ANET - Forced adventures!!??

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Arlee.7038

Arlee.7038

It’s funny how different people react to different things. I am personally really happy I can get mastery points through doing adventures. I hadn’t expected that and it’s a nice bonus. Some of the adventures are more fun than others but in general I find them interesting and fun.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Maybe this is just me…

When i first heard “adventures” I thought about actual adventure. Kind of like quests, or mini dungeons or anything I could do where there would be a reason to do it, and a sense that I was playing the character I created. Learning they were mini-games, some (at least) with different skill bars… well, color me disappointed. I don’t have an issue with mini-games existing. Some folks like them. Still, not what I think of when I hear the word “adventure.”

As far as this thread, I suspect there would be less complaints about mastery points in adventures if they were actually adventures — and for mini-games, they could maybe have brought back SAB…

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Posted by: Labjax.2465

Labjax.2465

Maybe this is just me…

When i first heard “adventures” I thought about actual adventure. Kind of like quests, or mini dungeons or anything I could do where there would be a reason to do it, and a sense that I was playing the character I created. Learning they were mini-games, some (at least) with different skill bars… well, color me disappointed. I don’t have an issue with mini-games existing. Some folks like them. Still, not what I think of when I hear the word “adventure.”

As far as this thread, I suspect there would be less complaints about mastery points in adventures if they were actually adventures — and for mini-games, they could maybe have brought back SAB…

My imagination went to a similar place. Like I was imagining a map-wide dynamic quest, or something of that nature. Something that spanned a large physical space and involved a lot of different elements. I guess I was imagining “adventure” in the explorative sense, rather than “activity” sense.

Either way, I don’t know what they were thinking attaching them to mastery points and collections. Just comes across like no faith in the content to sell itself on its gameplay merits. I had thought that the leaderboards would be the “mmo incentive” but I guess not.

I can’t make sense of it in my head.

Or words to that effect.

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Posted by: Mortifer.2946

Mortifer.2946

I tried bugs in branches for like 10 minutes and got gold medal however it took me exact time i had….very close…but never again i got my mastery point so bye bye… maybe silver for extra exp here and there

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Posted by: Mortifer.2946

Mortifer.2946

Maybe this is just me…

When i first heard “adventures” I thought about actual adventure. Kind of like quests, or mini dungeons or anything I could do where there would be a reason to do it, and a sense that I was playing the character I created. Learning they were mini-games, some (at least) with different skill bars… well, color me disappointed. I don’t have an issue with mini-games existing. Some folks like them. Still, not what I think of when I hear the word “adventure.”

As far as this thread, I suspect there would be less complaints about mastery points in adventures if they were actually adventures — and for mini-games, they could maybe have brought back SAB…

My imagination went to a similar place. Like I was imagining a map-wide dynamic quest, or something of that nature. Something that spanned a large physical space and involved a lot of different elements. I guess I was imagining “adventure” in the explorative sense, rather than “activity” sense.

Either way, I don’t know what they were thinking attaching them to mastery points and collections. Just comes across like no faith in the content to sell itself on its gameplay merits. I had thought that the leaderboards would be the “mmo incentive” but I guess not.

I can’t make sense of it in my head.

I was imagining them the same way you two did. A very wrong choice of words…. and I agree they should have brought back SAB instead… my infinity coin is really annoyed by this time

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Maybe this is just me…

When i first heard “adventures” I thought about actual adventure. Kind of like quests, or mini dungeons or anything I could do where there would be a reason to do it, and a sense that I was playing the character I created. Learning they were mini-games, some (at least) with different skill bars… well, color me disappointed. I don’t have an issue with mini-games existing. Some folks like them. Still, not what I think of when I hear the word “adventure.”

As far as this thread, I suspect there would be less complaints about mastery points in adventures if they were actually adventures — and for mini-games, they could maybe have brought back SAB…

My imagination went to a similar place. Like I was imagining a map-wide dynamic quest, or something of that nature. Something that spanned a large physical space and involved a lot of different elements. I guess I was imagining “adventure” in the explorative sense, rather than “activity” sense.

Either way, I don’t know what they were thinking attaching them to mastery points and collections. Just comes across like no faith in the content to sell itself on its gameplay merits. I had thought that the leaderboards would be the “mmo incentive” but I guess not.

I can’t make sense of it in my head.

Actually, I think you did make sense of it. There are times I picture ANet design meetings going something like this.

1 "So we all think that Content X is great, and that everyone should love it.
2 “I’m not so sure about everyone. There’s always some pesky group or other than only wants to do one kind of thing.”
1 So how do we get people to try it? Is there something we can do to the content to make it more appealing to a broader demographic?
<crickets>
3 Hey! You know that reward system we were working on. We could tie it to Content X! Then they’ll have to try it!
1 Great idea! Let’s figure out the particulars.

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Posted by: Labjax.2465

Labjax.2465

Actually, I think you did make sense of it. There are times I picture ANet design meetings going something like this.

1 "So we all think that Content X is great, and that everyone should love it.
2 “I’m not so sure about everyone. There’s always some pesky group or other than only wants to do one kind of thing.”
1 So how do we get people to try it? Is there something we can do to the content to make it more appealing to a broader demographic?
<crickets>
3 Hey! You know that reward system we were working on. We could tie it to Content X! Then they’ll have to try it!
1 Great idea! Let’s figure out the particulars.

Fair point.

I was imagining them the same way you two did. A very wrong choice of words…. and I agree they should have brought back SAB instead… my infinity coin is really annoyed by this time

Yeah, the whole SAB thing as you and Indigo mentioned… I wasn’t around for SAB, but my assumption is that it was similar to these adventures? So I don’t know why, if that is the case, they didn’t bring back SAB. Maybe they lost the code for it or something lol. I guess it was too disconnected from the rest of the game.

Or words to that effect.

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Posted by: Zaxares.5419

Zaxares.5419

I tried bugs in branches for like 10 minutes and got gold medal however it took me exact time i had….very close…but never again i got my mastery point so bye bye… maybe silver for extra exp here and there

See? This is exactly what I mean. A lot of players just do the adventures for their Mastery point and AP, and then never come back again. The adventures are a lot of wasted potential as single-shot experiences that players aren’t even enjoying as they do them.

Also, if you want extra XP, the map meta chains give far more XP and are way more profitable.

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Posted by: Azathoth.2098

Azathoth.2098

This is not what i signed up for….lol.
Makes me feel as if I’m at an amusement park throwing pennies in a pool. Terrible, I’m not 5. They are not entertaining! The ONLY reason people would WASTE time to do these is for the simple fact you are FORCING them with mastery points. Otherwise NOBODY would do them. GET IT THEY ARE TERRIBLE!
Either take em out fully and put real mmo content, or tear the mastery points out of the clutches of this garbage. Not creating fans by forcing them to play something they dont want. (Obviously we want the mastery points)
-Give another option to attain said points.
-If these are what stops me from getting mastery points, they way you changed this game is becoming obvious. I won’t be buying another expansion or game.
I always had FUN on this game…DECIDING to do as i please.
-Decisions are now being made for you…. with mastery points (forced content) and these terrible adventures.

I 100% agree with you!