[suggestion] class vs environment

[suggestion] class vs environment

in Guild Wars 2 Discussion

Posted by: HnRkLnXqZ.1870

HnRkLnXqZ.1870

Hello,

Some of you may know that our chosen orders still have effects across tyria. We can unlock special dialogue with our orders representatives or access certain hidden areas which are not reachable if you belong to the wrong order. If you read this for the first time, enjoy ^^.

So I had the idea of using this system with our class-decisions. The idea was the ability to interact with certain objects/npcs which are limited for certain classes only. Here are a few examples:

Engineer – Ability to talk to any kind of consoles/switches, which allow to unlock secret passages or spawn hidden treasures behind doors.

Ranger – Ability to talk to certain plants and trees which then give buffs to whoever touches them. Or creating a heal/cleanse field for a few minutes. For example in a boss room.

Revenant – Ability to use rifts in certain locations to open shortcuts, secret passages or teleport mobs/bosses out of a room.

Warrior – Ability to talk to torches and bonfires to apply boons on the other people which last ~ 5 minutes and increase power/crit-chance.

Guardian – Ability to talk to toches and bonfires to apply boons on the other people which also last ~ 5 minutes and increase defenses/healing.

Elementalist – Ability to talk to rock-formations to build additional platforms.

Thief – Ability to unlock decoration boxes for extra loot and unlocking secret switches in shadows.

Mesmer – Ability to let the party pass through glass/mirror walls for shortcuts or secret rooms.

Necromancer – Ability to talk to bones, skulls and candles which causes a dark ritual and a buff on the necromancer. Every mob/boss he comes across while having that buff gets a permanent debuff.

Something like that could make the game more variable and allow more class variety in certain game elements – maybe even raids. This would mean tons of extra work for the devs, so I’m aware that this thread may vanish from the front-page within a few minutes. But if we all hide our ideas, there is no progression at all. Maybe I annoy a person with this and he/she creates an even better suggestion. Thanks for reading.

dulfy-effect: Knowledge is power. But without fame, you are just a freak.

[suggestion] class vs environment

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

Engineer – Ability to talk to any kind of consoles/switches, which allow to unlock secret passages or spawn hidden treasures behind doors.

Great idea, except there is a high chance you’ll be dragged off to a mental hospital because you where seen yelling profanities at a switch and threatening to kill its entire family unless it allows you to finger it for shiny loot.

[suggestion] class vs environment

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

There already are some dialogue choices only available to certain professions, and others based on your race or occasionally choices you made during character creation and your personal story.

For example when you’re investigating Scarlet’s Secret Room during Season 2 engineers and asura get extra dialogue with Taimi where she’ll explain Scarlet’s inventions in more detail, anyone else gets brushed off with a comment about how you wouldn’t understand it.

I wouldn’t object to having more of that in the game, but I’m not sure it’s a good idea to make it things that give an actual benefit because that could lead to balance issues. For example if certain bosses are much easier if you have an elementalist to build additional platforms, so people start insisting they must have an elementalist for those areas.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”