ANET FIXED STUFF =))

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

I know we get 5 gold after doing 8 paths of different dungeons but I do wish the payout for each run would have gone back to one gold, it still sometimes hard to get others to see the big picture (5 gold 150 dungeon tokens of your choice). Please consider making each path 1 gold again plus the 5 it would sure help convince others to join.

Thanks!!

The First and Only Blaq Sheep

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Quality doesn’t always go hand in hand with money. In fact, the hardest problem for any company that values quality is to overcome the urge to gain more by sacrificing such quality compromise.

So, yes, from a mere commercial point of view, popularuty is always more important. But there are other povs that matter. I personally highly value every time Anet chooses quality over cheaply pleasing the dumb masses (yes, masses ARE dumb, it has been measured). I also despise when they do choose the easy way.

I think what I’m trying to say is: If you want Anet to simply comply with wathever the masses ask, then you should go play wow, or any korean MMO. Those gemes seem much more popularity focused to me, and their quality speaks of that too.

Luckily you are a minority.

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

I know we get 5 gold after doing 8 paths of different dungeons but I do wish the payout for each run would have gone back to one gold, it still sometimes hard to get others to see the big picture (5 gold 150 dungeon tokens of your choice). Please consider making each path 1 gold again plus the 5 it would sure help convince others to join.

Thanks!!

They don’t have to see the big picture. Your completions are tracked for you, and it’s not a daily. You could do 2 on saturday and one every other day of the week and after the 8th path you’re still getting the 5 gold and tokens.

The way the tokens are laid out is kind of clever. it means if you can’t find people to do your preferred path, you can do their preferred path and still come out the end with whatever skin you were after.

That said, keep in mind that this change was there to ensure dungeons are a nice companion to fractals, not a replacement. Fractals are still their focus on 5 man content, they just realized that there’s not much of a point having completely dead content in the game, and that spreading people around to different paths results in more players doing every path.

With the old rewards, only a handful of paths/fractals were done because there was no incentive to try new things. With the new ones, unless you run with the same group every session, it’s highly likely that you’re going to find a lot of players doing a larger selection of paths because they can’t just hammer away at the same 3 runs every day.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

I know we get 5 gold after doing 8 paths of different dungeons but I do wish the payout for each run would have gone back to one gold, it still sometimes hard to get others to see the big picture (5 gold 150 dungeon tokens of your choice). Please consider making each path 1 gold again plus the 5 it would sure help convince others to join.

Thanks!!

They don’t have to see the big picture. Your completions are tracked for you, and it’s not a daily. You could do 2 on saturday and one every other day of the week and after the 8th path you’re still getting the 5 gold and tokens.

The way the tokens are laid out is kind of clever. it means if you can’t find people to do your preferred path, you can do their preferred path and still come out the end with whatever skin you were after.

That said, keep in mind that this change was there to ensure dungeons are a nice companion to fractals, not a replacement. Fractals are still their focus on 5 man content, they just realized that there’s not much of a point having completely dead content in the game, and that spreading people around to different paths results in more players doing every path.

With the old rewards, only a handful of paths/fractals were done because there was no incentive to try new things. With the new ones, unless you run with the same group every session, it’s highly likely that you’re going to find a lot of players doing a larger selection of paths because they can’t just hammer away at the same 3 runs every day.

I know you can do the reward track of 8 in 20 days if you want I would like to see the reward for individual paths increased. I had a few Guildies run Dungeons with me the other day and almost everyone was bummed by the low reward, they were all under the impression the end reward would return to 1 gold like it was pre-HoT.

And yes I run Fractals daily as well but what does that have to do with the fact I asked them to re-visit the payout for Dungeons? I have several wanting me to help them with their Dungeon Master title (yes I have the title) but then they get bummed with lack of drops. That’s all I asked is a little extra incentive for folks.

And the big thing I have against your statement is ArenaNet is trying to “force” people to do other things. I hate to tell you Pope but that wasn’t what the game was built on, it was play your way. If it wasn’t broke don’t fix it and Dungeons were fine before HoT came out with their 1 gold reward system.

The First and Only Blaq Sheep