The glider battle skills in the new map are a fun addition and, as I’ve said elsewhere, I hope they eventually make their way to other maps as gliding itself did.
That said, I’ve had some ideas for extending glider skills. Why should there be only five? Here’s some ways I think this could grow..
Imagine, if you will, that there’s a new slot in our hero panel where you get to select a glider weapon. Each weapon would bring a different set of skills to the glider; e.g. a horn might offer various knock-back skills or soft CC. A staff might drop wells and a rifle might fire various projectiles. More so, why not have two weapons available and toggle between them as we do with ground-based weapons? The weapons could conceivably be limited according to profession and maybe future elites would offer different air weapons as well as ground weapons.
Alternatively… we could just have global sets of glider skills which can be selected with the F1, F2, F3.. keys. The ones from the new map would be on the F1 key. As we learn more skills (with gliding battle masteries, hopefully) these would unlock the F2, F3 keys.. etc. Perhaps there could be dozens of different weapon sets that could be trained, and you would select your favourites for the F1, F2.. keys with little arrows on the icons as you do for utilities.
The two ideas could also be decoupled: there could be a bunch of different skill sets but no F1, F2.. keys. We would just select one set of glider skills and we could change the skills out of combat.
I’d love to hear what other wild ideas you guys can come up with.
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