Can we do something about mastery points?

Can we do something about mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Actually there is forcing, when the xp gets to the max and you have no points to spend at the moment. An excess of 30 or so is not enuff for up to 186 points to spend. Considering that less than 20% of the material will be considered enjoyable by the players, and that the players will differ on what is enjoyable to them, so at best anet can provide 50% of quality material, then there should be a bonus of MP’s of about 94 points.

It’s more than enough buffer.

Did you make up that “fact” about 20% of players?

Excess mastery points should not be based on what players prefer to play as that defeats the purpose.

No it doesn’t, as long as they are doing enjoyable (to them, at least) content, they will stay engaged in the game. 20% of (enjoyable) content…. Or they could just take out MP collection itself, altogether…

Again, where are you getting this 20% from as it looks like you’re just making it up to support your argument.

Having so much of an excess of MP in the game makes it pointless and defeats the original purpose.

It does defeat the purpose, as it is not needed and is terrible game design. It starts to devolve the game into a niche game.

It defeats the purpose as the mastery points get players to experience most of, if not all, of the expansion content.

The XP requirement already takes care of that. Yes, you can do it on another map but presumably you will want to explore the new shiny a bit anyway.

Meanwhile, you know next to nothing about most MPs on the new map. Odds are you know of some on other maps you have not grabbed yet though.

The XP requirement does not do that. You could skip the first three maps and go directly to DS to farm XP and max your masteries.

You could even level them with only going into the HoT maps once to unlock them and then max them on the LS3 maps. The original leather farm provided a lot of XP that was only second to the lab farm.

Can we do something about mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

Ok where does this say masteries will be hidden behind Mini Games?

“To train a specific Mastery track, you must first unlock it by spending Mastery points. Mastery points are awarded for completing various pieces of game content. Things like completing a chapter in your personal story, completing certain achievements, reaching hard-to-find locations, overcoming challenging encounters, excelling at adventures found within the Heart of Maguuma, or earning 100% completion for a map will award Mastery points. Each Mastery point can be earned once per account, so while Mastery points allow you to unlock Mastery tracks, they are also an indicator of how much of the game you’ve experienced. In fact, once you have unlocked the ability to train Masteries, your nameplate will display the number of Mastery points you have gained rather than your level. Mastery points can be gained at any level but cannot be spent until level 80.”

Also when I pre-purchased Heart of Thorns I’m pretty sure this wan’t available (not that I would have picked up on mini games from this description) since I ordered day 1 of being available.

Hopefully you will not prepurchase in the future. Wait, see if it matches your preferences, and then buy.

And that solves the issue regarding “Masteries” how? Whether I pre-purchase or don’t doesn’t have anything to do with Masteries hidden behind mini games.

I understand the thought behind it (don’t give them your money if you don’t like it) but I love the main theme of the game I just want to get my opinion thoughts out there so hopefully they won’t make the same mistakes (again my opinion) on the new expansion.

Thanks Ashen

You opened your post with a question about where Anet advertised masteries as being hidden behind minigames and closed with commentary about what was said when you prepurchased HoT. Everything in between was quoting someone else. My post was not intended to solve, retroactively, your issue with masteries. I responded to what you said, not to an issue perhaps raised in another post or something of the sort.

As to how my point might address similar situations in the future:

Prepurchasing insulates the company from consequences, at least in the short term, of their decisions. By giving them your money without knowing what the product will be in its release form you have financed those development decisions that you dislike (hate, despise, etc). A complaint on the forum, in hopes of change, generally, will not have the same impact as a decision to not buy until after desired changes have been made.

A player base that says, in effect, “we have given you our money up front, product sight unseen, and you have no reason to believe that we won’t do so again, but we don’t like feature X,” is likely to have less impact than a player base saying, “you have to prove that your product is worth our money before you are going to get it.”

Ok if that’s the path of choice show me where they said you would be required to do mini games that have nothing to do with the story or general game style play. My quote was from ArenaNet sir/ma’am.

And I also disagree with you. I enjoy the game and if I and others relay their displeasure with the path they chose, they will hopefully realize that’s not the way to go with the next expansion.

I will buy the next expansion on pre-order with the faith that they will take a different path. As far as I can see for the most part (other than Mastery’s) they have made adjustments by listening to the player base.

The First and Only Blaq Sheep

Can we do something about mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: slashlizardy.9167

slashlizardy.9167

Ok if that’s the path of choice show me where they said you would be required to do mini games that have nothing to do with the story or general game style play. My quote was from ArenaNet sir/ma’am.

And I also disagree with you. I enjoy the game and if I and others relay their displeasure with the path they chose, they will hopefully realize that’s not the way to go with the next expansion.

I will buy the next expansion on pre-order with the faith that they will take a different path. As far as I can see for the most part (other than Mastery’s) they have made adjustments by listening to the player base.

And I agree with you. But I will have to take a wait and see for the next expac, as the grind in HoT was not worth it for the rewards in my opinion.

Can we do something about mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: Menadena.7482

Menadena.7482

Actually there is forcing, when the xp gets to the max and you have no points to spend at the moment. An excess of 30 or so is not enuff for up to 186 points to spend. Considering that less than 20% of the material will be considered enjoyable by the players, and that the players will differ on what is enjoyable to them, so at best anet can provide 50% of quality material, then there should be a bonus of MP’s of about 94 points.

Yes, you can do that but read my post.

On the first day there is not a lot known about the new map, particularly complex ones like Draconis Mons. People are curious so you will most likely get to exploring (and/or doing the story). Before you know it you will have all, or at least most, of the xp you need for the new mastery.

It’s more than enough buffer.

Did you make up that “fact” about 20% of players?

Excess mastery points should not be based on what players prefer to play as that defeats the purpose.

No it doesn’t, as long as they are doing enjoyable (to them, at least) content, they will stay engaged in the game. 20% of (enjoyable) content…. Or they could just take out MP collection itself, altogether…

Again, where are you getting this 20% from as it looks like you’re just making it up to support your argument.

Having so much of an excess of MP in the game makes it pointless and defeats the original purpose.

It does defeat the purpose, as it is not needed and is terrible game design. It starts to devolve the game into a niche game.

It defeats the purpose as the mastery points get players to experience most of, if not all, of the expansion content.

The XP requirement already takes care of that. Yes, you can do it on another map but presumably you will want to explore the new shiny a bit anyway.

Meanwhile, you know next to nothing about most MPs on the new map. Odds are you know of some on other maps you have not grabbed yet though.

The XP requirement does not do that. You could skip the first three maps and go directly to DS to farm XP and max your masteries.

You could even level them with only going into the HoT maps once to unlock them and then max them on the LS3 maps. The original leather farm provided a lot of XP that was only second to the lab farm.

Can we do something about mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: BrosefStalin.3475

BrosefStalin.3475

My biggest issue is that we can’t pick and choose which mastery to get, we have to go through the tiered system. If we could pick and choose the different masteries we could unlock, I feel like this would solve a lot of anxieties and issues players seem to have. Or if we could refund points out of lines and into others after 100 mastery points earned or something. I am at a point where since the LS3 wants HoT mastery points, I’m wary to spend more because I don’t think I’ll have enough to spend on the new mastery point for the living story. Some have been more essential than others, so being able to shift points for when I want to play the new content or being able to pick and choose where to put points into (after a one time full refund and reselect) then perhaps masteries won’t be such a big point of contention?

I have wasted a good chunk of HoT XP on masteries that cannot be farmed for XP without unlocking the mastery previous, as I was helping friends do HoT maps and story missions having everything ready to spend mastery points but either not having enough or wanting to save them in case of needing more for the next LS chapter.

Also, tying the points behind silver and gold completion on the adventures seems rude without also having a bronze point. I’ve gotten some golds and silvers, but other ones I can’t push past bronze no matter what I do even after tips from others.

(edited by BrosefStalin.3475)