real complete new work would be somthign exotic like a throwing weapon as liek the Chakram/Fuuma Shuriken/Boomerang kind of weapon, as that would be somethign totally new for Anet and due to that would require the most work compared to th other suggested new weapon types from which Warriors can easily also use most of them.
And even then I think a Focus wielding Warrior is stll alot more senseful, than giving them a Dagger, Shortbow or Pistol (in that case just only because Rytlock used one, what an arguement /rolleyes, NPCs are unique characters and due to this not bonded to class design limits, but thats now no reason to give Warriros Pistols, just because they nearly use already everything. Then its simply more creative and better for the game and the Warrior Class to make it more appealign and interestign to play, if you just give them with E-Specs new Weapon Types, than forcing upon their throats now weapons, which don’t fit to the class design, because it are the only left overs, that Warriors can’t use from the list of existign weapon types, just so that ANet has lesser effort.
If we begin now to scare back everytime from something, only because this somethign would mean for Anet more effort and requiring more ressources, than to use and recycle some old existign content – then good lord this will never end well for a game developer, nor does it show that devs can be creative, if everythign the do is just only recycling ad nauseum all old weapons to the stupid point, that somewhen all classes can basically use all weapons.
Guardian → 2h Spear → Lancer
1# autoattack 1(vulnerability), 2(might) 3 (vulnerability)
2# strike enemy 5x times
3# charge into enemy crippling those on path and gaining fury (750 range)
4# parry attacks
5# evade and jump into target area dazing and dmg foes inside + making symbol of regeneration (unblockable)
It’s funny that I thought about similar things to these as well, but they all seem to be duplicates of other classes.
Dragonhunters kind of prove that ‘duplicates’ isn’t a bad idea. Guild Wars had secondary professions. Elite Specializations allowing ‘hybrid’ playstyles, IMO, is a great idea.
Warriros aren’t about Pistols, nor Shortbows, nor Daggers. Warriors are neither Rangers, nor are their thieves in Heavy Armors. These Weapons are absolute NO GOs for Warriors.
Warriors aren’t about pistols? Every charr of significance disagrees. Warmaster Gritblade and Rytlock both used pistols effectively as warrior-types, and it is the iconic weapon of officers in combat. The mainhand pistol also plays well with the warrior’s other weapons simply by being a ranged weapon that also would play well with warhorn, shield, sword, or mace in the off-hand (And axe could be used in emergency melee). And, as I mentioned, it also fits he “Officer” support warrior archetype, allowing the warrior to stand back, surveying the battlefield while positioning themselves to optimally give out boons to allies or inflict debilitating conditions on enemies. The longbow and rifle are both two-handed weapons. Warriors in Guild Wars 2 are NOT strictly melee – they’re masters of all weapons that can be used as weapons without overt magical spells.
Also, a fast-firing, mobile ranged weapon like the shortbow is entirely in the warrior’s spectrum. Admittedly, I just want to be able to use Chuka+Champawat on my warrior.
And I figure a dagger on a warrior would be strong as a straight-up in-your-face brawler-type weapon, with a focus on controlling enemies while bleeding and pummeling them to death. Rangers and Thieves are dance-like with daggers, with an emphasis on evading or throwing it. A warrior would not be – instead, they’d be about pummeling an enemy to death while leaving them helpless to escape the fast-coming pain.