Ascended Gear to be Required for Raids

Ascended Gear to be Required for Raids

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Posted by: Laggo.8973

Laggo.8973

Honestly if you couldn’t be bothered to get ascended gear then you have no buisness being in a raid as you clearly aren’t serious about the game.

You aren’t serious about the game unless you spend 6 months gearing up! :^)

At minimum, if you can’t get an ascended weapon and some rings/amulets that take days to get (in total like a week of work, even less if you get lucky with Teq or PvP track chest) you have no business in being in a serious raid team trying to complete the content.

There is nothing stopping you from having fun with your friends in exotics and random runes, just don’t complain when you can’t complete the content.

For the supposed hardest content in the game, this seems pretty obvious.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Honestly if you couldn’t be bothered to get ascended gear then you have no buisness being in a raid as you clearly aren’t serious about the game.

You aren’t serious about the game unless you spend 6 months gearing up! :^)

If it takes you 6 months to get ascended gear then you aren’t good enough to be doing raids. Maybe focus on improving your ingame efficiency before thinking about raiding.

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Posted by: laokoko.7403

laokoko.7403

Honestly if you couldn’t be bothered to get ascended gear then you have no buisness being in a raid as you clearly aren’t serious about the game.

You aren’t serious about the game unless you spend 6 months gearing up! :^)

At minimum, if you can’t get an ascended weapon and some rings/amulets that take days to get (in total like a week of work, even less if you get lucky with Teq or PvP track chest) you have no business in being in a serious raid team trying to complete the content.

There is nothing stopping you from having fun with your friends in exotics and random runes, just don’t complain when you can’t complete the content.

For the supposed hardest content in the game, this seems pretty obvious.

I don’t think you realize you might need many many gear sets to stay versatile. You might even need to gear up several different toons.

If those minor stats difference make so much difference. So will being versatile having many sets, and have many different toons to switch to depend on situation.

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Posted by: Thaddeus.4891

Thaddeus.4891

Like a lot of person said it already. She use the words

’’probably’’ and ’’should’’. Remember that it’s suppose to be the hardest content in GW2. Trying to get the most advantage on your side (bets gear, best food, best build, best composition, etc) will help you a lot. That doesn’t mean that exotic geared character won’t be able to complete it, but the lack of additional stats won’t make their live easier.

There is nothing so far that make me belive that ascended will be required or mandatory.

Thaddeauz [xQCx]- QC GUILD

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

Dont’ even make sense, exotic and ascended stats difference is so minor.

If it require ascended. It’ll really require meta group composition.

Well the difference in DPS is up to about 12.5% between full exotic and full ascended.

However, as others have stated, there is no way for them to enforce “full” ascended over ascended weapon + trinkets, given that the DPS difference is <2%. Which means, a) they’re out of touch on the #s, or b) they have some new mechanic that will require full ascended gear that isn’t Agony.

For reference, the sustained DPS difference between certain classes is >10%. If it’s a matter of enrage timers or the like, and they’re keeping it so tight that a 1% increase in DPS is critical, expect class restrictions in groups to be extremely strict.

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

If it takes you 6 months to get ascended gear then you aren’t good enough to be doing raids. Maybe focus on improving your ingame efficiency before thinking about raiding.

Ouch, talk about an unapologetic elitist.

Not everyone plays for 40+ hours a week, friend. Perhaps you shouldn’t be so condescending to your hard-working, productive allies in society.

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Posted by: Torolan.5816

Torolan.5816

Honestly if you couldn’t be bothered to get ascended gear then you have no buisness being in a raid as you clearly aren’t serious about the game.

You aren’t serious about the game unless you spend 6 months gearing up! :^)

If it takes you 6 months to get ascended gear then you aren’t good enough to be doing raids. Maybe focus on improving your ingame efficiency before thinking about raiding.

+1 for you, good sir. You made a so so day quite amusing for me with your posts.^^

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Posted by: Terra.8571

Terra.8571

I don’t think the problem is that ascended gives 5% more stats, I think the issue is agony resist (as ascended has slots in armor for extra). Didn’t they say something about it potentially seeing use outside of fractals? If that was the case in raids, then it would be required. No amount of skill can let you survive an unavoidable application of agony that insta-kills you.

There is no agony, Reid confirmed it in her tweet. People are speculating though that there maybe a mastery track linked to ascended gear (still speculation).

Ah ok that makes sense. But why would you make a specialization track only for ascended gear? That makes no sense.

People are just speculating as always. One thing to note which people haven’t mentioned is, most boss fights even at fractal 50 take less than 5mins to do. If these bosses take 15-20mins at a minimum, 15% extra dps adds up a lot. This may give them more room to tweak enrage timers etc. Who knows, we’ll have a better idea this weekend I guess.

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

I love all of the rude comments in the vein of, “if you don’t have full ascended yet, or can’t get it in whatever timeframe I think is acceptable, you’re bad at the game and shouldn’t raid.” Since when is time spent grinding related to skill? Is this the sort of vitriol, elitism, and selfishness that will be the future of our community?

For reference, I have full ascended gear. I am simply more open-minded to the idea of not excluding newer players from exciting content, which was one of the founding ideas of this game.

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Posted by: Laggo.8973

Laggo.8973

If it takes you 6 months to get ascended gear then you aren’t good enough to be doing raids. Maybe focus on improving your ingame efficiency before thinking about raiding.

Ouch, talk about an unapologetic elitist.

Not everyone plays for 40+ hours a week, friend. Perhaps you shouldn’t be so condescending to your hard-working, productive allies in society.

It has nothing to do with playing 40+ hours a week. You can play half an hour a day and get your ascended way faster than 6 months.

If it takes you 6 months you are doing things, terribly, terribly wrong. And he’s completely right in that players like you are pretty much the opposite of who Raids are designed for.

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Posted by: Nokaru.7831

Nokaru.7831

Ascended armor is literally 50 more stats than exotic equivalent. That’s it. That’s not 50 more to a primary stat, that’s 50 in total combining the primary and two secondary together.

When you look at that and then compare it to the differences between the classes, you only realize there actually is no comparison. There are gigantic disparities between different builds themselves, to say nothing about the differences between builds and classes. If you think ascended armor is going to break the bank, then you just have no concept of how insignificant 50 stats actually is.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I will say that if the encounters are tuned so finely that you need ascended gear to complete them then Anet’s raids are a failure before they even launch.

The terrible PvP focused balanced that has plagued PvE since launch is MUCH MUCH wider than the 12% dps difference between exotic and ascended.

The presence of 2 PS warriors in a group makes a 20% difference alone. That means 2 PS warriors will be required in every raid since that is more important than the stat difference.

Ele’s outdamage Necros/Rangers by ~20% DPS, if the encounters are tuned so finely that 12% gear difference is make or break then Ranger’s and Necro’s will have 0 chance of getting into raids.

Either balance needs to be redone or these raids are doomed from the get go.

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

If it takes you 6 months you are doing things, terribly, terribly wrong. And he’s completely right in that players like you are pretty much the opposite of who Raids are designed for.

Go on with the personal attacks, I’m loving it. Pray tell, what makes me the “opposite” kind of person? I have the gear, I run “meta” with VOIP groups, I take the game very seriously. Is it because I’m more compassionate regarding newer players or people with less interest in grinding that I’m not suited for the content?

The fangs are really out today.

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Posted by: Relshdan.6854

Relshdan.6854

unless they’re putting agony in raids….or raising ascended stats significantly more above exotic, i can’t believe it will matter once groups figure out the most efficient paths to complete the raid. if they do add in things that will make it actually “required”, not suggested, that would be kind of lame (though not entirely unexpected for the supposed hardest content).

but at this point, who doesn’t have ascended jewelry?

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Dont’ even make sense, exotic and ascended stats difference is so minor.

If it require ascended. It’ll really require meta group composition.

No, it’s not the primary stat difference that makes the difference. It’s the weapons strength and base defense from the armor both are 10% flat from exotic that makes the difference. So someone is full ascended will have ~12% damage increase and +~12% survival rating than someone who doesn’t.

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Posted by: WingLegacy.7159

WingLegacy.7159

Bit of a shame. Skill will be still be the main requirement to kill the bosses, but to actually come out and make a comment endorsing Ascended will only trigger more people asking for gear checks. Gear check, inspects etc are the bane of MMO’s. They go against the spirit of teamwork and cooperation.

Currently this is an extremely small issue compared to other games, but will probably change come HoT now. This is meant to be the game which forgoes that problem and encourages teamplay not waiting around for the right classes and gear. It almost gets the former, but I’m not necs seeing the company encourage the latter.

Ascended armour is not something pleasant for most players to get. If it was, it wouldn’t be so much of an issue. Now, those coming into the game new, will be gated by other players requiring ascended before they can step into the raid. That’s not how GW should work.

If I am shut out of a raid, I want it to be because I am not good enough as a player, not because I don’t have someone elses perception of what items I should have on me.

Raids is to cater hardcore players this was request from them. Everything is GW2 is casual until now cause of the raids and of course hardcore content needs BIS gear and good skill. I really don’t understand whats the complain now.?

The complaint is that gear should not be what will lock people out, skill is. What could happen based on other experiences is

- vet players of skill without ascended will be locked out
- new players of skill wont be attracted to grinding a gear before coming to GW2 or trying the raid
- unskilled players will be locked out and wont have the chance to improve themselves by trying and failing the raid, but want to keep trying.

We know these “gear check” will occur, because precedent is set in other games and it already occurs here in some areas.

Players asked for challenging content based on skill, and much discussion has been had about not requiring BIS gear.

I absolutely agree with them adding challenging content which is for the top tier player, but the gaining of ascended is not hand in hand with being a top tier player and so other players shutting them out because of it is absolutely the wrong direction and should not be encouraged. Especially by a dev.

Raids are raids you don’t join one if you are under geared/skill. Newbies can hone their skills in other parts of the game and get prepared. Again, raids is to cater hardcore players and as written above they need BIS and skills to join one.

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Posted by: SirMoogie.9263

SirMoogie.9263

I’m not happy necessarily, but definitely not surprised. I will reserve judgement until I can try the raids and see how much ‘side story’ is tied to them.

That’s my biggest concern after the Twitch panel on raiding said there would be a big story reveal in the second wing. It’s one thing to have challenging content. It’s another to put big story reveals into that content, preventing most of your player base from enjoying the story fully. Past MMOs have learned from this, and offer hard mode and normal modes as a result.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

If it takes you 6 months you are doing things, terribly, terribly wrong. And he’s completely right in that players like you are pretty much the opposite of who Raids are designed for.

Go on with the personal attacks, I’m loving it. Pray tell, what makes me the “opposite” kind of person? I have the gear, I run “meta” with VOIP groups, I take the game very seriously. Is it because I’m more compassionate regarding newer players or people with less interest in grinding that I’m not suited for the content?

The fangs are really out today.

Because they can’t be bothered to look beyond the stereotype of “casual = bad.” I don’t know if they just can’t wrap their head around the concept or if they just can’t accept that someone can put in less time and be equally skilled in their game play.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

No, it’s not the primary stat difference that makes the difference. It’s the weapons strength and base defense from the armor both are 10% flat from exotic that makes the difference. So someone is full ascended will have ~12% damage increase and +~12% survival rating than someone who doesn’t.

When people argue “ascended vs. exotic” it really comes down to the least accessible part of the wardrobe, the ascended armor. In that regard, the difference is so small that no content could be tuned around it (except with the Agony mechanic, which bypasses the stat difference to actively kill players who lack the infusion slots).

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Posted by: Nokaru.7831

Nokaru.7831

unless they’re putting agony in raids….or raising ascended stats significantly more above exotic, i can’t believe it will matter once groups figure out the most efficient paths to complete the raid. if they do add in things that will make it actually “required”, not suggested, that would be kind of lame (though not entirely unexpected for the supposed hardest content).

but at this point, who doesn’t have ascended jewelry?

She confirmed there will not be agony in a later tweet. I agree that I cannot fathom any real way they could require ascended armor.

The jewelry and weapons though are something else. They actually do pretty significantly increase your character’s power. If anybody is going to argue anything, they are either going to argue for or against the requirements of the weapons and trinkets. The trinkets come pretty easily just by playing the game naturally so the only thing that will hold anybody up is the weapon.

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Posted by: Torolan.5816

Torolan.5816

I will say that if the encounters are tuned so finely that you need ascended gear to complete them then Anet’s raids are a failure before they even launch.

The terrible PvP focused balanced that has plagued PvE since launch is MUCH MUCH wider than the 12% dps difference between exotic and ascended.

The presence of 2 PS warriors in a group makes a 20% difference alone. That means 2 PS warriors will be required in every raid since that is more important than the stat difference.

Ele’s outdamage Necros/Rangers by ~20% DPS, if the encounters are tuned so finely that 12% gear difference is make or break then Ranger’s and Necro’s will have 0 chance of getting into raids.

Either balance needs to be redone or these raids are doomed from the get go.

Is that even a realistic option in the Bizarro Land of Minmax right now, rangers and necros in group content?

I already kind of sensed that raids will begin to eat their children very soon in the trinity thread, and this is the proof. Hillarious, really .^^

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Posted by: Laggo.8973

Laggo.8973

No, it’s because his arguments are ludicrously all-inclusive, to the detriment of the people the content is actually designed for.

Should we give everybody that enters the raid an ascended chest for being brave enough to queue up too?

I guess that wouldn’t be fair to the level 40s that couldn’t get to that zone! Scrap that!

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Posted by: Horiksson.3410

Horiksson.3410

So glad I’m not a raider. Kitten this mandatory minimums (from players) for content BS.

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Posted by: JSmooth.7654

JSmooth.7654

First, there is no treadmill. Ascended gears have been and always have been and will ever be the top of the line gear in this game…

I hate to burst your bubble. But when Ascended gear was released, they stated that they had no plans to add another tier of gear. They never said that they would NEVER do it. They stated that Legendary gear will always be top tier.

Edit: spelling =P

I am a tank at heart.
Sometimes I wonder what I’m doing here…

(edited by JSmooth.7654)

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

Should we give everybody that enters the raid an ascended chest for being brave enough to queue up too?

I guess that wouldn’t be fair to the level 40s that couldn’t get to that zone! Scrap that!

Ah yes, the old reductio ad absurdum, eh?

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Posted by: BaconofPigs.1683

BaconofPigs.1683

No, it’s not the primary stat difference that makes the difference. It’s the weapons strength and base defense from the armor both are 10% flat from exotic that makes the difference. So someone is full ascended will have ~12% damage increase and +~12% survival rating than someone who doesn’t.

When people argue “ascended vs. exotic” it really comes down to the least accessible part of the wardrobe, the ascended armor. In that regard, the difference is so small that no content could be tuned around it (except with the Agony mechanic, which bypasses the stat difference to actively kill players who lack the infusion slots).

True, but then again the Devs aren’t very good at the game. So they’ll need full ascended to do it. Remember Arah lupi was supposed to be designed around full team of 5 clad in full exotic? Well there was a vid of someone killing it naked (with trinkets and weapons of course) and there was another vid of something killing it without using keyboard and just his mouse (in full armor of course)

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Posted by: Relshdan.6854

Relshdan.6854

Dont’ even make sense, exotic and ascended stats difference is so minor.

If it require ascended. It’ll really require meta group composition.

No, it’s not the primary stat difference that makes the difference. It’s the weapons strength and base defense from the armor both are 10% flat from exotic that makes the difference. So someone is full ascended will have ~12% damage increase and +~12% survival rating than someone who doesn’t.

looking at the build calculator…its more like 5% weapon base damage and much less for armor rating (50-ish total armor difference is completely negligible).

honestly, ascended armor is a complete waste of time/money. only the weapons and trinkets are worth making/buying.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: BaconofPigs.1683

BaconofPigs.1683

First, there is no treadmill. Ascended gears have been and always have been and will ever be the top of the line gear in this game…

I hate to burst your bubble. But when Ascended gear was released, they stated that they had no plans to add another tier of gear. They never said that they would NEVER do it. They stated that Legendary gear will always be top tier.

Edit: spelling =P

And legendary is still top tier, equal with ascended (with cosmetic difference and stat-swapability) They haven’t added new tier above ascended

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Posted by: Nokaru.7831

Nokaru.7831

But when Ascended gear was released, they stated that they had no plans to add another tier of gear. They never said that they would NEVER do it. They stated that Legendary gear will always be top tier.

There is no statistical difference between ascended and legendary, so they didn’t actually break any promises there.

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Posted by: Serophous.9085

Serophous.9085

I never knew ‘should’ = ‘must’

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

But when Ascended gear was released, they stated that they had no plans to add another tier of gear. They never said that they would NEVER do it. They stated that Legendary gear will always be top tier.

There is no statistical difference between ascended and legendary, so they didn’t actually break any promises there.

You’re misinterpreting his statement. The devs have promised to make legendary top tier, regardless of what the current “top tier” is. In other words, the stats will always be increased to match the current top tier, which is what happened when ascended weapons were introduced.

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

I never knew ‘should’ = ‘must’

In the eyes of a raid leader, should = “you better have this gear when we do the gear check or you’re not coming.” Of course, we knew this would be the case prior to the Tweet, the issue is that if the content is tuned in such a way that only full ascended will cut it, a lot of people will be excluded (beyond the effects of elitist raid leaders).

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Dont’ even make sense, exotic and ascended stats difference is so minor.

If it require ascended. It’ll really require meta group composition.

No, it’s not the primary stat difference that makes the difference. It’s the weapons strength and base defense from the armor both are 10% flat from exotic that makes the difference. So someone is full ascended will have ~12% damage increase and +~12% survival rating than someone who doesn’t.

looking at the build calculator…its more like 5% weapon base damage and much less for armor rating (50-ish total armor difference is completely negligible).

honestly, ascended armor is a complete waste of time/money. only the weapons and trinkets are worth making/buying.

You’re right, my bad. Weapon strength and defense gain are +5% not 10% sorry.

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Posted by: JSmooth.7654

JSmooth.7654

But when Ascended gear was released, they stated that they had no plans to add another tier of gear. They never said that they would NEVER do it. They stated that Legendary gear will always be top tier.

There is no statistical difference between ascended and legendary, so they didn’t actually break any promises there.

You’re misinterpreting his statement. The devs have promised to make legendary top tier, regardless of what the current “top tier” is. In other words, the stats will always be increased to match the current top tier, which is what happened when ascended weapons were introduced.

Thanks

I am a tank at heart.
Sometimes I wonder what I’m doing here…

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I will say that if the encounters are tuned so finely that you need ascended gear to complete them then Anet’s raids are a failure before they even launch.

The terrible PvP focused balanced that has plagued PvE since launch is MUCH MUCH wider than the 12% dps difference between exotic and ascended.

The presence of 2 PS warriors in a group makes a 20% difference alone. That means 2 PS warriors will be required in every raid since that is more important than the stat difference.

Ele’s outdamage Necros/Rangers by ~20% DPS, if the encounters are tuned so finely that 12% gear difference is make or break then Ranger’s and Necro’s will have 0 chance of getting into raids.

Either balance needs to be redone or these raids are doomed from the get go.

Is that even a realistic option in the Bizarro Land of Minmax right now, rangers and necros in group content?

I already kind of sensed that raids will begin to eat their children very soon in the trinity thread, and this is the proof. Hillarious, really .^^

Well they still have 3 weeks to either bring the top classes down or the bottom classes up.

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Posted by: Bandit.8279

Bandit.8279

I worry that elitists will demand FULL ASCENDED ARMOR when in reality the benefit of adding ascended armor (to someone with ascended weapon and trinkets) is <2% damage output.

Source: https://docs.google.com/spreadsheets/d/159ml1oahEyM6zWQ-oD4XQcHsk1mI5G6tVnjk_FOeinA/edit?pli=1#gid=348011649

Then don’t pug it, start your own raid groups or find a guild of like minded players. Easy fix to any sort of elitism. The fact that we have so much elitism with regards to dungeons when in fact they are so easy to complete is laughable.

As to the question about ascended for Raids. I’m all for it! It’s easy enough to get a mix of ascended/exotics for anyone that has been playing for a few months. Guild missions, Fractals and SW farming can fill most of the needs. If your serious about hard end-game content then getting full ascended shouldn’t be too much of a stretch.

If you can’t get full ascended then you’re probably not the target audience these raids were designed for. It will be several weeks before we even get the first raid wing folks. And the first couple will be the easier ones! Plenty of time to get prepared.

Fools N Gold [FNG] of Tarnished Coast

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Posted by: lordkrall.7241

lordkrall.7241

I worry that elitists will demand FULL ASCENDED ARMOR when in reality the benefit of adding ascended armor (to someone with ascended weapon and trinkets) is <2% damage output.

Source: https://docs.google.com/spreadsheets/d/159ml1oahEyM6zWQ-oD4XQcHsk1mI5G6tVnjk_FOeinA/edit?pli=1#gid=348011649

I am not really sure that raids were ever supposed to be pugable anyway.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: SkiTz.4590

SkiTz.4590

I doubt ascended is needed for their stats…. (could be wrong , but I don’t think anet will make it such an indepth stat check to beat raids lol….)

Ascended will probably be needed because (this is just a guess) they are tied into masteries which BOOST/CHANGES how ascended gear will function in raids….

either that or its gonna be an Agony resist/ new infusions check….. but I doubt it will be stat related check.

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Posted by: Cheby Shev.4671

Cheby Shev.4671

I recently returned to this game after a year and a half break. When I last played, Ascended armor had just been released, but the ferocity change was incoming and many people were advocating patience to see what would be the right stats after that change. At that point in the game, all I was doing was repeating the same content every day in order to farm materials for Ascended gear.

The content wasn’t especially fun and it took all of the three hours I had available to play on any given day. It consisted of several world bosses for the Dragonite ore and Ectoplasm (i.e. salvaging rares), assorted P1 dungeon speed runs for the Empyreal Shards and Gold, some Champion farming for the Bloodstone Dust (used to be overabundant), and an awful lot of gathering. I could only produce about one Dragonite Ingot (100 ore) and one Empyreal Star (100 shards) per day, and it was breaking my bank to keep up with the daily time gate on making Lumps of Mithrillium and Globs of Elder Spirit Residue.

At this pace, I was able to create about one Ascended weapon per week. Ascended gear was soul bound back then. Well, it’s exactly the same routine now that I’ve returned, only now I’m grinding for three Ascended armor sets for my five level 80 characters to share. I really want to finish this gear grind (gear grind: the one I’m describing here, not the one found in any other game) someday, so I can focus more on using the gear than producing the gear. If additional non-zerker’s gear sets really are required for Raids, it’s going to be a lot longer before that time comes.

Ascended Gear to be Required for Raids

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Posted by: lordkrall.7241

lordkrall.7241

I doubt ascended is needed for their stats…. (could be wrong , but I don’t think anet will make it such an indepth stat check to beat raids lol….)

Ascended will probably be needed because (this is just a guess) they are tied into masteries which BOOST/CHANGES how ascended gear will function in raids….

either that or its gonna be an Agony resist/ new infusions check….. but I doubt it will be stat related check.

Already confirmed to not be Agony.
https://twitter.com/All_Caulle/status/649248858195668992

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

Ascended will probably be needed because (this is just a guess) they are tied into masteries which BOOST/CHANGES how ascended gear will function in raids….

Now if that isn’t a cheap way of enforcing grind and gear tiers, I don’t know what is. Of course, that is exactly what they did with the AR system.

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

I recently returned to this game after a year and a half break. When I last played, Ascended armor had just been released, but the ferocity change was incoming and many people were advocating patience to see what would be the right stats after that change. At that point in the game, all I was doing was repeating the same content every day in order to farm materials for Ascended gear.

The content wasn’t especially fun and it took all of the three hours I had available to play on any given day. It consisted of several world bosses for the Dragonite ore and Ectoplasm (i.e. salvaging rares), assorted P1 dungeon speed runs for the Empyreal Shards and Gold, some Champion farming for the Bloodstone Dust (used to be overabundant), and an awful lot of gathering. I could only produce about one Dragonite Ingot (100 ore) and one Empyreal Star (100 shards) per day, and it was breaking my bank to keep up with the daily time gate on making Lumps of Mithrillium and Globs of Elder Spirit Residue.

At this pace, I was able to create about one Ascended weapon per week. Ascended gear was soul bound back then. Well, it’s exactly the same routine now that I’ve returned, only now I’m grinding for three Ascended armor sets for my five level 80 characters to share. I really want to finish this gear grind (gear grind: the one I’m describing here, not the one found in any other game) someday, so I can focus more on using the gear than producing the gear. If additional non-zerker’s gear sets really are required for Raids, it’s going to be a lot longer before that time comes.

To paraphrase some of the other users in this thead, “You aren’t good enough for raids and this content wasn’t designed for people like you.”

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Posted by: PopeUrban.2578

PopeUrban.2578

Wait. People are complaining about ascended gear?

You mean you don’t have it after all this time? After silverwastes handing out ascended materials like candy?

After the drop in the price of mats from all the login reward laurels?

It takes like a fourth of the cost and effort to get a full set of ascended now compared to when it was first released, and you can get +4 infusions just by logging in to the game.

Are you telling me that -12 to a stat from not having expensive +5 infusions is even noticable?

Ascended is a reasonable cost for BiS gear that’s not even that good. Going above and beyond for omni infusions is a bit of a grind, but the payoff is minimal to the point I don’t even notice it (after swapping my offensive slots for omni toughness)

You people are complaining like they’re breaking their promise about adding gear tiers or making you farm wing 1 to get the gear for wing 2 or something.

If you can’t simply log in and get all the stuff you need to make some ascended gear, what makes you think you have the patience to learn what’s supposed to be a super-hard raid?

Masteries are leaps and bounds more grindy than ascended gear.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: SkiTz.4590

SkiTz.4590

I doubt ascended is needed for their stats…. (could be wrong , but I don’t think anet will make it such an indepth stat check to beat raids lol….)

Ascended will probably be needed because (this is just a guess) they are tied into masteries which BOOST/CHANGES how ascended gear will function in raids….

either that or its gonna be an Agony resist/ new infusions check….. but I doubt it will be stat related check.

Already confirmed to not be Agony.
https://twitter.com/All_Caulle/status/649248858195668992

Didnt see that thanks…

Guess it boils down to (imo) – Ascended will be tied into masteries somehow (maybe damage mitigation per peice/stat boost per peice) OR it will be a straight up DPS/TANK/HEALing check…..requiring min/maxed setup lol

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Posted by: Torolan.5816

Torolan.5816

I worry that elitists will demand FULL ASCENDED ARMOR when in reality the benefit of adding ascended armor (to someone with ascended weapon and trinkets) is <2% damage output.

Source: https://docs.google.com/spreadsheets/d/159ml1oahEyM6zWQ-oD4XQcHsk1mI5G6tVnjk_FOeinA/edit?pli=1#gid=348011649

I am not really sure that raids were ever supposed to be pugable anyway.

After reading stuff like this: Are you still excited about raids, casual player community? Ready to add work after coming from actual work? Exciting times!^^

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Posted by: Hypergrip.9673

Hypergrip.9673

Honestly if you couldn’t be bothered to get ascended gear then you have no buisness being in a raid as you clearly aren’t serious about the game.

You aren’t serious about the game unless you spend 6 months gearing up! :^)

If it takes you 6 months to get ascended gear then you aren’t good enough to be doing raids. Maybe focus on improving your ingame efficiency before thinking about raiding.

Getting full ascended gear isn’t a matter of skill, it’s a matter of time or money spent. It doesn’t take any skill to do SW chestfarm for 3 weeks, what it takes is a lot of time. And it takes tolerance for brain-dead grinding – and at least in my guild there are a lot of players who like GW2 explicitly because of the no-grind philosophy. This doesn’t say anything whatsoever about their skill. If players are unable to finish the raids – no matter how skilled they are – simply because you need certain expensive and time-gated equipment, you’re locking out skilled players that don’t enjoy mindless farming/grinding.

Brains over Brawn [Geek]
Eine familiäre, erwachsene, PvX-orientierte Feierabend-Gilde auf Flussufer/Riverside

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Posted by: lordkrall.7241

lordkrall.7241

After reading stuff like this: Are you still excited about raids, casual player community? Ready to add work after coming from actual work? Exciting times!^^

Why does everything have to be doable by everyone?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: PopeUrban.2578

PopeUrban.2578

Ascended will probably be needed because (this is just a guess) they are tied into masteries which BOOST/CHANGES how ascended gear will function in raids….

Now if that isn’t a cheap way of enforcing grind and gear tiers, I don’t know what is. Of course, that is exactly what they did with the AR system.

To be fair they straight up said AR was designed as a gear progression mechanic so that people that like gear progression had an area of the game they could do that in.

They also said that it was a unique system intended for fractals and fractals only. When I start seeing agony outside of fractals I’ll be worried.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: sicsempertyrannis.3510

sicsempertyrannis.3510

Going above and beyond for omni infusions is a bit of a grind, but the payoff is minimal to the point I don’t even notice it (after swapping my offensive slots for omni toughness)

Compared to other purchases that increase your attributes in the game, gold per stat point Omni infusions are orders of magnitude less efficient, and on top of that the net gain for adding a full set of them vs. cheaper infusions is <0.1% to your overall DPS. Ouch.

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Posted by: PopeUrban.2578

PopeUrban.2578

Going above and beyond for omni infusions is a bit of a grind, but the payoff is minimal to the point I don’t even notice it (after swapping my offensive slots for omni toughness)

Compared to other purchases that increase your attributes in the game, gold per stat point Omni infusions are orders of magnitude less efficient, and on top of that the net gain for adding a full set of them vs. cheaper infusions is <0.1% to your overall DPS. Ouch.

Yeah, stupidly expensive for little practical benefit. I just… somehow… had to have ALL THE NUMBERS.

Didn’t need them, or really notice once I had them.

BUT I HAD TO HAVE THEM BECAUSE THEY ARE NUMBERS.

And I like that my numbers aren’t going to be invalidated by another tier of gear in the future so my maxed out gear remains maxed out. Felt like a solid investment.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ