I have seen many posts of players complaining about the drop rate of Halloween items, and “rare” stuff in general ; I rarely post on the forum myself, but I think my contribution can be useful in this specific situation.
I think people in general are taking the GW philosophy completely the wrong way, especially when it comes to “rare” items.
Being a completionist in GW is hard, really hard, to a point where 99.9% have to understand they will NOT be able to get or unlock everything in the game ; they simply won’t. This was true in GW1, and I believe this is true in GW2.
Getting everything requires dedication, and it’s not a matter of throwing $10 or $20 at some party items to be sure to get the cool stuff. That would turn the gem store into a classic cash-shop and people not paying would be left out, which is not at all what the game is about.
If you want to spend some money and get what you’re paying for, get some costumes or armor skins, maybe some character slots or bank expansions to make your gaming experience nicer. See the BLT Chest as your Euromillion ticket (or whatever the equivalent is in North America) ; you don’t expect to win, but you put a few $€£ in it every now and then, just in case.
There are lots of occasions to get unique stuff in the GW serie, and there will be more ; you get what you happen to get, and if you don’t get what you want maybe you’ll get something else at the next event, or maybe next year, etc.
I would expect each player to open a couple of chests, hoping to get something ; and some would indeed get something and they’d all be like "Yeaaah I got something :DDD ". But that’s just a few in millions of players. Buying hundreds of keys thinking you’re guaranteed to get something is definitely not the right thing to do.
With that in mind, the BLT chests and rare skins actually work exactly as I expected as a GW1 player; for those who played it :
- How many players in GW1 never even saw some of the rarest miniatures ? (Island Guardian, anyone ? IIRC a handful of these were awarded in early tournaments ; there were 146 in the entire game, that’s it. 7.000.000+ copies of the game sold, 150 minis.)
- How many players could afford a Panda ? (~1500 Armbraces of Truth, that’s like 500x times what a normal player could gather in years of dedicated gaming)
- How many players would spend months trying to get some rare skin (Voltaic Spear, some of the Nicholas items, etc.) and never get it ?
- How many tens of thousands of Zaishen keys wasted on the Zaishen chest before you finally get an item worth keeping ?
Etc.
That’s what the long term game is about ; the so-called “missing” end-game everybokitteneps talking about, the “collector” side of things : you don’t get everything ; you simply don’t. You get what you get, and you’re happy when you get something because it makes you feel unique. If it only takes $10 to be “unique”, every paying customer ends up being “unique”, which completely defeats the point… That the F2P approach, those who don’t pay get left behind ; here, those who pay do get a slightly better chance. You’re not “buying” the item though, you get a small extra chance at getting the item.
ATM the drop rates from BTL Chests are very low, but that’s a GOOD thing ; it means whether I open a couple of chests or a few hundreds of them, the overall chance of getting something is still low. And that special someone who gets the item does feel unique.
I understand the frustration of some of the players, but I think it’s coming from a major misunderstanding of the philosophy of the GW games.
(edited by Refeuh.8493)