DS Mord Killed and event failed for no reason
in Guild Wars 2: Heart of Thorns
Posted by: Tspatula.9086
in Guild Wars 2: Heart of Thorns
Posted by: Tspatula.9086
How can Anet release content with this many critical bugs? We run a very smooth DS meta, kill modremoth (0% health) with 50% Ley energy left, wait for cut scene…. WAMMO!! Mordremoth wins!! I get kicked to a new map. Even when that final fight is working, the end is always bugged in some way or another. When Mord dies, the cut scene should start, but instead, everytime I have done it (>10) there is the 1 or 2 minute pause where nothing is happening before the cut scene. And Anet is working on the NEXT expansion while this one barely even works properly at ANY level. Don’t get me started about the storyline bugs, or the achievement bugs….
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
It was a bandaid fix to a problem where the event would stall.
What people need to remember is to keep doing events until the cutscene.
(Laggy forums today)
(edited by Ayrilana.1396)
in Guild Wars 2: Heart of Thorns
Posted by: Tspatula.9086
It was a bandaid fix to a problem where the event would stall.
What people need to remember is to keep doing events until the cutscene.
(Laggy forums today)
Ok, I get that, but there was 50% ley energy when mordy’s laugh came on and everyone was killed. There was nothing that should have caused the event to fail… I understand if you let the ley energy go to zero before the cut scene then things can fail, but that wasn’t the case here. The Anet story tech must be really weak, so many instances of things not advancing. I got stuck in Buried Insight twice before I found out if you don’t kill the golem before Taimi can respond to it, she paths to it and then returns to the place were she is supposed to continue into the control room, and just sits there. Ridiculous.
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