Feedback: Dragon Hunter [merged]
The scepter is actually a very high damage weapon. Smite is incredibly powerful and can sometimes deal over 20k damage with crits, all while applying burning when you use it with F1. Don’t pretend like the scepter is bad. It’s very commonly used in both PvE speedruns and in PvP because of its damage, and right now it’s our only reliable mid-range weapon. (900 unit AA, 1200 Smite I believe). And which targets are those that it would be a problem against? in PvP it gives you commanding control of a point. They can get on point, but then they take your smite to their face. PvE is obvious,.
The staff also has some skills that would work at that range.
Did you just state that the staff is an effective ranged weapon?
Yes, scepter does the most damage per AA in the game. On targets that are not moving.
Did you just state that the staff is an effective ranged weapon?
No, it’s completely useless outside of its symbol of swiftness IMO. Please don’t strawman my argument.
Fact is, there is a use for that Grandmaster Minor trait, but you said there was not. The scepter is an effective weapon in all game modes, and taking Dragonhunter for Scepter builds is going to be a very reasonable thing to do.
Did you just state that the staff is an effective ranged weapon?
No, it’s completely useless outside of its symbol of swiftness IMO. Please don’t strawman my argument.
Fact is, there is a use for that Grandmaster Minor trait, but you said there was not. The scepter is an effective weapon in all game modes, and taking Dragonhunter for Scepter builds is going to be a very reasonable thing to do.
Yes, scepter does the most damage per AA in the game. On targets that are not moving. So it’s good on single target fights (because Smite does NOT hit multiple targets) which involve stationary targets. Any player worth the air they breathe will be able to dodge the slow moving projectiles. Fact is, the trait was meant for the LB.
Did you just state that the staff is an effective ranged weapon?
No, it’s completely useless outside of its symbol of swiftness IMO. Please don’t strawman my argument.
Fact is, there is a use for that Grandmaster Minor trait, but you said there was not. The scepter is an effective weapon in all game modes, and taking Dragonhunter for Scepter builds is going to be a very reasonable thing to do.
Yes, scepter does the most damage per AA in the game. On targets that are not moving. So it’s good on single target fights (because Smite does NOT hit multiple targets) which involve stationary targets. Any player worth the air they breathe will be able to dodge the slow giving projectiles. Fact is, the trait was meant for the LB.
Irrelevant. It’s still useful. That’s why it is so often used, even in PvP. Don’t let your dislike for the name obscure your ability to judge a trait critically. You sound like you want everything about this spec to be bad, but that is just objectively not the case.
Don’t get me wrong, I’m not saying the trait-line is bad. I’m saying you can not use it effectively (I.E. to it’s maximal potential) without using the bow.
Don’t get me wrong, I’m not saying the trait-line is bad. I’m saying you can not use it effectively (I.E. to it’s maximal potential) without using the bow.
The bow abilities don’t seem too bad, in fact they seemed quite good, especially the multi-hit AA. Most people that take that trait line will use a bow, because it emphasizes ranged weapons. It still encourages mid-range play, so I’m probably going to make a bow/shout build and sit at 600 range.
Have u ever thought of this. As soon as a class get acsess to a longbow its “ranger wannabee”…. but when a class gets acsess to a greatsword or any other weapon for that matter… its not like its “warrior wannabee” or anything like that.
Many different kind of hunters, warriors, samurais and other figthing kind of ppl have used bows in a historical perspective. Therefor I have a hard time to understand the hysteria when any other class apart from ranger gets it. Warrior is fine with a longbow – so why should not a Dragonhunter be?
I Like The Dragonhunter! The new weapon, I’m looking forward to make my Guardian a DH!! And even the name… its simple (wich is a good thing) and have a thought behind it wich actually makes sense!
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
If the DragonHunter name stay, she must be able to create the divine fire on her own and use it to kill dragons, like at the end of the living story. And no other profession must be able to do the same without a long and fastidious ritual !
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
What about my ranger who was both the traps and the longbow (the tools needed)?
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
What about my ranger who was both the traps and the longbow (the tools needed)?
Because his pet will do something that will make everything fail !
Oh please. There are currently traits that are centered around specific weapons, but not entire traitlines. Reaper, for example, is heavily focused on using chill to your advantage. A necro has ample access to chill without having to use GS. You’re not pigeonholed into the specific weapon.
We have no cripple outside of the bow autoattack and this knockback trait, which, hey, look at that, we don’t have significant access to knockbacks other than the new bow trait. So yeah, you can still trait for other weapons too, but at the end of the day you’re still essentially traiting for two different builds rather than one cohesive, more powerful one.
Black, I think you’re a little blinded by your dislike for the spec. Here’s an example from dulfy where you can take the Dragonhunter traitline and there are literally no traits, including minor traits, that depend on traps, cripple, or the longbow
http://dulfy.net/gw2traits#build=AgIBqAKoBuw~
You’re absolutely wrong about being “pigeon-holed” into certain playstyles with this spec. The only difference is that you can use the longbow and traps now, but you don’t have to. Some of the non-LB/trap traits are actually pretty good.
Hahahahahahahaha. Good luck lasting 10 seconds in a PvP fight without Valor. You’d be better off sacrificing the extra damage from Zeal or Radiance for it. But then again, why sacrifice those when you can just have all three and not worry about the dumb DH traits?
So… U say that NO-one else could possibly kill a witch but the witch-hunters???? We are not dischussing who were allowed to, but who could!
So… U say that NO-one else could possibly kill a witch but the witch-hunters???? We are not dischussing who were allowed to, but who could!
A witch hunter is specialized in killing witch, with knowledge that other peoples may not have, anti-witch weapons and stuff like that. If you want to kill a witch, you call a witch hunter.
What is the point of a dragon hunter if all of their minions can be killed by anyone ? And I don’t think the Dragon Hunter will be better at that than any other profession or specialization. So calling the warden a Dragon Hunter doesn’t make any sense.
Basically, if your feedback is Guardian should never become a hunter type, there is no point to that, its settled. If you can think of new playstyles that guardian should have,
feel free to reccomend them for the sake of future specializations
if you think DH is a poor execution of a guardian version of hunter, say why, what would you change, what is it missing to achieve that goal? That theoretically may be usefull.
You don’t have to explain me mechanics and I don’t hate mechanic, that wasn’t my point. As I wrote. The specialization doesn’t feel like “dragonhunter”. Whatever story you will write around it, it won’t erase the fact that it sounds wrong. Will we play a specialization or will we “roleplay” specialization? Do we have to create a very special story for our precious characters to pretend that name has sense? I have no issues with mechanics. The gameplay itsels is ok, but it doesn’t give me impression this is “Dragonhunter”. Holy Archer pretending to have something to do with Paragon. I would be satisfied with different name that actually fits. As I wrote, Chronomancer and Reaper fit. Dragonhunter doesn’t.
What in your opinion would make it more hunter-like, why does it fail at being a hunter
I think you still don’t understand my issue with the name. Hunter role is already taken by Ranger. This spec is like dual class character Guardian/Ranger, so the core difference here is that this specialization is using arrows and traps imbued with light, so this spec actually is “Divine/Holy Archer/Hunter”. Nothing to do with dragons in this spec, nothing implying that these skills are crafted against dragons and their minions. Chronomancers skills are tied to time manipulation and this is what is this specialization is all about. Time manipulator, time mage. What is special in dragonhunter that is more effective against dragons and dragon minions than other professions and specializations? Which skills and mechanic is so special and superior against the dragon minions so the name “DRAGON Hunter” is justified? Because the name itself implies that there is something special, something extraordinary that makes Dragonhunter better at dealing with dragons and their minions than other professions/specs. Is Ranger worse at “hunting the dragons” and their minions then? If warrior got shortbow or torch with additional burning and burning traps, would name “Dragonburner” be appropriate? Why would this spec be better at burning dragon minions than other professions/spec which can burn their enemies to death as well?
this isnt so much a thread about the name(there is another thread for that), but more about the concept.
The dragon part of the name just tells you what they hunt/why, Just like a bounty hunter just tells you they hunt bounties, There is no innate ability a bounty hunter has that makes them better at killing/capturing people with bounties than police officers, fbi agents, or the military, thats simply a description of what they hunt.
Do you have any problems with the concept? that of a guardian type of hunter? Or is it only the name that bothers you?
Regarding the concept, it’s fine for me that guardian will have access to longbow. This gives us 1200 range and traps will be able to keep enemies busy while we will be able to deal dmg from the distance or swap weapon to melee and dmg enemies while they are traped. It’s promising,cool concept for me, but the name itself drives me crazy.
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
What about my ranger who was both the traps and the longbow (the tools needed)?
What about it? Are you suggesting that DH doesn’t make sense because it shares a weapon and a skill category with another class? I think you’re running out of straws to grasp here. I can use that argument to suggest that EVERY class in this game doesn’t make sense RIGHT NOW. I advise you think before presenting your arguments about why DH is a bad name. Similarities between other classes is just as bad an argument as thematic fit.
(edited by Obtena.7952)
I’m saying a ranger could become a Dragonhunter just as well, but a Warrior could NOT become a Chronomancer. See how one concept fits a class thematically and the other one doesn’t fit one class but fits the other?
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
What about my ranger who was both the traps and the longbow (the tools needed)?
What about it? Are you suggesting that DH doesn’t make sense because it shares a weapon and a skill category with another class? I think you’re running out of straws to grasp here. I can use that argument to suggest that EVERY class in this game doesn’t make sense RIGHT NOW.
Arrk is correct!
It is not about sharing weapon and a skill category with another class: it is about enforcing the main role of the guardian profession and and preserve their roots.
Evidence+Support 1
" Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory "
" The guardian is a soldier profession and wears heavy armor "
https://wiki.guildwars2.com/wiki/Guardian
“Guild Wars 2 Guardian Profession Guide — The Hero We Need "
“How You Play A Guardian”:
" While the MMO holy trinity of tank, healer, DPS is all but gone in Guild Wars 2, the Guardian is still primarily designed for support. That doesn’t mean you can’t deal out damage or there’s no point to playing a Guardian solo, or even that they’re necessary to completing some of Guild Wars 2’s tougher challenges, but just know that they support better than pretty much any other Profession, so people may want you to fulfill that role".
vs
Ranger Profession role.
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation”
https://wiki.guildwars2.com/wiki/Ranger
" The ranger is an adventurer profession "
Evidence+Support 2
“Guild Wars 2: Choosing The Best Profession For Your Playstyle”
" Picking the best profession for you can be tough, especially in Guild Wars 2?. There are eight total professions and each one plays very differently "
" Soldier Professions "
Professions: Warrior, Guardian and Revenant (soon)
Armor: Heavy
“The soldier profession is for those who want to stand right in the frontline of battle. Soldiers are in the thick of battle and work hard to control it, avoiding damage, supporting allies, and dealing the pain right back at their enemies. Control is critical to both soldier professions, even though they are not “tanks” (as there is no holy trinity of tanks, healers, and DPS), they are still hearty and their playstyle focuses on not only dealing damage, but mitigating it”.
“If you want to stand toe to toe with the enemy, then the soldier professions are perfect for you. Thanks to Guild Wars 2’s combat system, both professions are not exclusive to melee. They can also act as ranged professions utilizing rifle and bow (warrior) and Scepters (guardian)”.
" Adventurer Professions "
Professions: Ranger, Engineer, and Thief
Armor: Medium
“If being a heavy hitting heavy armor wearing close combat specialist isn’t your thing or casting magical spells with the flick of a wrist, then the adventurer is probably for you. These professions are slightly squishier and are are primarily designed to deal high damage while bringing some utility. These are the unique and fun professions that don’t lock themselves into either “melee specialist” or “magic specialist” and instead focus on their unique profession mechanics. Adventurers fall in line with rogues and hunters from other MMOs”.
“If you want to wear medium armor and focus on things like bows and firearms, then the adventurer is right for you. They focus on both close combat and ranged combat and use a variety of weapons, with a heavy focus on ranged weaponry”.
http://www.tentonhammer.com/guides/basics/choosing-best-profession
Ankur
(edited by DarkSyze.8627)
I really like the concept of the specialization so far. The name? Not so much.
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
What about my ranger who was both the traps and the longbow (the tools needed)?
What about it? Are you suggesting that DH doesn’t make sense because it shares a weapon and a skill category with another class? I think you’re running out of straws to grasp here. I can use that argument to suggest that EVERY class in this game doesn’t make sense RIGHT NOW.
Arrk is correct!
It is not about sharing weapon and a skill category with another class: it is about enforcing the main role of the guardian profession and and preserve their roots.
There are 5 of 6 strait lines and established weapons and skills that already do that. I mean, that’s rather silly actually … so a specialization is about reinforcing a role we already have and preserving it’s meaning? Maybe to you it is. I don’t feel (and apparently Anet) that their concepts are so limited by such a definition … thankfully.
Oh please. There are currently traits that are centered around specific weapons, but not entire traitlines. Reaper, for example, is heavily focused on using chill to your advantage. A necro has ample access to chill without having to use GS. You’re not pigeonholed into the specific weapon.
We have no cripple outside of the bow autoattack and this knockback trait, which, hey, look at that, we don’t have significant access to knockbacks other than the new bow trait. So yeah, you can still trait for other weapons too, but at the end of the day you’re still essentially traiting for two different builds rather than one cohesive, more powerful one.
Black, I think you’re a little blinded by your dislike for the spec. Here’s an example from dulfy where you can take the Dragonhunter traitline and there are literally no traits, including minor traits, that depend on traps, cripple, or the longbow
http://dulfy.net/gw2traits#build=AgIBqAKoBuw~
You’re absolutely wrong about being “pigeon-holed” into certain playstyles with this spec. The only difference is that you can use the longbow and traps now, but you don’t have to. Some of the non-LB/trap traits are actually pretty good.
Hahahahahahahaha. Good luck lasting 10 seconds in a PvP fight without Valor. You’d be better off sacrificing the extra damage from Zeal or Radiance for it. But then again, why sacrifice those when you can just have all three and not worry about the dumb DH traits?
So you’re saying there is literally only one build for guardians and that build exclusively uses zeal, radiance, and value trait lines? You do realize that there are uses for all 5 trait lines in the meta right now, right? Since when was PvP solely about who could deal the most damage? I seem to recall the Conquest game mode favoring bunker builds too.
Oh please. There are currently traits that are centered around specific weapons, but not entire traitlines. Reaper, for example, is heavily focused on using chill to your advantage. A necro has ample access to chill without having to use GS. You’re not pigeonholed into the specific weapon.
We have no cripple outside of the bow autoattack and this knockback trait, which, hey, look at that, we don’t have significant access to knockbacks other than the new bow trait. So yeah, you can still trait for other weapons too, but at the end of the day you’re still essentially traiting for two different builds rather than one cohesive, more powerful one.
Black, I think you’re a little blinded by your dislike for the spec. Here’s an example from dulfy where you can take the Dragonhunter traitline and there are literally no traits, including minor traits, that depend on traps, cripple, or the longbow
http://dulfy.net/gw2traits#build=AgIBqAKoBuw~
You’re absolutely wrong about being “pigeon-holed” into certain playstyles with this spec. The only difference is that you can use the longbow and traps now, but you don’t have to. Some of the non-LB/trap traits are actually pretty good.
Hahahahahahahaha. Good luck lasting 10 seconds in a PvP fight without Valor. You’d be better off sacrificing the extra damage from Zeal or Radiance for it. But then again, why sacrifice those when you can just have all three and not worry about the dumb DH traits?
So you’re saying there is literally only one build for guardians and that build exclusively uses zeal, radiance, and value trait lines? You do realize that there are uses for all 5 trait lines in the meta right now, right? Since when was PvP solely about who could deal the most damage? I seem to recall the Conquest game mode favoring bunker builds too.
He’s talking about Valor, which offers some of the most relevant healing sources for Guardian (Monk Focus and Altruistic Healing).
I overall agree with him: Dragonhunter looks subpar for any non-LB build (Spear of Justice is quite a beast on a hybrid build, so I guess it might work if you like one-trick-pony style). I find Virtues more appealing than Zeal though.
(edited by Vargamonth.2047)
Oh please. There are currently traits that are centered around specific weapons, but not entire traitlines. Reaper, for example, is heavily focused on using chill to your advantage. A necro has ample access to chill without having to use GS. You’re not pigeonholed into the specific weapon.
We have no cripple outside of the bow autoattack and this knockback trait, which, hey, look at that, we don’t have significant access to knockbacks other than the new bow trait. So yeah, you can still trait for other weapons too, but at the end of the day you’re still essentially traiting for two different builds rather than one cohesive, more powerful one.
Black, I think you’re a little blinded by your dislike for the spec. Here’s an example from dulfy where you can take the Dragonhunter traitline and there are literally no traits, including minor traits, that depend on traps, cripple, or the longbow
http://dulfy.net/gw2traits#build=AgIBqAKoBuw~
You’re absolutely wrong about being “pigeon-holed” into certain playstyles with this spec. The only difference is that you can use the longbow and traps now, but you don’t have to. Some of the non-LB/trap traits are actually pretty good.
Hahahahahahahaha. Good luck lasting 10 seconds in a PvP fight without Valor. You’d be better off sacrificing the extra damage from Zeal or Radiance for it. But then again, why sacrifice those when you can just have all three and not worry about the dumb DH traits?
So you’re saying there is literally only one build for guardians and that build exclusively uses zeal, radiance, and value trait lines? You do realize that there are uses for all 5 trait lines in the meta right now, right? Since when was PvP solely about who could deal the most damage? I seem to recall the Conquest game mode favoring bunker builds too.
He’s talking about Valor, which offers some of the most relevant healing sources for Guardian (Monk Focus and Altruistic Healing).
I overall agree with him: Dragonhunter looks subpar for any non-LB build (Spear of Justice is quite a beast on a hybrid build, so I guess it might work if you like one-trick-pony style). I find Virtues more appealing than Zeal though.
So, why would he purposefully create a Strawman and assume somebody would get rid of valor as opposed to something else? Clearly nobody suggested such a thing. If you want a different build then you’re going to have to give up some traits in certain lines; that works for everything.
Oh please. There are currently traits that are centered around specific weapons, but not entire traitlines. Reaper, for example, is heavily focused on using chill to your advantage. A necro has ample access to chill without having to use GS. You’re not pigeonholed into the specific weapon.
We have no cripple outside of the bow autoattack and this knockback trait, which, hey, look at that, we don’t have significant access to knockbacks other than the new bow trait. So yeah, you can still trait for other weapons too, but at the end of the day you’re still essentially traiting for two different builds rather than one cohesive, more powerful one.
Black, I think you’re a little blinded by your dislike for the spec. Here’s an example from dulfy where you can take the Dragonhunter traitline and there are literally no traits, including minor traits, that depend on traps, cripple, or the longbow
http://dulfy.net/gw2traits#build=AgIBqAKoBuw~
You’re absolutely wrong about being “pigeon-holed” into certain playstyles with this spec. The only difference is that you can use the longbow and traps now, but you don’t have to. Some of the non-LB/trap traits are actually pretty good.
Hahahahahahahaha. Good luck lasting 10 seconds in a PvP fight without Valor. You’d be better off sacrificing the extra damage from Zeal or Radiance for it. But then again, why sacrifice those when you can just have all three and not worry about the dumb DH traits?
So you’re saying there is literally only one build for guardians and that build exclusively uses zeal, radiance, and value trait lines? You do realize that there are uses for all 5 trait lines in the meta right now, right? Since when was PvP solely about who could deal the most damage? I seem to recall the Conquest game mode favoring bunker builds too.
He’s talking about Valor, which offers some of the most relevant healing sources for Guardian (Monk Focus and Altruistic Healing).
I overall agree with him: Dragonhunter looks subpar for any non-LB build (Spear of Justice is quite a beast on a hybrid build, so I guess it might work if you like one-trick-pony style). I find Virtues more appealing than Zeal though.So, why would he purposefully create a Strawman and assume somebody would get rid of valor as opposed to something else? Clearly nobody suggested such a thing. If you want a different build then you’re going to have to give up some traits in certain lines; that works for everything.
Because the build you linked doesn’t invest in Valor.
He said that it would be better to get rid of Zeal or Radiance instead (always Zeal IMO, Radiance looks like a must if you go DH), and even then, both feel more interesting than the DH trait selection (which is the only one you can take if you’re not using a LB).
I don’t completely agree with him on this: I think DH can effectively compete with Zeal. Not with Virtues though.
(edited by Vargamonth.2047)
Oh please. There are currently traits that are centered around specific weapons, but not entire traitlines. Reaper, for example, is heavily focused on using chill to your advantage. A necro has ample access to chill without having to use GS. You’re not pigeonholed into the specific weapon.
We have no cripple outside of the bow autoattack and this knockback trait, which, hey, look at that, we don’t have significant access to knockbacks other than the new bow trait. So yeah, you can still trait for other weapons too, but at the end of the day you’re still essentially traiting for two different builds rather than one cohesive, more powerful one.
Black, I think you’re a little blinded by your dislike for the spec. Here’s an example from dulfy where you can take the Dragonhunter traitline and there are literally no traits, including minor traits, that depend on traps, cripple, or the longbow
http://dulfy.net/gw2traits#build=AgIBqAKoBuw~
You’re absolutely wrong about being “pigeon-holed” into certain playstyles with this spec. The only difference is that you can use the longbow and traps now, but you don’t have to. Some of the non-LB/trap traits are actually pretty good.
Hahahahahahahaha. Good luck lasting 10 seconds in a PvP fight without Valor. You’d be better off sacrificing the extra damage from Zeal or Radiance for it. But then again, why sacrifice those when you can just have all three and not worry about the dumb DH traits?
So you’re saying there is literally only one build for guardians and that build exclusively uses zeal, radiance, and value trait lines? You do realize that there are uses for all 5 trait lines in the meta right now, right? Since when was PvP solely about who could deal the most damage? I seem to recall the Conquest game mode favoring bunker builds too.
He’s talking about Valor, which offers some of the most relevant healing sources for Guardian (Monk Focus and Altruistic Healing).
I overall agree with him: Dragonhunter looks subpar for any non-LB build (Spear of Justice is quite a beast on a hybrid build, so I guess it might work if you like one-trick-pony style). I find Virtues more appealing than Zeal though.So, why would he purposefully create a Strawman and assume somebody would get rid of valor as opposed to something else? Clearly nobody suggested such a thing. If you want a different build then you’re going to have to give up some traits in certain lines; that works for everything.
Because the build you linked doesn’t invest in Valor.
He said that it would be better to get rid of Zeal or Radiance instead (always Zeal IMO, Radiance looks like a must if you go DH), and even then, both feel more interesting than the DH trait selection (which is the only one you can take if you’re not using a LB).
I don’t completely agree with him on this: I think DH can effectively compete with Zeal. Not with Virtues though.
Okay, I really wasn’t paying attention to the other trait lines (hence why they were all in the middle). My point was that you could take the Dragonhunter trait line and not have any of the traits have anything to do with cripple, traps, or the longbow. The only thing that would make you change your style a bit is the “extra damage at 600+ range” grandmaster minor, but that’s not difficult to accomplish with a scepter. I should have probably worded it differently.
The dragon part of the name just tells you what they hunt/why
So does every single player. That is literally the point of the entire game for every player without exception.
Hunting Dragons is not special, and a hunter class/profession is already fully covered by the Ranger. That is my problem with the name, and indeed everyone who hates the stupid name has the same issue.
If the Dragonhunter spec shot dragon claws or teeth as projectiles, blew dragonfire, and has skills that has dragon-like animations, that would be better and more relevant to the name, but at the same time, how is that relevant to the Guardian profession?
It isn’t. That’s the issue. No fake story you make up about how they’re somehow better at hunting dragons than my warrior or necromacer will change how absurd the name is and how little the name has to do with the base profession.
The dragon part of the name just tells you what they hunt/why
So does every single player. That is literally the point of the entire game for every player without exception.
Hunting Dragons is not special, and a hunter class/profession is already fully covered by the Ranger. That is my problem with the name, and indeed everyone who hates the stupid name has the same issue.
If the Dragonhunter spec shot dragon claws or teeth as projectiles, blew dragonfire, and has skills that has dragon-like animations, that would be better and more relevant to the name, but at the same time, how is that relevant to the Guardian profession?
It isn’t. That’s the issue. No fake story you make up about how they’re somehow better at hunting dragons than my warrior or necromacer will change how absurd the name is and how little the name has to do with the base profession.
I already said, that they are not better at killing/fighting dragons than anybody else. It is a descriptive term
they are hunters(actual hunters, not just people who kill something).
dragons/minion/corruption is just a description of what they hunt.
like bounty hunters, hunt bounties, they are not the only people who seek to catch bounties, and they are not the best at it.
treasure hunters, hunt treasure, they are not the only people who want treasures, and they are not the best at it.
They are also not supposed to be your standard guardian, they are a special case of guardian that is focusing the very basic nature of what a guardian has at his disposal, towards a specific, and different end. This is so different from what the average guardian does, that they had to give it a new name.
that basic nature of guardians, is the ability to wield light magic, which is generally tied to protection/wards/healing/smiting. They then take those basics, and figured out how to apply it to hunting (traps, tracking, controlling the area)
anyhow there is a thread for arguing about the name, if thats your only beef. This one is supposed to be more about actual feedback on the specialization
(edited by phys.7689)
The issue, phys, is that in many other games, particularly in tabletop RPGs, there are mechanical benefits for being an “____-hunter” that gives you a competitive edge when facing your particular foe of choice. A “dragon hunter” in any other RPG would give you bonuses for tracking your foe, recalling lore about them, as well as combat bonuses.
Even a treasure hunter will more often then not have more mechanical edges that benefit their ability to perform that task, whether it’s bypassing traps and locks, traversing ruins, or locating the treasure’s whereabouts.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
The issue, phys, is that in many other games, particularly in tabletop RPGs, there are mechanical benefits for being an “____-hunter” that gives you a competitive edge when facing your particular foe of choice. A “dragon hunter” in any other RPG would give you bonuses for tracking your foe, recalling lore about them, as well as combat bonuses.
Even a treasure hunter will more often then not have more mechanical edges that benefit their ability to perform that task, whether it’s bypassing traps and locks, traversing ruins, or locating the treasure’s whereabouts.
yeah, i know some games work that way, but GW doesnt, no class has any simulated stat benefits. Elementalists dont get a bonus to magic dmg, or elemental damage, there is no elemental wheel whereby fire does more dmg to X.
warrior is not statistically better with martial weapons.
i mean, you could honestly have the same beef with warrior, why does my mesmer do as much dmg with sword as the warrior? thief vs warrior? guardian does as much dmg as warrior with GS.
This game just doesnt give stat advantages, it changes the techniques, and ways in which classes use weapons.
they couldnt just call the class hunter. So they added the modifier, most likely based, in this case on why they became hunters.
yeah, i know some games work that way, but GW doesnt, no class has any simulated stat benefits. Elementalists dont get a bonus to magic dmg, or elemental damage, there is no elemental wheel whereby fire does more dmg to X.
warrior is not statistically better with martial weapons.
I disagree due to the way that ArenaNet conveyed their respective masteries. ArenaNet gave the elementalist a wider range of magic available to them courtesy of their attunements. Elementalists getting a mainhand sword is not just getting three skills; they are getting at least twelve new magical abilities through attunements alone. Also, ArenaNet explicitly made warriors the weapon masters who had the largest amount of accessible weapons, as well as further adrenaline weapon skills that reflect their mastery of particular weapons.
they couldnt just call the class hunter. So they added the modifier, most likely based, in this case on why they became hunters.
I am admittedly of the opinion that naming it any variety of ‘hunter’ was ill advised. They could have called the e-spec the “inquisitor,” which is commonly depicted as a faithful hunter that seeks to take down public and religious dangers. Sometimes you can accomplish more in a name with less, and I think this one of those times.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
(edited by Genesis.8572)
So after 3 years of waiting for an expansion this is the best you guys could come up with? A watered down version of a Trap Ranger? Really?
DH is a disgraceful elite class that is unappealing and not really going to do anything to bring players to either the class or the game.
How disappointing.
Anet lied (where’s the Manifesto now?)
So after 3 years of waiting for an expansion this is the best you guys could come up with? A watered down version of a Trap Ranger? Really?
DH is a disgraceful elite class that is unappealing and not really going to do anything to bring players to either the class or the game.
How disappointing.
I can see u bein upset, but i think people are a little overreacting. I dont like the name and think the traps will definitely need a little rework etc done, but the spec is not that terrible at all.
before getting all worked up, id say wait a little until we have actual numbers. i could see a few things that are quiet useful in wvw for example.
I see a little more condis coming for guards that take that spec and thats one of the things guard was lacking.
a lot of those specializations are changing playstyles of certain classes… mes needed more group support and aoe and more non ai dmg(chronomancer opens up doors there for sure. reaper could help pve necros a little also has great pvp potential at the right spots. it opens up a ton of builds which necro needed.
guardians were in a very balanced and strong spot to begin with. they are like war the top picked class in pretty much every game mode. the specialization might not be a big change or something everyone wants to use( and certainly needs a bit of work still), but it does bring new things that can be useful depending on game mode.
what im trying to say is, yes it seems a little underwhelming at first sight, but i think it has potential and the already strong guardian class can certainly make use of it. im sure that guards are still gonna be a must have in wvw groups in hot so lets wait and see until we get the final product.
[AVTR]
Isle of Kickaspenwood
i am glad you guys are optimistic, but i am just not feeling the vibe from any of these new classes. I mean, rather than giving us something new and exciting, they are recycling skills no one else really uses.
They had 3 years to fix traps for thieves and rangers, and rather than making them better, they give traps to another class. Mez skills seem okay, but only because mez are so use to being epiccally crappy in pve that anything that causes damage gets them excited.
I wouldnt be suprised if thief or ranger get the crappy spirit skills from guardian…