You CAN design a map and give the aura of danger and challenge without going overkill on the cheese. One shot mechanics aren’t skill testers, it’s lazy design.
This was something that confused me as well. I tried blocking, dodging, blinding, flying away with a glider… nothing worked. Am I missing something? What kind of attack should completely down random people from full health?
Actually, evade/invulnerability does help against the axemaster’s insta-down, but it’s very tricky to time with the axemaster. I’ve managed on my mesmer with both sword 2 (blurred frenzy – evade) and shatter 4 (distortion – invul), but you need to keep a close eye on the timer in your buff bar and pull whatever defence you have the exact second the buff runs out.
Back to the main topic: I guess I’m one of the “has too much rl but still enjoys challenging content” kind of casuals. Mid-40s with kids, husband, and fulltime job, I often only get to play for short stretches of time or have to leave in the middle of the action (the high point was healing an end-level challenge mode raid in another game with a crying toddler on my lap in the later part of the fight because my youngest had woken from a bad dream … incidentally that was the first time we ever succeeded in that raid ).
I’ve adjusted my playstyle and expectations to fit my life. This being an MMO, not a single player game, I know that I can’t just log in and say “I’ll do a-b-c today”, since a) a lot of things can’t easily be soloed, especially with my time constraints, and I don’t know if there’ll be people around the precise moment I want them to, and b) the living, evolving world means that the world is not at every moment in the place I want it to be.
Instead, I try to go into the game with an open mindset. I know the things I’d like to do and just see what’s available/possible, and go with that. For example, yesterday I logged onto my ranger, with plans of maybe going into wvw to try to get one of the easy (soloable) dailies done, when I noticed mapchat in Verdant Brink calling out for people to help with the bottom left hero point. Since he didn’t have that yet I jumped over, and right after joined another group for the golem hp, too.
Some days, I get stuff done I didn’t prepare to tackle just yet (my ranger already has his elite spec filled, so map exploration of the new zones is a long-term goal for him), other days I don’t because the stars don’t align with my playing times and the mega servers I find myself in. Some days I log into VB and find myself in an early morning low population map with nothing much to do, so I go to another map and/or another character. Other days I log in right into a Tarir defense (I’ve actually gotten five successful defenses by now, and only one of them was on a weekend where I had enough game time to play a whole meta cycle).
If you don’t have a lot and/or stable game times, don’t set your mind on some narrow, specific tasks you want to do. Go with the flow, be flexible, change your plans depending on what (and who) you find in game. You won’t always find your playtime packed to the rim with exciting, reward-heavy stuff, but you’ll get towards your goals step by step. I’ve been playing this way for three years now, enjoying my time and “working” towards my goals on the side, and I’ve gotten a surprising amount of stuff done, while still having fun.
And I love the new maps, because they do challenge me to think about what I’m doing in-game. I’ve been in the HoT maps on four characters for now (zerker ranger, rabid/sinister mesmer, zerker ele, celestial ele), and while some of my characters have a sharp spike in their deaths count (especially the ranger who was the first into the new maps), I really enjoy the feeling of progression, learning the maps, learning the types of enemies, and feeling progressively “better” against the new content.
Don’t hate on the new maps because you don’t rule them straight out of the entrance portal. Take your time to learn the new maps and enemies (something that may well take you days, I know I’m still learning and I’ve spent a lot of my game time in HoT since release), then find a set of small goals, explore a bit of a map, join a couple of events, and who knows, you’ll find your bigger goals suddenly right in front of you without the frustration of always only looking at that bigger goal.