Adventures too hard?

Adventures too hard?

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Posted by: Ayrilana.1396

Ayrilana.1396

Right now Adventures are neigh on impossible for one reason: They’re broke as kitten.

In Tentacle Torches the kitten things don’t spawn visually on my graphics settings (which I had to lower because HoT killed my FPS), My charr character actually shoots his flame thrower straight into the ground which is insanely disorientating when you’re trying to tell if you hit the tentacles or not…

In Bugs in the Branches my glider deploys about 40% of the time (even with a solid average ping of 44)

Same with Sanctum Scramble, Glider deploys only if the stars align, skill 2 hardly ever works when I press it…

Yeah, I think I’ll come back when they’ve done a bit more “iterating” (see: Fixing)

You should submit a bug report but I had no issues see the vines on the lowest settings. There may be a connection issue for the others as I haven’t had any issues like that as of yet.

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Posted by: Ayrilana.1396

Ayrilana.1396

It is something all players can work towards. You appear to be under the impression that some players are incapable of doing so.

Bullkitten.

These are meant to be challenges. If you cannot do them, then don’t. It’s as simple as that. As I’ve stated before, you do not need to do all of them and you certainly don’t need to get gold in all of them either. I even ranked the ones that I felt new players would find the easiest to get gold in.

You don’t have to get all of them, but you have to get enough of the harder ones that you can’t just dabble in the easy ones and call it a day. And the more of the Adventures you quit on, the more you have to complete difficult JPs, meta events, and high challenge story bonuses, and anyone who can’t complete gold Adventures is likely not going to have an easier time clearing Extreme Mode story.

I don’t think it’s a huge problem right now because they are super generous with the first half to 3/4 of the mastery points you’ll need, and the XP grind is Real, so most semi-casual players are nowhere near out of point to spend yet, but give it a few weeks and months and players will have exhausted all the low hanging fruit and will find themselves well short of the points they need to continue, and then the drama will begin in earnest.

You seem to have very little faith in people. That’s disappointing. They are more capable than you realize. I do admit that I sometimes joke around about it being the opposite of that but I do believe that people can do whatever they want if they’re willing to put the time and effort. People have varying levels of skills so it will not be the same for everyone.

There are 15 adventures and 19 excess mastery points. That leaves 4 other achievements that you can skip. Mind you that many of the adventures are very easy to get gold in. None of the non-adventure achievements were all that difficult to do. You should check out Dulfy’s guides and see exactly what they entail. She should have the rest up in time. I imagine she’s a little overworked at the moment with so much to do.

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Posted by: NeroBoron.7285

NeroBoron.7285

I like that gold is hard but they should really offer a way better one time reward for reaching that gial

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Posted by: Ohoni.6057

Ohoni.6057

You seem to have very little faith in people. That’s disappointing

And you seem to have irrational faith in people, which is worse.

The simple fact is that some people can do very high skill things with relatively little effort, and most people can do very high skill things if they put in a lot of effort (some would argue more effort than they should reasonably expend), but there are still plenty of people who are simply 100% incapable of achieving high skill tasks, regardless how much time and effort they put into trying, and you can’t just wish these people away, THEY EXIST, END OF STORY.

There are 15 adventures and 19 excess mastery points. That leaves 4 other achievements that you can skip. Mind you that many of the adventures are very easy to get gold in. None of the non-adventure achievements were all that difficult to do.

That’s not true. Plenty of the non-adventure achievements have some significant barriers to them. Some require things like completing the Tangled meta, which is not a huge personal challenge, but would require you to be carried if you can’t hack it yourself. One notable mastery involves clearing the “run from that boss mob” story chapter without getting touched, and another for not dying, both of which many players could clear without issue, but other players struggle with massively. There are plenty of these story-based masteries that require skills that cannot be assumed of every player.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Thanathos.2063

Thanathos.2063

Ohoni, of course those players exist. But where can Anet draw a line? If they want content that LITERALLY everyone can play, they had to consider blind people, people without arms etc.
It’s perfectly clear to me that the amount of players with (lets say) lower reaction rate is higher than those of the beformentioned. But still, what’s your solution? Making every content easier, so that even 70+ age players can do it? I really understand that struggle and I’m feeling bad for them, but nerfing everything to death would destroy much for the rest of the player base (plus, there would be still complaints about too hard content).

@topic: I’ve only done adventures on Verdant Brink and on Auric Basin and yeah, some were harder than others. However, it creates an even greater feeling of joy when you finally manage to get gold. I did shooting gallery today and it was awesome to get it after 1-2 hours of tries.
The only problems I’m seeing here:
a) mastery points for gold… you could simply say “you don’t have to be perfect here”, but those points are making this kinda impossible. Maybe for bronze/silver instead, while gold grants something like a large bag of map currency?
b) huge difference in level of difficulcy – no difference in reward. Some of the harder activities should give more rewards than others. Plus, lifetime rewards could be a “little” bit higher, I mean, come on, it’s a once-in-a-lifetime thing.

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Posted by: DarcShriek.5829

DarcShriek.5829

In a few months Anet should have enough data to determine which, if any, adventures need to be retuned. If they feel that not enough players are reaching gold, then they will probably relax the requirements.

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Posted by: Basket of Boxes.1976

Basket of Boxes.1976

Some of them may be a little too difficult but so far they all seem doable with enough practice. What bugs me is the randomness of some of them.

For example sharpshooter. Some of the configurations of the dummies make it actually impossible to gold rank. I think for that one even giving it a pattern would keep it difficult but at least make it something you could work towards.

I have gotten 38 like 8 times on it and each time it always seems to throw one dummy in the back that costs me like 5 seconds that could be the difference between silver and gold.

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Posted by: Dashingsteel.3410

Dashingsteel.3410

These mini-games should be optional. Why put mastery points on these things?

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Posted by: Ohoni.6057

Ohoni.6057

Ohoni, of course those players exist. But where can Anet draw a line? If they want content that LITERALLY everyone can play, they had to consider blind people, people without arms etc.

I don’t think it’s necessary to go to that extreme, but the line should be drawn at “90% of people who play the game will be able to complete silver within no more than ten serious attempts, and gold within twenty.”

I mean obviously that’s based on actual attempts at playing and learning the mechanisms, I don’t mean players should be able to just start, AFK or immediately quit, and repeat X number of times and then auto-clear it, I just mean that the tactics necessary to complete the task should become clear to everyone within that many attempts, at most, and should be achievable by players of all skill levels.

The adventures should never require a certain level of skill or coordination that are outside the bounds of significant portions of the player community. The Adventures can ALLOW for that level of coordination, can give certain objectives that are impossible without that level of coordination, but you shouldn’t need to do those bits just in order to get gold.

It’s like, let’s say there is a task to collect X items within a minute. Some of the items you could collect are very hard to reach, some are very easy, some are decently hard. Gold should not require that you collect any of the “extreme challenge” items, so long as you can reach the other ones efficiently. But these items can exist, and people who are really skilled can collect those, and that is reflected in the leaderboards and bragging rights that you went well above and beyond what is necessary for the tangible rewards.

@topic: I’ve only done adventures on Verdant Brink and on Auric Basin and yeah, some were harder than others. However, it creates an even greater feeling of joy when you finally manage to get gold.

I hear this argument a lot from those evangelizing challenging content, and it is true, so long as you eventually complete the content. When you accept that this outcome is not inevitable, that plenty of people ONLY experience the “lows” of the event, never the highs, or people that just don’t personally value the highs as much as you do, you can maybe understand that your subjective view of the situation should not trump other players’ ability to earn the mastery points and other rewards that they want.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Ayrilana.1396

Ayrilana.1396

You seem to have very little faith in people. That’s disappointing

And you seem to have irrational faith in people, which is worse.

The simple fact is that some people can do very high skill things with relatively little effort, and most people can do very high skill things if they put in a lot of effort (some would argue more effort than they should reasonably expend), but there are still plenty of people who are simply 100% incapable of achieving high skill tasks, regardless how much time and effort they put into trying, and you can’t just wish these people away, THEY EXIST, END OF STORY.

Irrational? Not really.

There are 15 adventures and 19 excess mastery points. That leaves 4 other achievements that you can skip. Mind you that many of the adventures are very easy to get gold in. None of the non-adventure achievements were all that difficult to do.

That’s not true. Plenty of the non-adventure achievements have some significant barriers to them. Some require things like completing the Tangled meta, which is not a huge personal challenge, but would require you to be carried if you can’t hack it yourself. One notable mastery involves clearing the “run from that boss mob” story chapter without getting touched, and another for not dying, both of which many players could clear without issue, but other players struggle with massively. There are plenty of these story-based masteries that require skills that cannot be assumed of every player.

I’ve done more of the other achievements that award mastery. None of the achievements require you to complete the TD meta event (the final one) except for the one strongbox. I’ve completed the meta event chains for the various sections in TD (except for those that appear to be bugged). They all can be done by yourself except for the final event in the chain which is a champion.

Running for the boss in that story episode is not that difficult to do. I was actually able to kite it around while gathering the orbs for the other achievement. And once again, these are optional achievements that you do not have to do as you have 19 others to pick from and possibly more once raids and future living story episodes are released.

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Posted by: Ohoni.6057

Ohoni.6057

Irrational? Not really.

I did say that you seem to have an irrational faith in other player’s ability. It’s possible that you actually don’t, but your comments would lead one to believe that, because you seem to be saying that there are no challenges that the average player cannot overcome if he merely applies himself, and that would be irrational.

I’ve done more of the other achievements that award mastery. None of the achievements require you to complete the TD meta event (the final one) except for the one strongbox. I’ve completed the meta event chains for the various sections in TD (except for those that appear to be bugged). They all can be done by yourself except for the final event in the chain which is a champion.

Running for the boss in that story episode is not that difficult to do. I was actually able to kite it around while gathering the orbs for the other achievement.

Again, “things that you have done” are irrelevant to this discussion. I’m confident that ALL of the achievements can be done by some people, that’s not at issue. What is at issue is that the things you or I might find “not that difficult to do,” are, to other people, insurmountable obstacles. Accept that as an inarguable fact or remain irrelevant to the discussion at hand.

And once again, these are optional achievements that you do not have to do as you have 19 others to pick from and possibly more once raids and future living story episodes are released.

Yes, but the problem is that you ONLY have 19 of them to pick from, and that might not be nearly enough. If you only needed half of the available achievements or something, then that would be less of an issue, but only 19, when 15 of them are Adventure gold achievements, 15 are silver (and even bronze is a serious challenge on at least a few of them), and dozens are tied to other potentially difficult tasks. 19 does not seem to be enough of a buffer. You can’t say "well you don’t have to do “these,” because you could just do “those” instead, when “those” are equally difficult.

Now yes, they may add masteries to Living World updates, we don’t know whether they will or not, and we also don’t know if or when they will add new things to spend mastery points on, and the answers to those might change the situation, but dealing with the situation we have before us now, it is something that needs to be changed in some way.

Even setting the mastery points aside, I believe that it is overall healthier for the game for gold on Adventures to be more achievable by the average player.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Takoyakii.2146

Takoyakii.2146

Right now Adventures are neigh on impossible for one reason: They’re broke as kitten.

In Tentacle Torches the kitten things don’t spawn visually on my graphics settings (which I had to lower because HoT killed my FPS), My charr character actually shoots his flame thrower straight into the ground which is insanely disorientating when you’re trying to tell if you hit the tentacles or not…

In Bugs in the Branches my glider deploys about 40% of the time (even with a solid average ping of 44)

Same with Sanctum Scramble, Glider deploys only if the stars align, skill 2 hardly ever works when I press it…

Yeah, I think I’ll come back when they’ve done a bit more “iterating” (see: Fixing)

I play on lower setting too .I run about 3 times to remember the tendril place and got gold 3-4 tries later. Not that hard.

300+club here and got gold in bug collecting 3 times.

It’s all about routing.

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Posted by: briggah.7910

briggah.7910

I’m pretty much out of mastery HoT points atm.. You see I hate that anet has locked them behind certain things such as getting gold in adventures or repeating your story over and over again to hopefully complete the achievement which half the time bugs and I get no credit..

Everyone knows what the definition of insanity is and all HoT is doing for me is driving me insane right now.

Player Vs Everyone
youtube channel - twitch channel

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Posted by: LucianDK.8615

LucianDK.8615

Managed to get silver on most adventures ive found with a bit of effort. Gold is simply not worth the stress.

Shooting gallery is too hard.

Salvage pit is way too easy, got gold on my first and only try.

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Posted by: misterman.1530

misterman.1530

Enh…can’t be too upset about something that is entirely optional. To me, they’re like playing Candy Crush or some other mindless game. I can’t be bothered, so I don’t worry about it.

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Posted by: briggah.7910

briggah.7910

Enh…can’t be too upset about something that is entirely optional. To me, they’re like playing Candy Crush or some other mindless game. I can’t be bothered, so I don’t worry about it.

Yea well when they put a mastery point behind them it may not be optional.. I dunno yet, there may be enough points out there to unlock everything. All I know is I was low on points and when I checked achievements to get more points, most were getting gold or redoing story to get them from achievements there.

Player Vs Everyone
youtube channel - twitch channel

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Posted by: Day Trooper.3605

Day Trooper.3605

Imho currently a big problem is the extreme length of time some games are locked out.

Shooting Gallery in VB is a great example (by far the hardest in VB to get gold). Basically once it opens you have a very limited window to play until the ‘defend outpost’ events start up, and then you’re locked out again until that very narrow window opens like an hour+ later – assuming the pre-events complete and/or don’t bug out.

ANet please look into this issue – it wouldn’t be so bad except that Shooting Gallery is pretty difficult to get gold and it’s really hard to practice under the current circumstances (I haven’t tried adventures in other areas so can’t comment there).

(edited by Day Trooper.3605)

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Posted by: Shoe.5821

Shoe.5821

i think its pretty clear adventures are pretty hard given the rankings I have managed to get with mediocre Silver runs – within the top 200 in several adventures.

top 200 in the world should probably be gold ;p

they could add something special for really elite Adventurers, like an extra daily box for placing in the top 100 in the world.

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Posted by: Ayrilana.1396

Ayrilana.1396

Eventually adventures will get easier once videos start going up where all people have to do is learn to mimic what was done in those videos. Of course it won’t be applicable to the ones that tend to have a little randomness which are not that many.

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Posted by: Day Trooper.3605

Day Trooper.3605

Eventually adventures will get easier once videos start going up where all people have to do is learn to mimic what was done in those videos. Of course it won’t be applicable to the ones that tend to have a little randomness which are not that many.

Yeah with Shooting Gallery targets start spawning randomly after the first 20 (at least I can’t see any pattern yet). And so that’s where I’d like more attempts, but with the current setup it’s really hard to play it for any length of time.

And SG requires really pro-aiming skills – again where I need practice :/

(edited by Day Trooper.3605)

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Posted by: Day Trooper.3605

Day Trooper.3605

Also, with less peeps doing the VB outpost events, the window between outpost events completing and defend events starting becomes narrower each day, and further adds to the frustration of limited cracks at SG (I was even in a map last night where the outpost events didn’t complete, and so no SG for that round qq).

EDIT: Argh! Was just in a map where the Faren event bugged-out again and thus no SG!

Attachments:

(edited by Day Trooper.3605)

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Posted by: Shoe.5821

Shoe.5821

Eventually adventures will get easier once videos start going up where all people have to do is learn to mimic what was done in those videos. Of course it won’t be applicable to the ones that tend to have a little randomness which are not that many.

Yeah with Shooting Gallery targets start spawning randomly after the first 20 (at least I can’t see any pattern yet). And so that’s where I’d like more attempts, but with the current setup it’s really hard to play it for any length of time.

And SG requires really pro-aiming skills – again where I need practice :/

Arenanet said that though it might seem random, it’s not. Good luck figuring it out though… :O

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Posted by: rchu.8945

rchu.8945

I’m pretty much out of mastery HoT points atm.. You see I hate that anet has locked them behind certain things such as getting gold in adventures or repeating your story over and over again to hopefully complete the achievement which half the time bugs and I get no credit..

Everyone knows what the definition of insanity is and all HoT is doing for me is driving me insane right now.

this.

I agree, why lock master points behind these “optional adventures” for players that dont care for them? Not to mention, adding elite epecialization weapon collection behind these adventures is just stupid.

I’ve spend few hours doing Sanctum Scramble and I cant even get bronze, why does Anet force us playing these stupid mini-games?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Shoe.5821

Shoe.5821

that’s the trouble with linking tasks to goals. on the other hand, it makes completing the goal that much more of an accomplishment.

if you are having trouble with Sanctum Scramble, i’m sure someone has or will soon post a route video.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

After having played a lot of the adventures it seems some of them are horribly overtuned. There are also some other problems.

1. many adventures are locked 99% of the time. This is just dumb. Adventures should be open 100% of the time or should not have mastery points locked behind them

2. Adventures port you into instances that make you lose ALL map participation. If the map is done and I want to do an adventure while waiting for the meta I shouldn’t lose all map progress because of it.

3. Adventures don’t always work. Some are bugged, some don’t give rewards, some are too random. These issues need to be ironed out.

Some adventures are just too hard. If I am in the top 200 players in the WORLD after only 5 attempts at an adventure then there are only 2 possibilities. HoT is a horrible financial disaster that sold less than 10,000 copies, or the adventure is WAAAYYYY overtuned. I am an above average player, and I expect my ranking to reflect that. 10,000-50,000 ranking would make me above average. 200 means there is a problem somewhere.

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Posted by: Rauderi.8706

Rauderi.8706

I donno if there’s already a thread about this or not, the search function seemed to fail me. So, I’ve started doing as many adventures as I can for the exp and MPs, but some of them seem next to impossible for gold.

Example: Fallen Masks (In Auric Basin). Bronze: 10, easy enough, Silver: 15, again, not too bad, Gold: 25…I can’t even get 20 in the 3 min it gives you let alone 5 more than that. The main issue with this one is that the bouncing mushroom animation is so long, on top of the randomness of your target (which isn’t that big of a deal) it can make for a very frustrating experience. If it was 20 for gold that’d make sense. I’ve barely gotten 19 once, and I can get 18 consistently.

Now, before you say “you must be doing it wrong” (who knows, maybe I am) I’ve gotten gold in all but two I’ve done thus far. The Shooting Range (in VB) and Fallen Masks (as stated above). Anyone else struggling with these two or others? Just seems like no matter how hard I try I can’t even come close to getting gold. Heck, can’t even seem to get silver on the shooting range, but haven’t tried as much there.

I’d like to hear other people’s experiences with adventures, pros and cons. Cheers.

Gold…
Wistful dream. ;_;

Grats, though. I’m usually grinding my teeth to try for Silver, though I’ve only done three so far: Sanctum Scramble, floor is lava?, and the flamethrower one.

I wouldn’t be so frustrated if the controls would be consistent. My glider doesn’t open or close consistently, leading to botched jumps. The perpetual problem of foot-to-ground collision detection is utterly spotty, as it has been since launch.
…actually, that’s about it, but those two are huge when dealing with challenges. (Except Scramble’s utterly pointless Egg Skill #2… wtf with that thing?)

I’m hoping I don’t need 100% of the mastery points for full mastery track completion, because I will kinda lose my kittening mind otherwise.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Solid Gold.9310

Solid Gold.9310

Also, with less peeps doing the VB outpost events, the window between outpost events completing and defend events starting becomes narrower each day, and further adds to the frustration of limited cracks at SG (I was even in a map last night where the outpost events didn’t complete, and so no SG for that round qq).

EDIT: Argh! Was just in a map where the Faren event bugged-out again and thus no SG!

Gotta ask, why is he in his y fronts !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Ayrilana.1396

Ayrilana.1396

After having played a lot of the adventures it seems some of them are horribly overtuned. There are also some other problems.

1. many adventures are locked 99% of the time. This is just dumb. Adventures should be open 100% of the time or should not have mastery points locked behind them

2. Adventures port you into instances that make you lose ALL map participation. If the map is done and I want to do an adventure while waiting for the meta I shouldn’t lose all map progress because of it.

3. Adventures don’t always work. Some are bugged, some don’t give rewards, some are too random. These issues need to be ironed out.

Some adventures are just too hard. If I am in the top 200 players in the WORLD after only 5 attempts at an adventure then there are only 2 possibilities. HoT is a horrible financial disaster that sold less than 10,000 copies, or the adventure is WAAAYYYY overtuned. I am an above average player, and I expect my ranking to reflect that. 10,000-50,000 ranking would make me above average. 200 means there is a problem somewhere.

Then all seem fair to me except for the golem one.

1) They’re not locked 99% of the time. More often than not, you just have to do the event(s) that are preventing them from being unlocked. It has already been explained why some adventures must remained locked until the events around them are completed. There are also 19 extra mastery points so you do not need to do them all.

2) From what I can remember, only four of the fifteen actually put you into a separate instance.

3) I have yet to see an adventure that doesn’t work or one that doesn’t give awards. None of the adventures that I have seen are really random other than the shooting gallery one. Fallen Masks isn’t as random as you think.

Your logic on the two possibilities is horribly flawed. The inability of players to obtain a certain score has absolutely nothing to do with whether HoT is a success or not. This just comes off as an attempt of you trying to insert an entirely unrelated opinion into the thread.

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m pretty much out of mastery HoT points atm.. You see I hate that anet has locked them behind certain things such as getting gold in adventures or repeating your story over and over again to hopefully complete the achievement which half the time bugs and I get no credit..

Everyone knows what the definition of insanity is and all HoT is doing for me is driving me insane right now.

this.

I agree, why lock master points behind these “optional adventures” for players that dont care for them? Not to mention, adding elite epecialization weapon collection behind these adventures is just stupid.

I’ve spend few hours doing Sanctum Scramble and I cant even get bronze, why does Anet force us playing these stupid mini-games?

You’re struggling because you’re not properly making use of your skills.

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Posted by: Shoe.5821

Shoe.5821

I wouldn’t be so frustrated if the controls would be consistent. My glider doesn’t open or close consistently, leading to botched jumps.

Hot tip: Hold space when you jump off a ledge and your glider will open automatically

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

After having played a lot of the adventures it seems some of them are horribly overtuned. There are also some other problems.

1. many adventures are locked 99% of the time. This is just dumb. Adventures should be open 100% of the time or should not have mastery points locked behind them

2. Adventures port you into instances that make you lose ALL map participation. If the map is done and I want to do an adventure while waiting for the meta I shouldn’t lose all map progress because of it.

3. Adventures don’t always work. Some are bugged, some don’t give rewards, some are too random. These issues need to be ironed out.

Some adventures are just too hard. If I am in the top 200 players in the WORLD after only 5 attempts at an adventure then there are only 2 possibilities. HoT is a horrible financial disaster that sold less than 10,000 copies, or the adventure is WAAAYYYY overtuned. I am an above average player, and I expect my ranking to reflect that. 10,000-50,000 ranking would make me above average. 200 means there is a problem somewhere.

Then all seem fair to me except for the golem one.

1) They’re not locked 99% of the time. More often than not, you just have to do the event(s) that are preventing them from being unlocked. It has already been explained why some adventures must remained locked until the events around them are completed. There are also 19 extra mastery points so you do not need to do them all.

2) From what I can remember, only four of the fifteen actually put you into a separate instance.

3) I have yet to see an adventure that doesn’t work or one that doesn’t give awards. None of the adventures that I have seen are really random other than the shooting gallery one. Fallen Masks isn’t as random as you think.

Your logic on the two possibilities is horribly flawed. The inability of players to obtain a certain score has absolutely nothing to do with whether HoT is a success or not. This just comes off as an attempt of you trying to insert an entirely unrelated opinion into the thread.

Your laughable attempt to find a flaw in my logic was horribly flawed.

I am ranked somewhere around 90% for AP’s, putting me around 10,000 players deep. I am ranked similarly in PvP. If I am ranked 200 in an adventure that I have spent almost no time on then there are only a limited number of possibilities as to why i’m so much higher ranked in this aspect of the game compared to all other aspects.

1. Not many people purchased HoT. If there are only 1000 people playing HoT then being ranked 200 makes sense. Above average, but not insane.

2. Everyone hates adventures. Since they are so overtuned this makes the most sense. If everyone just tries them once or twice and then says kitten this then it makes sense that after spending an hour or so on an adventure that I would be able to get to rank 200 even with a lot of players.

3. I’m an adventure wizard. Somehow I am God’s gift to adventures and I am really ranked 200 out of 2,000,000 HoT players even after spending only a nominal amount of time on them. (least likely option)

If you have some other reason why i’m ranked 200 in the world i’m open to hearing it, but those are by far the 3 most likely scenarios and based on 3 being very unlikely, and 1 being unlikely since the financials looked pretty good last week, that leaves option 2. People don’t enjoy failing over and over again with no reward and becoming hard-gated by something.

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Posted by: Ayrilana.1396

Ayrilana.1396

After having played a lot of the adventures it seems some of them are horribly overtuned. There are also some other problems.

1. many adventures are locked 99% of the time. This is just dumb. Adventures should be open 100% of the time or should not have mastery points locked behind them

2. Adventures port you into instances that make you lose ALL map participation. If the map is done and I want to do an adventure while waiting for the meta I shouldn’t lose all map progress because of it.

3. Adventures don’t always work. Some are bugged, some don’t give rewards, some are too random. These issues need to be ironed out.

Some adventures are just too hard. If I am in the top 200 players in the WORLD after only 5 attempts at an adventure then there are only 2 possibilities. HoT is a horrible financial disaster that sold less than 10,000 copies, or the adventure is WAAAYYYY overtuned. I am an above average player, and I expect my ranking to reflect that. 10,000-50,000 ranking would make me above average. 200 means there is a problem somewhere.

Then all seem fair to me except for the golem one.

1) They’re not locked 99% of the time. More often than not, you just have to do the event(s) that are preventing them from being unlocked. It has already been explained why some adventures must remained locked until the events around them are completed. There are also 19 extra mastery points so you do not need to do them all.

2) From what I can remember, only four of the fifteen actually put you into a separate instance.

3) I have yet to see an adventure that doesn’t work or one that doesn’t give awards. None of the adventures that I have seen are really random other than the shooting gallery one. Fallen Masks isn’t as random as you think.

Your logic on the two possibilities is horribly flawed. The inability of players to obtain a certain score has absolutely nothing to do with whether HoT is a success or not. This just comes off as an attempt of you trying to insert an entirely unrelated opinion into the thread.

Your laughable attempt to find a flaw in my logic was horribly flawed.

I am ranked somewhere around 90% for AP’s, putting me around 10,000 players deep. I am ranked similarly in PvP. If I am ranked 200 in an adventure that I have spent almost no time on then there are only a limited number of possibilities as to why i’m so much higher ranked in this aspect of the game compared to all other aspects.

1. Not many people purchased HoT. If there are only 1000 people playing HoT then being ranked 200 makes sense. Above average, but not insane.

2. Everyone hates adventures. Since they are so overtuned this makes the most sense. If everyone just tries them once or twice and then says kitten this then it makes sense that after spending an hour or so on an adventure that I would be able to get to rank 200 even with a lot of players.

3. I’m an adventure wizard. Somehow I am God’s gift to adventures and I am really ranked 200 out of 2,000,000 HoT players even after spending only a nominal amount of time on them. (least likely option)

If you have some other reason why i’m ranked 200 in the world i’m open to hearing it, but those are by far the 3 most likely scenarios and based on 3 being very unlikely, and 1 being unlikely since the financials looked pretty good last week, that leaves option 2. People don’t enjoy failing over and over again with no reward and becoming hard-gated by something.

Sorry but making the claim that my argument is flawed doesn’t excuse yours from being so. You’re asserting that there’s only two possibilities which is itself a logical fallacy. Of those two you listed, one of them has nothing to do with adventures. Your AP and PvP ranking has nothing to do with adventures.

1) Source? Maybe people are choosing not to do adventures or they’re all getting similar scores so they don’t appear on the ranking. There’s more than two possibilities despite what you are claiming.

2) Everyone? Since when can you speak for everyone or even know what everyone feels? Just because you don’t like them, doesn’t mean everyone else feels the same way. Silver is fairly reasonable, in my opinion, to get in all adventures which are required for specialization collections. Gold requires a bit more effort but I have yet to find any that are really that unreasonable aside from the golem one.

There are various reasons as to why you are ranked 200. The financial success of HoT not being the one of two reasons that you indicated.

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Posted by: Rauderi.8706

Rauderi.8706

I wouldn’t be so frustrated if the controls would be consistent. My glider doesn’t open or close consistently, leading to botched jumps.

Hot tip: Hold space when you jump off a ledge and your glider will open automatically

I will certainly try that!
It will help for Scramble Egg #1 skill and doing suicide dives off the scenery.

Meanwhile, I’m sure I can shave a good 10-15 seconds with Lean Techniques, so I’m waiting for that before trying again.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: hardy.7469

hardy.7469

They are all over the place. Some are too easy, some are way too hard.

There seems to have been little oversight or balance with these adventures being a consistent fun challenge, and designing some to be pure luck based on getting gold is just bad design period.

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Posted by: GreyLuck.7860

GreyLuck.7860

The problem isn’t just how hard they are, the average australian is playing on 24/7 300ping which means most of us just wont get gold ever in them, which i wouldnt care about, but trying to get my last few masteries is making me pull my hair out. If they arent going to tune them down, at least add a few more masteries to the existing content. I would rather kill 5000 chak, then spend a whole day trying to fight my internet and my own skills for 1 mastery that is just impossible to get. If you’re in america with a great connection, then go for gold, but this is actually impossible.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

2. Everyone hates adventures. Since they are so overtuned this makes the most sense. If everyone just tries them once or twice and then says kitten this then it makes sense that after spending an hour or so on an adventure that I would be able to get to rank 200 even with a lot of players.

This is my personal experience with the people I’ve talked with in game. A few said they really liked them and thought they were easy, but most people said they found them frustrating and after a few tries, just give up and move on to something less grindy feeling.

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Posted by: Rauderi.8706

Rauderi.8706

2. Everyone hates adventures. Since they are so overtuned this makes the most sense. If everyone just tries them once or twice and then says kitten this then it makes sense that after spending an hour or so on an adventure that I would be able to get to rank 200 even with a lot of players.

This is my personal experience with the people I’ve talked with in game. A few said they really liked them and thought they were easy, but most people said they found them frustrating and after a few tries, just give up and move on to something less grindy feeling.

Hate would be a strong word for me. I appreciate that they’re there for those who like the platforming experience.

But I recognize that the designers are still not designing for the system they have, but the system they want and will never get. Jump collision is too imprecise and clunky for what they designed for. Jump height itself is pitiful. Gliders have odd lag times, and doing the races isn’t even worth the time without Lean Techniques.

So, at best right now, I resent the Adventures. They don’t feel good or fun, because I battle lackluster controls instead of the environment.

At least they’re easy to restart.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Grover.8753

Grover.8753

So far I have found the most difficult ones are Shooting Range and Haywire Punch-o-Matic. I can barely get past 150 kills. They want 230 for gold in 2:00 minutes. The golem doesn’t move some of the time when u use a skill

(edited by Grover.8753)

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Posted by: Sarakin Tekitsu.2368

Sarakin Tekitsu.2368

I been swearing ANet up and down doing these “adventures”, some kitten me off so bad i just log off and do something else. Yes, it should be “hard” to get gold, but people want options for this ****, dont force people to spend forever trying to get these done to finish masterys.
Some of the adventures cant be done because you need to do events to even be able to use them, more time wasted. Another thing is adding JP/Adventure in one is also irritating. Point is, this is not how i enjoy the game and im sure a lot feel the same.
Add more time for people to at least get silver without spending forever on these things or give options. Only thing time is spent on atm for me is getting these done and i dont feel like playing the game like this..

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Posted by: Buford.2954

Buford.2954

The requirements for adventures to be completed need to die in a fire. They are fine for side things with leaderboards, but making completing them a requirement is not okay when they are so completely different from any other aspect of the game. I’ve already sunk who knows how much gold into making HOPE and now I’m stuck on trying to get silver on A Fungus Among Us, which is like the worst combination of a jumping puzzle and race with horrible tonic skills. I can make it to the end, but I have not as of yet managed to have the twitch factor to make the time required for even silver; I did manage bronze. Getting to the point I want to break my keyboard.

I play the game to have fun, not to yell expletives at the screen. Adventures are fine if you want to compete for best times. They are NOT fun if they gate your progress.

(edited by Buford.2954)

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Posted by: Mez Koo.9510

Mez Koo.9510

Yes

/15chars

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Posted by: Ayrilana.1396

Ayrilana.1396

The requirements for adventures to be completed need to die in a fire. They are fine for side things with leaderboards, but making completing them a requirement is not okay when they are so completely different from any other aspect of the game. I’ve already sunk who knows how much gold into making HOPE and now I’m stuck on trying to get silver on A Fungus Among Us, which is like the worst combination of a jumping puzzle and race with horrible tonic skills. I can make it to the end, but I have not as of yet managed to have the twitch factor to make the time required for even silver; I did manage bronze. Getting to the point I want to break my keyboard.

I play the game to have fun, not to yell expletives at the screen. Adventures are fine if you want to compete for best times. They are NOT fun if they gate your progress.

That’s one of the annoying ones. You’re required to use the skills in certain spots to save time and hope that the bounce/leap skill works properly. On top of that, the timer is incredibly tight compared to some of the other adventures.

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Posted by: Unknown.3976

Unknown.3976

The requirements for adventures to be completed need to die in a fire. They are fine for side things with leaderboards, but making completing them a requirement is not okay when they are so completely different from any other aspect of the game. I’ve already sunk who knows how much gold into making HOPE and now I’m stuck on trying to get silver on A Fungus Among Us, which is like the worst combination of a jumping puzzle and race with horrible tonic skills. I can make it to the end, but I have not as of yet managed to have the twitch factor to make the time required for even silver; I did manage bronze. Getting to the point I want to break my keyboard.

I play the game to have fun, not to yell expletives at the screen. Adventures are fine if you want to compete for best times. They are NOT fun if they gate your progress.

The skills are bugged, i believe. Half the time, Skill #2 don’t even launch you at all, and u’re stuck with a 9 sec CD.

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Posted by: Buford.2954

Buford.2954

That’s one of the annoying ones. You’re required to use the skills in certain spots to save time and hope that the bounce/leap skill works properly. On top of that, the timer is incredibly tight compared to some of the other adventures.

Tight is an understatement. One minor mistake and you might as well retry. If completing the thing I have sunk time and gold into is going to be gated behind this kind of unfun garbage I may as well say heck with it and play something actually fun.

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Posted by: Ayrilana.1396

Ayrilana.1396

That’s one of the annoying ones. You’re required to use the skills in certain spots to save time and hope that the bounce/leap skill works properly. On top of that, the timer is incredibly tight compared to some of the other adventures.

Tight is an understatement. One minor mistake and you might as well retry. If completing the thing I have sunk time and gold into is going to be gated behind this kind of unfun garbage I may as well say heck with it and play something actually fun.

I made a couple mistakes and still made it.

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Posted by: Buford.2954

Buford.2954

I made a couple mistakes and still made it.

That’s great for you, but this thing is seriously making me feel like the effort and non-trivial amount of gold I have expended thus far on legendary was a total waste if having to slog through these personal hells is what I have to look forward to. It’s extremely frustrating and really dampening my want to even bother logging in. Not a lot of point in doing the map events to grind out the rest of those crystalline ingots if I can’t even get to that step because of a kitten mushroom with awful skills.

I was enjoying the expansion until now, but after realizing these things that I at first thought were little side mini-games like Sanctum Sprint or Keg Brawl (and could be safely ignored because I really hate timed 3D platsformery things) are basically requirements for mastery points and collections I have a hard time wanting to continue because progression is locked behind doing them.

(edited by Buford.2954)

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Posted by: Rauderi.8706

Rauderi.8706

I was enjoying the expansion until now, but after realizing these things that I at first thought were little side mini-games like Sanctum Sprint or Keg Brawl (and could be safely ignored because I really hate timed 3D platsformery things) are basically requirements for mastery points and collections I have a hard time wanting to continue because progression is locked behind doing them.

I think that’s the bigger point.

The way adventures were pitched, they were supposed to be optional, skill-based challenges for interesting rewards.

What we got were confusing, overtuned, glitchy things that give … blues and greens, unless you somehow managed to look up a guide on the very specific method ANet wants us to follow. And they’re required for progression. Not optional.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Ayrilana.1396

Ayrilana.1396

Was it ever stated by Anet that adventures would be optional though in the sense that you wouldn’t need to do them for mastery points? It’s reasonable to expect that not everyone is going to like doing everything in the expansion. Just because some people don’t like doing something, doesn’t mean that it should be optional.

Excluding raids, there is an excess of 19 mastery points for HoT. This allows you to skip getting gold in any of them and your choice of 4 silver achievements. There’s a fair amount of them that are pretty easy to get gold in adding more flexibility.

(edited by Ayrilana.1396)

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Posted by: Buford.2954

Buford.2954

Was it ever stated by Anet that adventures would be optional though in the sense that you wouldn’t need to do them for mastery points?

No, they didn’t explicitly say that. They also didn’t say they would be required either. They did say masteries would be used or necessary for completing them, but nothing about them granting mastery points. Mostly they pitched it as repeatable content with leaderboards that was there to fill in gaps when there is a lull in the map due to there being no events up.

I’m not against adventures, in fact I find some of them an interesting diversion from the normal map events. I also like how it has a fast reset if you mess it up. I, however, dislike adventures not being optional content so I feel forced into having to do the ones I hate. I play GW2 to play my class, to get better with the skills I use all the time, not to learn odd skills to propel a mushroom to a finish line under a set amount of time that have no application anywhere else in the game.

And besides that, the necessity of the mushroom race for HOPE III seems tacked on as well, so that bothers me. Use a device after defeating Teq to test energies? Okay, residual undead Zhaitan magic, I can get that. Use it at the top of Goemm’s Lab after defeating Goemm to test weird energy? It’s a weird floaty Asura lab, so I can get that too. Use the same device to test… something after making it through an area in under an arbitrary time limit as a mushroom? Now that makes no sense. Apparently mushroom energy is only collectable if you turn into one and can hop from a giant frog to a log in under 1:40.

And before anybody says making a legendary is also optional, so you don’t really have to do it, I’m already on step 3 so 40 or so deldrimor ingots have already been committed to making an account bound exotic. I don’t call it optional anymore especially since the mushroom race isn’t listed as a requirement until part 3. It’s either do it, or forfeit a ton of gold with basically nothing to show for it or any way to recoup the costs. Effectively forcing a player to engage in something that is extremely frustrating and unfun (and not being able to progress until they do) is a really good way to make them lose interest in your game.

Up until yesterday I had been spending multiple hours a day playing the game and generally having fun with the xpac. Yesterday I could barely muster the interest to even log in to do dailies since the progess on the goal I was aiming for has pretty much ground to a halt unless I 1) rage at the screen repeatedly and still fail because I’m rubbish at the mushroom race, or 2) let someone borrow my account who has better reaction times than I do. Neither of those should even have to be an option.

(edited by Buford.2954)