Feedback: Mastery Information

Feedback: Mastery Information

in Guild Wars 2: Heart of Thorns

Posted by: Ewon.5903

Ewon.5903

While playing during the stress test, there seemed to be a lot of confusion around masteries. A lot of people asking “Why can’t I use the mushroom, I put a mastery point in it?”

I think newer players, players that don’t watch much online, or those who need a little help understanding new features will need some help in this area. This is of course a simple stress test, but just in case, I wanted to share that the mastery system may need some better introduction.


For those in the stress test right now that may not understand “Why can’t I use the mushroom!?”

The Master System replaces leveling. In this you don’t level from 80 to 81, but rather level a mastery up when you fill the experience bar.

The following steps will let you use the mushroom:

Step 1) Aquire a Mastery Point (Complete the story steps and you will get one)

Step 2) Open the mastery tab, which is located on the bottom right, and place a mastery point in Mushroom Lore.

Step 3) Your experience bar will now be used to level up that mastery. Do the quests to fill the bar one time. (Progress will also be shown in the mastery tab).

Step 4) Use a mushroom!

EDIT: The attached image shows the mastery unlocking.
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I know this isn’t exactly a “stress test” issue. As far as that side of things, I must say this was one of the smoother stress tests I have been in.

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(edited by Ewon.5903)

Feedback: Mastery Information

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Posted by: Crazy.1894

Crazy.1894

Thanx for your explanations, because it’s so badly explained in game that I didn’t even SEE those were available.
+ as you get “free gliding” at some point in the game, I thought I should have been able to do it and then died half a dozen times because I expected it to work…

I hope it will be easier to understand when HoT is out, because it is really, really frustrating.

Les Loups de Sandpoint [LdS] – Vizunah
and we’re NOT recruiting ^^

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Posted by: Ronah Lynda.2496

Ronah Lynda.2496

yes The mastery sytem/ UI etc is really not very easy to understand and you are really in the dark if you skipped the littel info boxes appearing on the screen.

The 2nd issue is with the gliding bar.. it is placed on top while you are not actually seeing it. it cound be better if they would have placed it on bottom over the stamina (dodge energy) bar.
It is somehting related to your character and not with the enemy. top of screen should remain for enemy info and bottom for personal info.

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Posted by: Ewon.5903

Ewon.5903

I spent a while explaining it to people in game, so I figured I’d post here too.

getting free gliding does make it a little misleading for getting the mushroom one too

Feedback: Mastery Information

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Posted by: Ewon.5903

Ewon.5903

The 2nd issue is with the gliding bar.. it is placed on top while you are not actually seeing it. it cound be better if they would have placed it on bottom over the stamina (dodge energy) bar.
It is somehting related to your character and not with the enemy. top of screen should remain for enemy info and bottom for personal info.

I agree, I totally missed this the first time I was gliding. (most likely due to looking for things under me to land on)

Maybe I missed this as well, but I don’t think it let you know you could hit space again to stop gliding. It was second nature for me to hit it again to stop, but some might need more info.

(edited by Ewon.5903)

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Posted by: Ben K.6238

Ben K.6238

I have to second this – not all that easy to find mastery information, and the minutiae of how they work is not self-explanatory either. Compare it to the trait system: you put a point in something, it works immediately. If masteries require you to unlock and then level them, it needs to be explained.
The difference between levelling a specific mastery and skill points should also be explained. And while I’m at it, provide a link from the character customisation windows – where skills and traits are – to the masteries. That’s where everyone’s going to look first.