GW2 Expansion Compared to GW1

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: bhagwad.4281

bhagwad.4281

I know some people may not like a comparison of the two games, but well…I can’t help myself.

GW1 brought Cantha and Elona – each of which was an entire new game. Not just one or two new maps, but a different land altogether. Each as long as the initial “Prophecies”. Not to mention new skills for existing professions and of course new professions as well.

Granted, we probably haven’t seen everything “Heart of Thorns” has to offer, but…does this really compare to what we got in the first edition of the game?

Should I even be comparing?

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Neither were as long as Prophecies. Most of the skills in the game were either not used or used for very niche cases. The games are also very different due to the scale. A single GW2 map is at least twice the size of a GW1 map if not more. With how much depth they’ve been adding to the newer maps, I’d say it’s definitely on the more side.

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

Nothing wrong with comparing, but consider the differences in development, especially development times.

For example, we have no idea how long a GW1 map took to create vs a GW2 map.

Life is a journey.
Time is a river.
The door is ajar.

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

From another thread comparing the GW1 expansion (EotN) with HoT:

Eye Of the North introduced:
41 new armor sets, including rare, stand-alone pieces

We don’t know how many new armor skins will be added to the game with HoT however, since release they’ve added 9 new armor sets in the game, 6 on the gem store, 1 ascended, 1 PVP and 1 with achievements. All 9 have light, medium, heavy versions for a total of 27. There are also 3 different types based on race, Charr, Asura and the Others (Sylvari/Norn/Human are nearly the same) for a grand total of 81 armor sets. So, over the years they’ve added more armor sets (double the amount) to GW2 than an expansion did in GW1.
I’m willing to bet that HoT will have a LOT of new armor skins.

100 new profession-specific skills (10 per profession, none of which are elite)

The Elite specializations offer 1 healing, 3 utility and 1 elite per profession, that’s 32 new profession skills. We are also getting at least 2 (if off-hand) skills per profession, but some will get 3 skills (main hand) or even full 5 (2-handed). Moreover, keep in mind that GW2 skills are more compact than GW1 skills, they create chains and use the same slot, while GW1 skills (even chain skills) had to take individual slots on the skillbar. I think GW2 can easily have more than 100 new skills

50 new PvE only skills including 3 elite skills

12 new traits per profession, that’s 96 extra traits added in the game. Also, 7 Masteries, 39 total mastery abilities that are always available instead of selected.

10 new heroes

No concept like heroes.

18 Dungeons

No idea how many dungeons we will get.

124 new quests

No idea how many we will get
Aside from things that we don’t know about, GW2 gets more content than GW1. Let’s wait until we fill the gaps before making a full comparison.

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Neither were as long as Prophecies. Most of the skills in the game were either not used or used for very niche cases.

Majority of the skills (well weapons) are not used in this game either…
Theres ALWAYS going to be a certain weapon/skillset that clearly outclasses another
One thing is certain, the build diversity doesn’t even come close to what it was in GW1

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Neither were as long as Prophecies. Most of the skills in the game were either not used or used for very niche cases.

Majority of the skills (well weapons) are not used in this game either…
Theres ALWAYS going to be a certain weapon/skillset that clearly outclasses another
One thing is certain, the build diversity doesn’t even come close to what it was in GW1

The reason it doesn’t has more to do with the difficulty of the game or rather the lack of. Once players get to a certain skill level, they can play as glass cannons while maintaining active defenses. This wasn’t something you could do in GW1.

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Neither were as long as Prophecies. Most of the skills in the game were either not used or used for very niche cases.

Majority of the skills (well weapons) are not used in this game either…
Theres ALWAYS going to be a certain weapon/skillset that clearly outclasses another
One thing is certain, the build diversity doesn’t even come close to what it was in GW1

The reason it doesn’t has more to do with the difficulty of the game or rather the lack of. Once players get to a certain skill level, they can play as glass cannons while maintaining active defenses. This wasn’t something you could do in GW1.

I agree, but it also has a bit to do with lack of trinity. GW1 had a solid trinity system

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: Lord Kuru.3685

Lord Kuru.3685

The Elite specializations offer 1 healing, 3 utility and 1 elite per profession, that’s 32 new profession skills. We are also getting at least 2 (if off-hand) skills per profession, but some will get 3 skills (main hand) or even full 5 (2-handed). Moreover, keep in mind that GW2 skills are more compact than GW1 skills, they create chains and use the same slot, while GW1 skills (even chain skills) had to take individual slots on the skillbar. I think GW2 can easily have more than 100 new skills

Even if every profession got 5 new weapon skills that’d only be 32+40 = 72 new skills.

18 Dungeons

No idea how many dungeons we will get.

None. They already stated a while back that they were no longer working on creating new dungeons and had no plans to do so.

GW2 Expansion Compared to GW1

in Guild Wars 2: Heart of Thorns

Posted by: TurtleofPower.5641

TurtleofPower.5641

GW1 was just a great model for people that play games.

GW2 is more the model for people that want to pretend to be into games without actually having to deal with any gameplay to it.

Things change.

I’ll be on the look out for new blood in this type of game, personally. Someone to shake things up. The problem with any established company is their goal is money, money, money. When you combine that with entertainment though, it starts to strip away the nuance and delight.

(edited by TurtleofPower.5641)